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Diffstat (limited to 'js/lib/rdge/materials/cloud-material.js')
-rw-r--r-- | js/lib/rdge/materials/cloud-material.js | 247 |
1 files changed, 247 insertions, 0 deletions
diff --git a/js/lib/rdge/materials/cloud-material.js b/js/lib/rdge/materials/cloud-material.js new file mode 100644 index 00000000..bde42ac3 --- /dev/null +++ b/js/lib/rdge/materials/cloud-material.js | |||
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1 | /* <copyright> | ||
2 | This file contains proprietary software owned by Motorola Mobility, Inc.<br/> | ||
3 | No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> | ||
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | ||
5 | </copyright> */ | ||
6 | |||
7 | var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser; | ||
8 | var Material = require("js/lib/rdge/materials/material").Material; | ||
9 | /////////////////////////////////////////////////////////////////////// | ||
10 | // Class GLMaterial | ||
11 | // RDGE representation of a material. | ||
12 | /////////////////////////////////////////////////////////////////////// | ||
13 | var CloudMaterial = function CloudMaterial() { | ||
14 | /////////////////////////////////////////////////////////////////////// | ||
15 | // Instance variables | ||
16 | /////////////////////////////////////////////////////////////////////// | ||
17 | this._name = "CloudMaterial"; | ||
18 | this._shaderName = "cloud"; | ||
19 | |||
20 | this._texMap = 'assets/images/cloud2.jpg'; | ||
21 | this._diffuseColor = [0.5, 0.5, 0.5, 0.5]; | ||
22 | |||
23 | this._time = 0.0; | ||
24 | this._dTime = 0.01; | ||
25 | |||
26 | /////////////////////////////////////////////////////////////////////// | ||
27 | // Property Accessors | ||
28 | /////////////////////////////////////////////////////////////////////// | ||
29 | this.getName = function () { return this._name; }; | ||
30 | this.getShaderName = function () { return this._shaderName; }; | ||
31 | |||
32 | this.getTextureMap = function () { return this._propValues[this._propNames[0]] ? this._propValues[this._propNames[0]].slice() : null }; | ||
33 | this.setTextureMap = function (m) { this._propValues[this._propNames[0]] = m ? m.slice(0) : null; this.updateTexture(); }; | ||
34 | |||
35 | this.setDiffuseColor = function (c) { this._propValues[this._propNames[1]] = c.slice(0); this.updateColor(); }; | ||
36 | this.getDiffuseColor = function () { return this._propValues[this._propNames[1]] ? this._propValues[this._propNames[1]].slice() : null; }; | ||
37 | |||
38 | this.isAnimated = function () { return true; }; | ||
39 | |||
40 | /////////////////////////////////////////////////////////////////////// | ||
41 | // Material Property Accessors | ||
42 | /////////////////////////////////////////////////////////////////////// | ||
43 | this._propNames = ["texmap", "diffusecolor"]; | ||
44 | this._propLabels = ["Texture map", "Diffuse Color"]; | ||
45 | this._propTypes = ["file", "color"]; | ||
46 | this._propValues = []; | ||
47 | |||
48 | this._propValues[this._propNames[0]] = this._texMap.slice(0); | ||
49 | this._propValues[this._propNames[1]] = this._diffuseColor.slice(); | ||
50 | |||
51 | this.setProperty = function (prop, value) { | ||
52 | if (prop === 'color') prop = 'diffusecolor'; | ||
53 | |||
54 | // make sure we have legitimate imput | ||
55 | var ok = this.validateProperty(prop, value); | ||
56 | if (!ok) { | ||
57 | console.log("invalid property in Radial Gradient Material:" + prop + " : " + value); | ||
58 | } | ||
59 | |||
60 | switch (prop) { | ||
61 | case "texmap": | ||
62 | this.setTextureMap(value); | ||
63 | break; | ||
64 | |||
65 | case "diffusecolor": | ||
66 | this.setDiffuseColor(value); | ||
67 | break; | ||
68 | |||
69 | case "color": | ||
70 | break; | ||
71 | } | ||
72 | }; | ||
73 | /////////////////////////////////////////////////////////////////////// | ||
74 | |||
75 | |||
76 | /////////////////////////////////////////////////////////////////////// | ||
77 | // Methods | ||
78 | /////////////////////////////////////////////////////////////////////// | ||
79 | // duplicate method required | ||
80 | this.dup = function (world) { | ||
81 | // save the world | ||
82 | if (world) this.setWorld(world); | ||
83 | |||
84 | // allocate a new uber material | ||
85 | var newMat = new CloudMaterial(); | ||
86 | |||
87 | // copy over the current values; | ||
88 | var propNames = [], propValues = [], propTypes = [], propLabels = []; | ||
89 | this.getAllProperties(propNames, propValues, propTypes, propLabels); | ||
90 | var n = propNames.length; | ||
91 | for (var i = 0; i < n; i++) { | ||
92 | newMat.setProperty(propNames[i], propValues[i]); | ||
93 | } | ||
94 | |||
95 | return newMat; | ||
96 | }; | ||
97 | |||
98 | this.init = function (world) { | ||
99 | // save the world | ||
100 | if (world) this.setWorld(world); | ||
101 | |||
102 | // this variable declared above is inherited set to a smaller delta. | ||
103 | // the cloud material runs a little faster | ||
104 | this._dTime = 0.01; | ||
105 | |||
106 | // set up the shader | ||
107 | this._shader = new RDGE.jshader(); | ||
108 | this._shader.def = cloudMaterialDef; | ||
109 | this._shader.init(); | ||
110 | |||
111 | // set up the material node | ||
112 | this._materialNode = RDGE.createMaterialNode("cloudMaterial" + "_" + world.generateUniqueNodeID()); | ||
113 | this._materialNode.setShader(this._shader); | ||
114 | |||
115 | this._time = 0; | ||
116 | if (this._shader && this._shader['default']) { | ||
117 | this._shader['default'].u_time.set([this._time]); | ||
118 | this._shader['default'].u_DiffuseColor.set(this._diffuseColor); | ||
119 | } | ||
120 | |||
121 | // set the shader values in the shader | ||
122 | this.updateTexture(); | ||
123 | this.update(0); | ||
124 | }; | ||
125 | |||
126 | this.updateColor = function () { | ||
127 | var material = this._materialNode; | ||
128 | if (material) { | ||
129 | var technique = material.shaderProgram['default']; | ||
130 | var renderer = RDGE.globals.engine.getContext().renderer; | ||
131 | if (renderer && technique) { | ||
132 | var color = this._propValues[this._propNames[1]]; | ||
133 | technique.u_DiffuseColor.set(this._diffuseColor); | ||
134 | } | ||
135 | } | ||
136 | }; | ||
137 | |||
138 | this.updateTexture = function () { | ||
139 | var material = this._materialNode; | ||
140 | if (material) { | ||
141 | var technique = material.shaderProgram['default']; | ||
142 | var renderer = RDGE.globals.engine.getContext().renderer; | ||
143 | if (renderer && technique) { | ||
144 | var texMapName = this._propValues[this._propNames[0]]; | ||
145 | var wrap = 'REPEAT', mips = true; | ||
146 | var tex = this.loadTexture(texMapName, wrap, mips); | ||
147 | |||
148 | if (tex) { | ||
149 | technique.u_tex0.set(tex); | ||
150 | } | ||
151 | } | ||
152 | } | ||
153 | }; | ||
154 | |||
155 | this.update = function (time) { | ||
156 | var material = this._materialNode; | ||
157 | if (material) { | ||
158 | var technique = material.shaderProgram['default']; | ||
159 | var renderer = RDGE.globals.engine.getContext().renderer; | ||
160 | if (renderer && technique) { | ||
161 | if (this._shader && this._shader['default']) { | ||
162 | this._shader['default'].u_time.set([this._time]); | ||
163 | } | ||
164 | this._time += this._dTime; | ||
165 | |||
166 | if (this._time > 200.0) this._time = 0.0; | ||
167 | } | ||
168 | } | ||
169 | }; | ||
170 | |||
171 | // JSON export | ||
172 | this.exportJSON = function () { | ||
173 | var jObj = | ||
174 | { | ||
175 | 'material': this.getShaderName(), | ||
176 | 'name': this.getName(), | ||
177 | 'texture': this._propValues[this._propNames[0]] | ||
178 | }; | ||
179 | |||
180 | return jObj; | ||
181 | }; | ||
182 | |||
183 | this.importJSON = function (jObj) { | ||
184 | if (this.getShaderName() != jObj.material) throw new Error("ill-formed material"); | ||
185 | this.setName(jObj.name); | ||
186 | |||
187 | try { | ||
188 | this._propValues[this._propNames[0]] = jObj.texture; | ||
189 | } | ||
190 | catch (e) { | ||
191 | throw new Error("could not import material: " + jObj); | ||
192 | } | ||
193 | }; | ||
194 | }; | ||
195 | |||
196 | /////////////////////////////////////////////////////////////////////////////////////// | ||
197 | // RDGE shader | ||
198 | |||
199 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) | ||
200 | var cloudMaterialDef = | ||
201 | { 'shaders': | ||
202 | { | ||
203 | 'defaultVShader': "assets/shaders/Cloud.vert.glsl", | ||
204 | 'defaultFShader': "assets/shaders/Cloud.frag.glsl" | ||
205 | }, | ||
206 | 'techniques': | ||
207 | { | ||
208 | 'default': | ||
209 | [ | ||
210 | { | ||
211 | 'vshader': 'defaultVShader', | ||
212 | 'fshader': 'defaultFShader', | ||
213 | // attributes | ||
214 | 'attributes': | ||
215 | { | ||
216 | 'vert': { 'type': 'vec3' }, | ||
217 | 'normal': { 'type': 'vec3' }, | ||
218 | 'texcoord': { 'type': 'vec2' } | ||
219 | }, | ||
220 | // parameters | ||
221 | 'params': | ||
222 | { | ||
223 | 'u_tex0': { 'type': 'tex2d' }, | ||
224 | 'u_time': { 'type': 'float' }, | ||
225 | 'u_DiffuseColor': { 'type': 'vec4' } | ||
226 | }, | ||
227 | |||
228 | // render states | ||
229 | 'states': | ||
230 | { | ||