diff options
Diffstat (limited to 'js/lib/rdge/materials/linear-gradient-material.js')
-rwxr-xr-x | js/lib/rdge/materials/linear-gradient-material.js | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/js/lib/rdge/materials/linear-gradient-material.js b/js/lib/rdge/materials/linear-gradient-material.js index 981bf9fd..50ef56f0 100755 --- a/js/lib/rdge/materials/linear-gradient-material.js +++ b/js/lib/rdge/materials/linear-gradient-material.js | |||
@@ -103,6 +103,56 @@ var LinearGradientMaterial = function LinearGradientMaterial() { | |||
103 | this.setShaderValues(); | 103 | this.setShaderValues(); |
104 | this.update( 0 ); | 104 | this.update( 0 ); |
105 | }; | 105 | }; |
106 | |||
107 | // Only Linear Gradient and Radial Gradients support gradients; | ||
108 | this.gradientType = "linear"; | ||
109 | |||
110 | this.getGradientData = function() { | ||
111 | var angle = Math.round(this._angle*180/Math.PI), | ||
112 | color, | ||
113 | colorStr, | ||
114 | css = "-webkit-gradient(linear, " + angle + "deg"; | ||
115 | |||
116 | // TODO - Angle is not supported in -webkit-gradient syntax, so just default to across: | ||
117 | css = '-webkit-gradient(linear, left top, right top'; | ||
118 | |||
119 | // TODO - Also, Color Model requires from and to in the gradient string | ||
120 | color = this.getProperty('u_color1'); | ||
121 | colorStr = Math.round(color[0] * 255) + ', ' + Math.round(color[1] * 255) + ', ' + Math.round(color[2] * 255) + ', ' + Math.round(color[3] * 100); | ||
122 | css += ', from(rgba(' + colorStr + '))'; | ||
123 | |||
124 | for (var i=2; i < 4; i++) { | ||
125 | color = this.getProperty('u_color'+i); | ||
126 | colorStr = Math.round(color[0] * 255) + ', ' + Math.round(color[1] * 255) + ', ' + Math.round(color[2] * 255) + ', ' + Math.round(color[3] * 100); | ||
127 | css += ', color-stop(' + this.getProperty('u_colorStop'+i) + ', rgba(' + colorStr + '))'; | ||
128 | } | ||
129 | |||
130 | color = this.getProperty('u_color4'); | ||
131 | colorStr = Math.round(color[0] * 255) + ', ' + Math.round(color[1] * 255) + ', ' + Math.round(color[2] * 255) + ', ' + Math.round(color[3] * 100); | ||
132 | css += ', to(rgba(' + colorStr + '))'; | ||
133 | |||
134 | css += ')'; | ||
135 | |||
136 | return css; | ||
137 | }; | ||
138 | |||
139 | // Only Linear Gradient and Radial Gradient have gradient data. | ||
140 | this.setGradientData = function(colors) { | ||
141 | var len = colors.length; | ||
142 | // TODO - Current shaders only support 4 color stops | ||
143 | if (len > 4) { | ||
144 | len = 4; | ||
145 | } | ||
146 | |||
147 | for (var n = 0; n < len; n++) { | ||
148 | var position = colors[n].position/100; | ||
149 | var cs = colors[n].value; | ||
150 | var stop = [cs.r/255, cs.g/255, cs.b/255, cs.a]; | ||
151 | |||
152 | this.setProperty("u_color" + (n + 1), stop.slice(0)); | ||
153 | this.setProperty("u_colorStop" + (n + 1), position); | ||
154 | } | ||
155 | }; | ||
106 | }; | 156 | }; |
107 | 157 | ||
108 | /////////////////////////////////////////////////////////////////////////////////////// | 158 | /////////////////////////////////////////////////////////////////////////////////////// |