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-rw-r--r--js/lib/rdge/materials/julia-material.js162
1 files changed, 86 insertions, 76 deletions
diff --git a/js/lib/rdge/materials/julia-material.js b/js/lib/rdge/materials/julia-material.js
index eed9e79a..ceab3340 100644
--- a/js/lib/rdge/materials/julia-material.js
+++ b/js/lib/rdge/materials/julia-material.js
@@ -1,24 +1,25 @@
1/* <copyright> 1/* <copyright>
2Copyright (c) 2012, Motorola Mobility, Inc 2Copyright (c) 2012, Motorola Mobility LLC.
3All Rights Reserved. 3All Rights Reserved.
4BSD License.
5 4
6Redistribution and use in source and binary forms, with or without 5Redistribution and use in source and binary forms, with or without
7modification, are permitted provided that the following conditions are met: 6modification, are permitted provided that the following conditions are met:
8 7
9 - Redistributions of source code must retain the above copyright notice, 8* Redistributions of source code must retain the above copyright notice,
10 this list of conditions and the following disclaimer. 9 this list of conditions and the following disclaimer.
11 - Redistributions in binary form must reproduce the above copyright 10
12 notice, this list of conditions and the following disclaimer in the 11* Redistributions in binary form must reproduce the above copyright notice,
13 documentation and/or other materials provided with the distribution. 12 this list of conditions and the following disclaimer in the documentation
14 - Neither the name of Motorola Mobility nor the names of its contributors 13 and/or other materials provided with the distribution.
15 may be used to endorse or promote products derived from this software 14
16 without specific prior written permission. 15* Neither the name of Motorola Mobility LLC nor the names of its
16 contributors may be used to endorse or promote products derived from this
17 software without specific prior written permission.
17 18
18THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 19THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
19AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 20AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
20IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 21IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
21ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 22ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
22LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 23LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
23CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 24CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
24SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 25SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
@@ -35,100 +36,109 @@ var JuliaMaterial = function JuliaMaterial() {
35 /////////////////////////////////////////////////////////////////////// 36 ///////////////////////////////////////////////////////////////////////
36 // Instance variables 37 // Instance variables
37 /////////////////////////////////////////////////////////////////////// 38 ///////////////////////////////////////////////////////////////////////
38 this._name = "Julia"; 39 this._name = "Julia";
39 this._shaderName = "julia"; 40 this._shaderName = "julia";
40 41
41 this._defaultTexMap = 'assets/images/rocky-normal.jpg'; 42 this._defaultTexMap = 'assets/images/rocky-normal.jpg';
42 43
43 this._time = 0.0; 44 this._time = 0.0;
44 this._dTime = 0.01; 45 this._dTime = 0.01;
45 46
46 /////////////////////////////////////////////////////////////////////// 47 ///////////////////////////////////////////////////////////////////////
47 // Properties 48 // Properties
48 /////////////////////////////////////////////////////////////////////// 49 ///////////////////////////////////////////////////////////////////////
49 var u_speed_index = 0; 50 var u_speed_index = 0;
50 this._propNames = [ "u_speed" ]; 51 this._propNames = [ "u_speed" ];
51 this._propLabels = [ "Speed" ]; 52 this._propLabels = [ "Speed" ];
52 this._propTypes = [ "float" ]; 53 this._propTypes = [ "float" ];
53 this._propValues = []; 54 this._propValues = [];
54 this._propValues[this._propNames[u_speed_index]] = 1.0; 55 this._propValues[this._propNames[u_speed_index]] = 1.0;
55 56
56 /////////////////////////////////////////////////////////////////////// 57 ///////////////////////////////////////////////////////////////////////
57 // Material Property Accessors 58 // Material Property Accessors
58 /////////////////////////////////////////////////////////////////////// 59 ///////////////////////////////////////////////////////////////////////
59 this.isAnimated = function() { return true; }; 60 this.isAnimated = function() { return true; };
60 this.getShaderDef = function() { return JuliaMaterialDef; } 61 this.getShaderDef = function() { return JuliaMaterialDef; }
61 62
62 /////////////////////////////////////////////////////////////////////// 63 ///////////////////////////////////////////////////////////////////////
63 // Methods 64 // Methods
64 /////////////////////////////////////////////////////////////////////// 65 ///////////////////////////////////////////////////////////////////////
65 66
66 this.init = function( world ) { 67 this.init = function( world ) {
67 // save the world 68 // save the world
68 if (world) this.setWorld( world ); 69 if (world) this.setWorld( world );
69 70
70 // set up the shader 71 // set up the shader
71 this._shader = new RDGE.jshader(); 72 this._shader = new RDGE.jshader();
72 this._shader.def = JuliaMaterialDef; 73 this._shader.def = JuliaMaterialDef;
73 this._shader.init(); 74 this._shader.init();
74 75
75 // set up the material node 76 // set up the material node
76 this._materialNode = RDGE.createMaterialNode("juliaMaterial" + "_" + world.generateUniqueNodeID()); 77 this._materialNode = RDGE.createMaterialNode("juliaMaterial" + "_" + world.generateUniqueNodeID());
77 this._materialNode.setShader(this._shader); 78 this._materialNode.setShader(this._shader);
78 79
79 this._time = 0; 80 this._time = 0;
80 if (this._shader && this._shader['default']) { 81 if (this._shader && this._shader['default']) {
81 this._shader['default'].u_time.set( [this._time] ); 82 this._shader['default'].u_time.set( [this._time] );
82 } 83 }
83 84
84 // set the shader values in the shader 85 // set the shader values in the shader
85 this.setShaderValues(); 86 this.setShaderValues();
86 this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] ); 87 this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] );
87 this.update( 0 ); 88 this.update( 0 );
89 };
90
91 this.resetToDefault = function()
92 {
93 this._propValues[this._propNames[u_speed_index]] = 1.0;
94
95 var nProps = this._propNames.length;
96 for (var i=0; i<nProps; i++)
97 this.setProperty( this._propNames[i], this._propValues[this._propNames[i]] );
88 }; 98 };
89} 99}
90 100
91/////////////////////////////////////////////////////////////////////////////////////// 101///////////////////////////////////////////////////////////////////////////////////////
92// RDGE shader 102// RDGE shader
93 103
94// shader spec (can also be loaded from a .JSON file, or constructed at runtime) 104// shader spec (can also be loaded from a .JSON file, or constructed at runtime)
95var JuliaMaterialDef = 105var JuliaMaterialDef =
96{'shaders': 106{'shaders':
97 { 107 {
98 'defaultVShader':"assets/shaders/Basic.vert.glsl", 108 'defaultVShader':"assets/shaders/Basic.vert.glsl",
99 'defaultFShader':"assets/shaders/Julia.frag.glsl" 109 'defaultFShader':"assets/shaders/Julia.frag.glsl"
100 }, 110 },
101 'techniques': 111 'techniques':
102 { 112 {
103 'default': 113 'default':
104 [ 114 [
105 { 115 {
106 'vshader' : 'defaultVShader', 116 'vshader' : 'defaultVShader',
107 'fshader' : 'defaultFShader', 117 'fshader' : 'defaultFShader',
108 // attributes 118 // attributes
109 'attributes' : 119 'attributes' :
110 { 120 {
111 'vert' : { 'type' : 'vec3' }, 121 'vert' : { 'type' : 'vec3' },
112 'normal' : { 'type' : 'vec3' }, 122 'normal' : { 'type' : 'vec3' },
113 'texcoord' : { 'type' : 'vec2' } 123 'texcoord' : { 'type' : 'vec2' }
114 }, 124 },
115 // parameters 125 // parameters
116 'params' : 126 'params' :
117 { 127 {
118 'u_time' : { 'type' : 'float' }, 128 'u_time' : { 'type' : 'float' },
119 'u_speed' : { 'type' : 'float' }, 129 'u_speed' : { 'type' : 'float' },
120 'u_resolution' : { 'type' : 'vec2' }, 130 'u_resolution' : { 'type' : 'vec2' },
121 }, 131 },
122 132
123 // render states 133 // render states
124 'states' : 134 'states' :
125 { 135 {
126 'depthEnable' : true, 136 'depthEnable' : true,
127 'offset':[1.0, 0.1] 137 'offset':[1.0, 0.1]
128 } 138 }
129 } 139 }
130 ] 140 ]
131 } 141 }
132}; 142};
133 143
134JuliaMaterial.prototype = new PulseMaterial(); 144JuliaMaterial.prototype = new PulseMaterial();