aboutsummaryrefslogtreecommitdiff
path: root/js/lib/rdge/materials/material.js
diff options
context:
space:
mode:
Diffstat (limited to 'js/lib/rdge/materials/material.js')
-rwxr-xr-xjs/lib/rdge/materials/material.js574
1 files changed, 287 insertions, 287 deletions
diff --git a/js/lib/rdge/materials/material.js b/js/lib/rdge/materials/material.js
index 34d3aa1f..c273611b 100755
--- a/js/lib/rdge/materials/material.js
+++ b/js/lib/rdge/materials/material.js
@@ -39,160 +39,160 @@ var Material = function GLMaterial( world ) {
39 /////////////////////////////////////////////////////////////////////// 39 ///////////////////////////////////////////////////////////////////////
40 // Instance variables 40 // Instance variables
41 /////////////////////////////////////////////////////////////////////// 41 ///////////////////////////////////////////////////////////////////////
42 this._name = "GLMaterial"; 42 this._name = "GLMaterial";
43 this._shaderName = "undefined"; 43 this._shaderName = "undefined";
44 44
45 this._time = 0.0; 45 this._time = 0.0;
46 this._dTime = 0.01; 46 this._dTime = 0.01;
47 47
48 // keep a reference to the owning GLWorld 48 // keep a reference to the owning GLWorld
49 this._world = null; 49 this._world = null;
50 if(world) { 50 if(world) {
51 this._world = world; 51 this._world = world;
52 } 52 }
53 53
54 this._glTextures = []; // indexed by uniform name 54 this._glTextures = []; // indexed by uniform name
55 55
56 // vertex deformation variables 56 // vertex deformation variables
57 this._hasVertexDeformation = false; 57 this._hasVertexDeformation = false;
58 this._vertexDeformationRange = [0, 0, 1, 1]; // (xMin, yMin, xMax, yMax) 58 this._vertexDeformationRange = [0, 0, 1, 1]; // (xMin, yMin, xMax, yMax)
59 this._vertexDeformationTolerance = 0.1; 59 this._vertexDeformationTolerance = 0.1;
60 60
61 // RDGE variables 61 // RDGE variables
62 this._shader = null; 62 this._shader = null;
63 this._materialNode = null; 63 this._materialNode = null;
64 64
65 // vertex deformation variables 65 // vertex deformation variables
66 this._hasVertexDeformation = false; 66 this._hasVertexDeformation = false;
67 this._vertexDeformationRange = [0, 0, 1, 1]; // (xMin, yMin, xMax, yMax) 67 this._vertexDeformationRange = [0, 0, 1, 1]; // (xMin, yMin, xMax, yMax)
68 this._vertexDeformationTolerance = 0.02; 68 this._vertexDeformationTolerance = 0.02;
69 69
70 /////////////////////////////////////////////////////////////////////// 70 ///////////////////////////////////////////////////////////////////////
71 // Property Accessors 71 // Property Accessors
72 /////////////////////////////////////////////////////////////////////// 72 ///////////////////////////////////////////////////////////////////////
73 73
74 this.setName = function(n) { 74 this.setName = function(n) {
75 this._name = n; 75 this._name = n;
76 }; 76 };
77 77
78 this.getName = function() { 78 this.getName = function() {
79 return this._name; 79 return this._name;
80 }; 80 };
81 81
82 this.setShaderName = function(n) { 82 this.setShaderName = function(n) {
83 this._shaderName = n; 83 this._shaderName = n;
84 }; 84 };
85 85
86 this.getShaderName = function() { 86 this.getShaderName = function() {
87 return this._shaderName; 87 return this._shaderName;
88 }; 88 };
89 89
90 this.setWorld = function(world) { 90 this.setWorld = function(world) {
91 this._world = world; 91 this._world = world;
92 }; 92 };
93 93
94 this.getWorld = function() { 94 this.getWorld = function() {
95 return this._world; 95 return this._world;
96 }; 96 };
97 97
98 this.getShader = function() { 98 this.getShader = function() {
99 return this._shader; 99 return this._shader;
100 }; 100 };
101 101
102 this.getMaterialNode = function() { 102 this.getMaterialNode = function() {
103 return this._materialNode; 103 return this._materialNode;
104 }; 104 };
105 105
106 // a material can be animated or not. default is not. 106 // a material can be animated or not. default is not.
107 // Any material needing continuous rendering should override this method 107 // Any material needing continuous rendering should override this method
108 this.isAnimated = function() { 108 this.isAnimated = function() {
109 return false; 109 return false;
110 }; 110 };
111 111
112 this.getTechniqueName = function() { 112 this.getTechniqueName = function() {
113 return 'default' 113 return 'default'
114 }; 114 };
115 115
116 // the vertex shader can apply deformations requiring refinement in 116 // the vertex shader can apply deformations requiring refinement in
117 // certain areas. 117 // certain areas.
118 this.hasVertexDeformation = function() { 118 this.hasVertexDeformation = function() {
119 return this._hasVertexDeformation; 119 return this._hasVertexDeformation;
120 }; 120 };
121 121
122 this.getVertexDeformationRange = function() { 122 this.getVertexDeformationRange = function() {
123 return this._vertexDeformationRange.slice(); 123 return this._vertexDeformationRange.slice();
124 }; 124 };
125 125
126 this.getVertexDeformationTolerance = function() { 126 this.getVertexDeformationTolerance = function() {
127 return this._vertexDeformationTolerance; 127 return this._vertexDeformationTolerance;
128 }; 128 };
129 129
130 /////////////////////////////////////////////////////////////////////// 130 ///////////////////////////////////////////////////////////////////////
131 // Common Material Methods 131 // Common Material Methods
132 /////////////////////////////////////////////////////////////////////// 132 ///////////////////////////////////////////////////////////////////////
133 this.getProperty = function( propName ) { 133 this.getProperty = function( propName ) {
134 return this._propValues[propName]; 134 return this._propValues[propName];
135 }; 135 };
136 136
137 this.getPropertyCount = function() { 137 this.getPropertyCount = function() {
138 return this._propNames.length; 138 return this._propNames.length;
139 }; 139 };
140 140
141 this.getPropertyAtIndex = function( index ) { 141 this.getPropertyAtIndex = function( index ) {
142 var rtnArr = []; 142 var rtnArr = [];
143 if ((index < 0) || (index >= this.getPropertyCount())) { 143 if ((index < 0) || (index >= this.getPropertyCount())) {
144 throw new Error( "property index " + index + " is out of range for material" ); 144 throw new Error( "property index " + index + " is out of range for material" );
145 }
146
147 return [ this._propNames[index], this._propLabels[index], this._propTypes[index], this._propValues[index] ];
148 };
149
150 this.getAllProperties = function( propNames, propValues, propTypes, propLabels) {
151 // clear all the input arrays if there is junk in them
152 propNames.length = 0;
153 propValues.length = 0;
154 propTypes.length = 0;
155 propLabels.length = 0;
156
157 var nProps = this._propNames.length;
158 for (var i=0; i<nProps; i++) {
159 propNames[i] = this._propNames[i];
160 propValues[i] = this._propValues[this._propNames[i]];
161 propTypes[i] = this._propTypes[i];
162 propLabels[i] = this._propLabels[i];
163 }
164 };
165
166 this.hasProperty = function( prop )
167 {
168 var propNames = [], dummy = [];
169 this.getAllProperties( propNames, dummy, dummy, dummy )
170 for (var i=0; i<propNames.length; i++)
171 {
172 if (prop === propNames[i]) return true;
145 } 173 }
174 };
146 175
147 return [ this._propNames[index], this._propLabels[index], this._propTypes[index], this._propValues[index] ]; 176 this.getPropertyType = function( prop )
148 }; 177 {
149 178 var n = this.getPropertyCount();
150 this.getAllProperties = function( propNames, propValues, propTypes, propLabels) { 179 for (var i=0; i<n; i++)
151 // clear all the input arrays if there is junk in them 180 {
152 propNames.length = 0; 181 if (prop === this._propNames[i]) return this._propTypes[i];
153 propValues.length = 0; 182 }
154 propTypes.length = 0; 183 };
155 propLabels.length = 0;
156
157 var nProps = this._propNames.length;
158 for (var i=0; i<nProps; i++) {
159 propNames[i] = this._propNames[i];
160 propValues[i] = this._propValues[this._propNames[i]];
161 propTypes[i] = this._propTypes[i];
162 propLabels[i] = this._propLabels[i];
163 }
164 };
165
166 this.hasProperty = function( prop )
167 {
168 var propNames = [], dummy = [];
169 this.getAllProperties( propNames, dummy, dummy, dummy )
170 for (var i=0; i<propNames.length; i++)
171 {
172 if (prop === propNames[i]) return true;
173 }
174 };
175
176 this.getPropertyType = function( prop )
177 {
178 var n = this.getPropertyCount();
179 for (var i=0; i<n; i++)<