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-rw-r--r--js/lib/rdge/materials/plasma-material.js199
1 files changed, 106 insertions, 93 deletions
diff --git a/js/lib/rdge/materials/plasma-material.js b/js/lib/rdge/materials/plasma-material.js
index 0b4923aa..15a1eef1 100644
--- a/js/lib/rdge/materials/plasma-material.js
+++ b/js/lib/rdge/materials/plasma-material.js
@@ -1,24 +1,25 @@
1/* <copyright> 1/* <copyright>
2Copyright (c) 2012, Motorola Mobility, Inc 2Copyright (c) 2012, Motorola Mobility LLC.
3All Rights Reserved. 3All Rights Reserved.
4BSD License.
5 4
6Redistribution and use in source and binary forms, with or without 5Redistribution and use in source and binary forms, with or without
7modification, are permitted provided that the following conditions are met: 6modification, are permitted provided that the following conditions are met:
8 7
9 - Redistributions of source code must retain the above copyright notice, 8* Redistributions of source code must retain the above copyright notice,
10 this list of conditions and the following disclaimer. 9 this list of conditions and the following disclaimer.
11 - Redistributions in binary form must reproduce the above copyright 10
12 notice, this list of conditions and the following disclaimer in the 11* Redistributions in binary form must reproduce the above copyright notice,
13 documentation and/or other materials provided with the distribution. 12 this list of conditions and the following disclaimer in the documentation
14 - Neither the name of Motorola Mobility nor the names of its contributors 13 and/or other materials provided with the distribution.
15 may be used to endorse or promote products derived from this software 14
16 without specific prior written permission. 15* Neither the name of Motorola Mobility LLC nor the names of its
16 contributors may be used to endorse or promote products derived from this
17 software without specific prior written permission.
17 18
18THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 19THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
19AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 20AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
20IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 21IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
21ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 22ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
22LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 23LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
23CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 24CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
24SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 25SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
@@ -34,37 +35,37 @@ var PlasmaMaterial = function PlasmaMaterial() {
34 /////////////////////////////////////////////////////////////////////// 35 ///////////////////////////////////////////////////////////////////////
35 // Instance variables 36 // Instance variables
36 /////////////////////////////////////////////////////////////////////// 37 ///////////////////////////////////////////////////////////////////////
37 this._name = "Plasma"; 38 this._name = "Plasma";
38 this._shaderName = "plasma"; 39 this._shaderName = "plasma";
39 40
40 this._time = 0.0; 41 this._time = 0.0;
41 this._dTime = 0.01; 42 this._dTime = 0.01;
42 this._speed = 1.0; 43 this._speed = 1.0;
43 44
44 this._wave = 0.0; 45 this._wave = 0.0;
45 this._wave1 = 0.6; 46 this._wave1 = 0.6;
46 this._wave2 = 0.8; 47 this._wave2 = 0.8;
47 48
48 /////////////////////////////////////////////////////////////////////// 49 ///////////////////////////////////////////////////////////////////////
49 // Properties 50 // Properties
50 /////////////////////////////////////////////////////////////////////// 51 ///////////////////////////////////////////////////////////////////////
51 this._propNames = ["u_wave", "u_wave1", "u_wave2", "u_speed"]; 52 this._propNames = ["u_wave", "u_wave1", "u_wave2", "u_speed"];
52 this._propLabels = ["Wave", "Wave 1", "Wave 2", "Speed"]; 53 this._propLabels = ["Wave", "Wave 1", "Wave 2", "Speed"];
53 this._propTypes = ["float", "float", "float", "float"]; 54 this._propTypes = ["float", "float", "float", "float"];
54 55
55 this._propValues = []; 56 this._propValues = [];
56 this._propValues[ this._propNames[0] ] = this._wave; 57 this._propValues[ this._propNames[0] ] = this._wave;
57 this._propValues[ this._propNames[1] ] = this._wave1; 58 this._propValues[ this._propNames[1] ] = this._wave1;
58 this._propValues[ this._propNames[2] ] = this._wave2; 59 this._propValues[ this._propNames[2] ] = this._wave2;
59 this._propValues[ this._propNames[3] ] = this._speed; 60 this._propValues[ this._propNames[3] ] = this._speed;
60 61
61 62
62 /////////////////////////////////////////////////////////////////////// 63 ///////////////////////////////////////////////////////////////////////
63 // Property Accessors 64 // Property Accessors
64 /////////////////////////////////////////////////////////////////////// 65 ///////////////////////////////////////////////////////////////////////
65 this.getShaderName = function() { return this._shaderName; }; 66 this.getShaderName = function() { return this._shaderName; };
66 this.isAnimated = function() { return true; }; 67 this.isAnimated = function() { return true; };
67 this.getShaderDef = function() { return plasmaShaderDef; }; 68 this.getShaderDef = function() { return plasmaShaderDef; };
68 69
69 /////////////////////////////////////////////////////////////////////// 70 ///////////////////////////////////////////////////////////////////////
70 // Material Property Accessors 71 // Material Property Accessors
@@ -73,82 +74,94 @@ var PlasmaMaterial = function PlasmaMaterial() {
73 /////////////////////////////////////////////////////////////////////// 74 ///////////////////////////////////////////////////////////////////////
74 // Methods 75 // Methods
75 /////////////////////////////////////////////////////////////////////// 76 ///////////////////////////////////////////////////////////////////////
76 // duplcate method requirde 77 // duplcate method requirde
77 78
78 this.init = function( world) 79 this.init = function( world)
79 { 80 {
80 this.setWorld( world ); 81 this.setWorld( world );
82
83 // set up the shader
84 this._shader = new RDGE.jshader();
85 this._shader.def = plasmaShaderDef;
86 this._shader.init();
81 87
82 // set up the shader 88 // set the default value
83 this._shader = new RDGE.jshader(); 89 this._time = 0;
84 this._shader.def = plasmaShaderDef; 90 this._shader['default'].u_time.set( [this._time] );
85 this._shader.init();
86 91
87 // set the default value 92 // set up the material node
88 this._time = 0; 93 this._materialNode = RDGE.createMaterialNode("plasmaMaterial" + "_" + world.generateUniqueNodeID());
89 this._shader['default'].u_time.set( [this._time] ); 94 this._materialNode.setShader(this._shader);
90 95
91 // set up the material node 96 this._time = 0;
92 this._materialNode = RDGE.createMaterialNode("plasmaMaterial" + "_" + world.generateUniqueNodeID()); 97 if (this._shader && this._shader['default']) {
93 this._materialNode.setShader(this._shader); 98 this._shader['default'].u_time.set( [this._time] );
99 }
94 100
95 this._time = 0; 101 this.setShaderValues();
96 if (this._shader && this._shader['default']) { 102 };
97 this._shader['default'].u_time.set( [this._time] );
98 }
99 103
100 this.setShaderValues(); 104 this.update = function( time ) {
101 }; 105 this._shader['default'].u_time.set( [this._time] );
106 this._time += this._dTime;
107 };
102 108
103 this.update = function( time ) { 109 this.resetToDefault = function()
104 this._shader['default'].u_time.set( [this._time] ); 110 {
105 this._time += this._dTime; 111 this._propValues[ this._propNames[0] ] = this._wave;
106 }; 112 this._propValues[ this._propNames[1] ] = this._wave1;
113 this._propValues[ this._propNames[2] ] = this._wave2;
114 this._propValues[ this._propNames[3] ] = this._speed;
115
116 var nProps = this._propNames.length;
117 for (var i=0; i<nProps; i++)
118 this.setProperty( this._propNames[i], this._propValues[this._propNames[i]] );
119};
107}; 120};
108 121
109/////////////////////////////////////////////////////////////////////////////////////// 122///////////////////////////////////////////////////////////////////////////////////////
110// RDGE shader 123// RDGE shader
111 124
112// shader spec (can also be loaded from a .JSON file, or constructed at runtime) 125// shader spec (can also be loaded from a .JSON file, or constructed at runtime)
113var plasmaShaderDef = 126var plasmaShaderDef =
114{'shaders': 127{'shaders':
115 { 128 {
116 'defaultVShader':"assets/shaders/plasma.vert.glsl", 129 'defaultVShader':"assets/shaders/plasma.vert.glsl",
117 'defaultFShader':"assets/shaders/plasma.frag.glsl" 130 'defaultFShader':"assets/shaders/plasma.frag.glsl"
118 }, 131 },
119 'techniques': 132 'techniques':
120 { 133 {
121 'default': 134 'default':
122 [ 135 [
123 { 136 {
124 'vshader' : 'defaultVShader', 137 'vshader' : 'defaultVShader',
125 'fshader' : 'defaultFShader', 138 'fshader' : 'defaultFShader',
126 // attributes 139 // attributes
127 'attributes' : 140 'attributes' :
128 { 141 {
129 'vert' : { 'type' : 'vec3' }, 142 'vert' : { 'type' : 'vec3' },
130 'normal' : { 'type' : 'vec3' }, 143 'normal' : { 'type' : 'vec3' },
131 'texcoord' : { 'type' : 'vec2' } 144 'texcoord' : { 'type' : 'vec2' }
132 }, 145 },
133 // parameters 146 // parameters
134 'params' : 147 'params' :
135 { 148 {
136 'u_time' : { 'type' : 'float' }, 149 'u_time'