diff options
Diffstat (limited to 'js/lib/rdge/materials/flag-material.js')
-rw-r--r-- | js/lib/rdge/materials/flag-material.js | 160 |
1 files changed, 80 insertions, 80 deletions
diff --git a/js/lib/rdge/materials/flag-material.js b/js/lib/rdge/materials/flag-material.js index b87013ba..5cd361df 100644 --- a/js/lib/rdge/materials/flag-material.js +++ b/js/lib/rdge/materials/flag-material.js | |||
@@ -37,19 +37,19 @@ var FlagMaterial = function FlagMaterial() { | |||
37 | /////////////////////////////////////////////////////////////////////// | 37 | /////////////////////////////////////////////////////////////////////// |
38 | // Instance variables | 38 | // Instance variables |
39 | /////////////////////////////////////////////////////////////////////// | 39 | /////////////////////////////////////////////////////////////////////// |
40 | this._name = "Flag"; | 40 | this._name = "Flag"; |
41 | this._shaderName = "flag"; | 41 | this._shaderName = "flag"; |
42 | 42 | ||
43 | this._texMap = 'assets/images/us_flag.png'; | 43 | this._texMap = 'assets/images/us_flag.png'; |
44 | 44 | ||
45 | this._time = 0.0; | 45 | this._time = 0.0; |
46 | this._dTime = 0.1; | 46 | this._dTime = 0.1; |
47 | 47 | ||
48 | this._speed = 1.0; | 48 | this._speed = 1.0; |
49 | this._waveWidth = 1.0; | 49 | this._waveWidth = 1.0; |
50 | this._waveHeight = 1.0; | 50 | this._waveHeight = 1.0; |
51 | 51 | ||
52 | this._hasVertexDeformation = true; | 52 | this._hasVertexDeformation = true; |
53 | 53 | ||
54 | // array textures indexed by shader uniform name | 54 | // array textures indexed by shader uniform name |
55 | this._glTextures = []; | 55 | this._glTextures = []; |
@@ -57,51 +57,51 @@ var FlagMaterial = function FlagMaterial() { | |||
57 | /////////////////////////////////////////////////////////////////////// | 57 | /////////////////////////////////////////////////////////////////////// |
58 | // Properties | 58 | // Properties |
59 | /////////////////////////////////////////////////////////////////////// | 59 | /////////////////////////////////////////////////////////////////////// |
60 | // all defined in parent PulseMaterial.js | 60 | // all defined in parent PulseMaterial.js |
61 | // load the local default value | 61 | // load the local default value |
62 | this._propNames = ["u_tex0", "u_waveWidth", "u_waveHeight", "u_speed" ]; | 62 | this._propNames = ["u_tex0", "u_waveWidth", "u_waveHeight", "u_speed" ]; |
63 | this._propLabels = ["Texture map", "Wave Width", "Wave Height", "Speed" ]; | 63 | this._propLabels = ["Texture map", "Wave Width", "Wave Height", "Speed" ]; |
64 | this._propTypes = ["file", "float", "float", "float" ]; | 64 | this._propTypes = ["file", "float", "float", "float" ]; |
65 | this._propValues = []; | 65 | this._propValues = []; |
66 | 66 | ||
67 | this._propValues[ this._propNames[0] ] = this._texMap.slice(0); | 67 | this._propValues[ this._propNames[0] ] = this._texMap.slice(0); |
68 | this._propValues[ this._propNames[1] ] = this._waveWidth; | 68 | this._propValues[ this._propNames[1] ] = this._waveWidth; |
69 | this._propValues[ this._propNames[2] ] = this._waveHeight; | 69 | this._propValues[ this._propNames[2] ] = this._waveHeight; |
70 | this._propValues[ this._propNames[3] ] = this._speed; | 70 | this._propValues[ this._propNames[3] ] = this._speed; |
71 | 71 | ||
72 | 72 | ||
73 | // a material can be animated or not. default is not. | 73 | // a material can be animated or not. default is not. |
74 | // Any material needing continuous rendering should override this method | 74 | // Any material needing continuous rendering should override this method |
75 | this.isAnimated = function() { return true; }; | 75 | this.isAnimated = function() { return true; }; |
76 | this.getShaderDef = function() { return flagMaterialDef; } | 76 | this.getShaderDef = function() { return flagMaterialDef; } |
77 | 77 | ||
78 | /////////////////////////////////////////////////////////////////////// | 78 | /////////////////////////////////////////////////////////////////////// |
79 | // Methods | 79 | // Methods |
80 | /////////////////////////////////////////////////////////////////////// | 80 | /////////////////////////////////////////////////////////////////////// |
81 | // duplcate method requirde | 81 | // duplcate method requirde |
82 | 82 | ||
83 | this.init = function( world ) | 83 | this.init = function( world ) |
84 | { | 84 | { |
85 | // save the world | 85 | // save the world |
86 | if (world) this.setWorld( world ); | 86 | if (world) this.setWorld( world ); |
87 | 87 | ||
88 | // set up the shader | 88 | // set up the shader |
89 | this._shader = new RDGE.jshader(); | 89 | this._shader = new RDGE.jshader(); |
90 | this._shader.def = flagMaterialDef; | 90 | this._shader.def = flagMaterialDef; |
91 | this._shader.init(); | 91 | this._shader.init(); |
92 | 92 | ||
93 | // set up the material node | 93 | // set up the material node |
94 | this._materialNode = RDGE.createMaterialNode("flagMaterial" + "_" + world.generateUniqueNodeID()); | 94 | this._materialNode = RDGE.createMaterialNode("flagMaterial" + "_" + world.generateUniqueNodeID()); |
95 | this._materialNode.setShader(this._shader); | 95 | this._materialNode.setShader(this._shader); |
96 | 96 | ||
97 | this._time = 0; | 97 | this._time = 0; |
98 | if (this._shader && this._shader['default']) | 98 | if (this._shader && this._shader['default']) |
99 | this._shader['default'].u_time.set( [this._time] ); | 99 | this._shader['default'].u_time.set( [this._time] ); |
100 | 100 | ||
101 | // set the shader values in the shader | 101 | // set the shader values in the shader |
102 | this.setShaderValues(); | 102 | this.setShaderValues(); |
103 | this.update( 0 ); | 103 | this.update( 0 ); |
104 | } | 104 | } |
105 | }; | 105 | }; |
106 | 106 | ||
107 | /////////////////////////////////////////////////////////////////////////////////////// | 107 | /////////////////////////////////////////////////////////////////////////////////////// |
@@ -110,43 +110,43 @@ var FlagMaterial = function FlagMaterial() { | |||
110 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) | 110 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) |
111 | var flagMaterialDef = | 111 | var flagMaterialDef = |
112 | {'shaders': | 112 | {'shaders': |
113 | { | 113 | { |
114 | 'defaultVShader':"assets/shaders/Flag.vert.glsl", | 114 | 'defaultVShader':"assets/shaders/Flag.vert.glsl", |
115 | 'defaultFShader':"assets/shaders/Flag.frag.glsl" | 115 | 'defaultFShader':"assets/shaders/Flag.frag.glsl" |
116 | }, | 116 | }, |
117 | 'techniques': | 117 | 'techniques': |
118 | { | 118 | { |
119 | 'default': | 119 | 'default': |
120 | [ | 120 | [ |
121 | { | 121 | { |
122 | 'vshader' : 'defaultVShader', | 122 | 'vshader' : 'defaultVShader', |
123 | 'fshader' : 'defaultFShader', | 123 | 'fshader' : 'defaultFShader', |
124 | // attributes | 124 | // attributes |
125 | 'attributes' : | 125 | 'attributes' : |
126 | { | 126 | { |
127 | 'vert' : { 'type' : 'vec3' }, | 127 | 'vert' : { 'type' : 'vec3' }, |
128 | 'normal' : { 'type' : 'vec3' }, | 128 | 'normal' : { 'type' : 'vec3' }, |
129 | 'texcoord' : { 'type' : 'vec2' } | 129 | 'texcoord' : { 'type' : 'vec2' } |
130 | }, | 130 | }, |
131 | // parameters | 131 | // parameters |
132 | 'params' : | 132 | 'params' : |
133 | { | 133 | { |
134 | 'u_tex0': { 'type' : 'tex2d' }, | 134 | 'u_tex0': { 'type' : 'tex2d' }, |
135 | 'u_time' : { 'type' : 'float' }, | 135 | 'u_time' : { 'type' : 'float' }, |
136 | 'u_speed' : { 'type' : 'float' }, | 136 | 'u_speed' : { 'type' : 'float' }, |
137 | 'u_waveWidth' : { 'type' : 'float' }, | 137 | 'u_waveWidth' : { 'type' : 'float' }, |
138 | 'u_waveHeight' : { 'type' : 'float' } | 138 | 'u_waveHeight' : { 'type' : 'float' } |
139 | }, | 139 | }, |
140 | 140 | ||
141 | // render states | 141 | // render states |
142 | 'states' : | 142 | 'states' : |
143 | { | 143 | { |
144 | 'depthEnable' : true, | 144 | 'depthEnable' : true, |
145 | 'offset':[1.0, 0.1] | 145 | 'offset':[1.0, 0.1] |
146 | } | 146 | } |
147 | } | 147 | } |
148 | ] | 148 | ] |
149 | } | 149 | } |
150 | }; | 150 | }; |
151 | 151 | ||
152 | FlagMaterial.prototype = new PulseMaterial(); | 152 | FlagMaterial.prototype = new PulseMaterial(); |