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-rwxr-xr-xjs/lib/geom/geom-obj.js289
1 files changed, 269 insertions, 20 deletions
diff --git a/js/lib/geom/geom-obj.js b/js/lib/geom/geom-obj.js
index c5880843..f1aa9f8a 100755
--- a/js/lib/geom/geom-obj.js
+++ b/js/lib/geom/geom-obj.js
@@ -5,6 +5,7 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot
5</copyright> */ 5</copyright> */
6 6
7var MaterialsModel = require("js/models/materials-model").MaterialsModel; 7var MaterialsModel = require("js/models/materials-model").MaterialsModel;
8
8/////////////////////////////////////////////////////////////////////// 9///////////////////////////////////////////////////////////////////////
9// Class GLGeomObj 10// Class GLGeomObj
10// Super class for all geometry classes 11// Super class for all geometry classes
@@ -18,6 +19,7 @@ var GeomObj = function GLGeomObj() {
18 this.GEOM_TYPE_LINE = 3; 19 this.GEOM_TYPE_LINE = 3;
19 this.GEOM_TYPE_PATH = 4; 20 this.GEOM_TYPE_PATH = 4;
20 this.GEOM_TYPE_CUBIC_BEZIER = 5; 21 this.GEOM_TYPE_CUBIC_BEZIER = 5;
22 this.GEOM_TYPE_BRUSH_STROKE = 6;
21 this.GEOM_TYPE_UNDEFINED = -1; 23 this.GEOM_TYPE_UNDEFINED = -1;
22 24
23 // Needed for calculating dashed/dotted strokes 25 // Needed for calculating dashed/dotted strokes
@@ -138,22 +140,61 @@ var GeomObj = function GLGeomObj() {
138 // Methods 140 // Methods
139 /////////////////////////////////////////////////////////////////////// 141 ///////////////////////////////////////////////////////////////////////
140 this.setMaterialColor = function(c, type) { 142 this.setMaterialColor = function(c, type) {
141 if (type == "fill") { 143 var i = 0,
142 this._fillColor = c.slice(0); 144 nMats = 0;
145 if(c.gradientMode) {
146 // Gradient support
147 if (this._materialArray && this._materialTypeArray) {
148 nMats = this._materialArray.length;
149 }
150
151 var stops = [],
152 colors = c.color;
153
154 var len = colors.length;
155 // TODO - Current shaders only support 4 color stops
156 if(len > 4) {
157 len = 4;
158 }
159
160 for(var n=0; n<len; n++) {
161 var position = colors[n].position/100;
162 var cs = colors[n].value;
163 var stop = [cs.r/255, cs.g/255, cs.b/255, cs.a];
164 stops.push(stop);
165
166 if (nMats === this._materialTypeArray.length) {
167 for (i=0; i<nMats; i++) {
168 if (this._materialTypeArray[i] == type) {
169 this._materialArray[i].setProperty( "color"+(n+1), stop.slice(0) );
170 this._materialArray[i].setProperty( "colorStop"+(n+1), position );
171 }
172 }
173 }
174 }
175 if (type === "fill") {
176 this._fillColor = c;
177 } else {
178 this._strokeColor = c;
179 }
143 } else { 180 } else {
144 this._strokeColor = c.slice(0); 181 if (type === "fill") {
145 } 182 this._fillColor = c.slice(0);
183 } else {
184 this._strokeColor = c.slice(0);
185 }
146 186
147 if (this._materialArray && this._materialTypeArray) { 187 if (this._materialArray && this._materialTypeArray) {
148 var nMats = this._materialArray.length; 188 nMats = this._materialArray.length;
149 if (nMats === this._materialTypeArray.length) { 189 if (nMats === this._materialTypeArray.length) {
150 for (var i=0; i<nMats; i++) { 190 for (i=0; i<nMats; i++) {
151 if (this._materialTypeArray[i] == type) { 191 if (this._materialTypeArray[i] == type) {
152 this._materialArray[i].setProperty( "color", c.slice(0) ); 192 this._materialArray[i].setProperty( "color", c.slice(0) );
193 }
153 } 194 }
154 } 195 }
155 } 196 }
156 } 197 }
157 198
158 var world = this.getWorld(); 199 var world = this.getWorld();
159 if (world) { 200 if (world) {
@@ -171,14 +212,15 @@ var GeomObj = function GLGeomObj() {
171 212
172 if (strokeMaterial) { 213 if (strokeMaterial) {
173 strokeMaterial.init( this.getWorld() ); 214 strokeMaterial.init( this.getWorld() );
174 if(this._strokeColor) {
175 strokeMaterial.setProperty("color", this._strokeColor);
176 }
177 } 215 }
178 216
179 this._materialArray.push( strokeMaterial ); 217 this._materialArray.push( strokeMaterial );
180 this._materialTypeArray.push( "stroke" ); 218 this._materialTypeArray.push( "stroke" );
181 219
220 if(this._strokeColor) {
221 this.setStrokeColor(this._strokeColor);
222 }
223
182 return strokeMaterial; 224 return strokeMaterial;
183 }; 225 };
184 226
@@ -192,18 +234,182 @@ var GeomObj = function GLGeomObj() {
192 234
193 if (fillMaterial) { 235 if (fillMaterial) {
194 fillMaterial.init( this.getWorld() ); 236 fillMaterial.init( this.getWorld() );
195 //if(!this.getFillMaterial() && this._fillColor)
196 if (this._fillColor) {
197 fillMaterial.setProperty("color", this._fillColor);
198 }
199 } 237 }
200 238
201 this._materialArray.push( fillMaterial ); 239 this._materialArray.push( fillMaterial );
202 this._materialTypeArray.push( "fill" ); 240 this._materialTypeArray.push( "fill" );
203 241
242 if (this._fillColor) {
243 this.setFillColor(this._fillColor);
244 }
245
204 return fillMaterial; 246 return fillMaterial;
205 }; 247 };
206 248
249 this.exportMaterialsJSON = function()
250 {
251 var jObj;
252 if (this._materialArray && this._materialNodeArray && this.getWorld().isWebGL())
253 {
254 var nMats = this._materialArray.length;
255 if (nMats > 0)
256 {
257 var arr = [];
258
259 for (var i=0; i<nMats; i++)
260 {
261 var matObj =
262 {
263 'materialNodeName' : this._materialNodeArray[i].name,
264 'material' : this._materialArray[i].exportJSON(),
265 'type' : this._materialTypeArray[i]
266 }
267 arr.push( matObj );
268 }
269
270 jObj =
271 {
272 'nMaterials' : nMats,
273 'materials' : arr
274 };
275 }
276 }
277
278 return jObj;
279 }
280
281 this.importMaterialsJSON = function( jObj )
282 {
283 this._materialArray = [];
284 this._materialTypeArray = [];
285
286 if (!jObj) return;
287
288 var nMaterials = jObj.nMaterials;
289 var matArray = jObj.materials;
290 for (var i=0; i<nMaterials; i++)
291 {
292 var mat;
293 var matObj = matArray[i].material;
294 var shaderName = matObj.material;
295 switch (shaderName)
296 {
297 case "flat":
298 case "radialGradient":
299 case "linearGradient":
300 case "bumpMetal":
301 case "uber":
302 case "plasma":
303 case "deform":
304 case "water":
305 case "paris":
306 case "raiders":
307 case "tunnel":
308 case "reliefTunnel":
309 case "squareTunnel":
310 case "twist":
311 case "fly":
312 case "julia":
313 case "mandel":
314 case "star":
315 case "zinvert":
316 case "keleidoscope":
317 case "radialBlur":
318 case "pulse":
319 mat = MaterialsModel.getMaterialByShader( shaderName );
320 if (mat) mat = mat.dup();
321 break;
322
323 default:
324 console.log( "material type: " + shaderName + " is not supported" );
325 break;
326 }
327
328 if (mat)
329 {
330 mat.importJSON( matObj );
331 this._materialArray.push( mat );
332 this._materialTypeArray.push( matObj.type );
333 var type = matArray[i].type;
334 if (type == "fill") this._fillMaterial = mat;
335 else this._strokeMaterial = mat;
336 }
337 }
338 }
339
340 this.exportMaterials = function()
341 {
342 var rtnStr = "";
343 if (this._materialArray && this._materialNodeArray)
344 {
345 var nMats = this._materialArray.length;
346 rtnStr += "nMaterials: " + nMats + "\n";
347 for (var i=0; i<nMats; i++)