diff options
Diffstat (limited to 'js/lib/rdge/materials/plasma-material.js')
-rw-r--r-- | js/lib/rdge/materials/plasma-material.js | 160 |
1 files changed, 80 insertions, 80 deletions
diff --git a/js/lib/rdge/materials/plasma-material.js b/js/lib/rdge/materials/plasma-material.js index 0b4923aa..8e51a9b0 100644 --- a/js/lib/rdge/materials/plasma-material.js +++ b/js/lib/rdge/materials/plasma-material.js | |||
@@ -34,37 +34,37 @@ var PlasmaMaterial = function PlasmaMaterial() { | |||
34 | /////////////////////////////////////////////////////////////////////// | 34 | /////////////////////////////////////////////////////////////////////// |
35 | // Instance variables | 35 | // Instance variables |
36 | /////////////////////////////////////////////////////////////////////// | 36 | /////////////////////////////////////////////////////////////////////// |
37 | this._name = "Plasma"; | 37 | this._name = "Plasma"; |
38 | this._shaderName = "plasma"; | 38 | this._shaderName = "plasma"; |
39 | 39 | ||
40 | this._time = 0.0; | 40 | this._time = 0.0; |
41 | this._dTime = 0.01; | 41 | this._dTime = 0.01; |
42 | this._speed = 1.0; | 42 | this._speed = 1.0; |
43 | 43 | ||
44 | this._wave = 0.0; | 44 | this._wave = 0.0; |
45 | this._wave1 = 0.6; | 45 | this._wave1 = 0.6; |
46 | this._wave2 = 0.8; | 46 | this._wave2 = 0.8; |
47 | 47 | ||
48 | /////////////////////////////////////////////////////////////////////// | 48 | /////////////////////////////////////////////////////////////////////// |
49 | // Properties | 49 | // Properties |
50 | /////////////////////////////////////////////////////////////////////// | 50 | /////////////////////////////////////////////////////////////////////// |
51 | this._propNames = ["u_wave", "u_wave1", "u_wave2", "u_speed"]; | 51 | this._propNames = ["u_wave", "u_wave1", "u_wave2", "u_speed"]; |
52 | this._propLabels = ["Wave", "Wave 1", "Wave 2", "Speed"]; | 52 | this._propLabels = ["Wave", "Wave 1", "Wave 2", "Speed"]; |
53 | this._propTypes = ["float", "float", "float", "float"]; | 53 | this._propTypes = ["float", "float", "float", "float"]; |
54 | 54 | ||
55 | this._propValues = []; | 55 | this._propValues = []; |
56 | this._propValues[ this._propNames[0] ] = this._wave; | 56 | this._propValues[ this._propNames[0] ] = this._wave; |
57 | this._propValues[ this._propNames[1] ] = this._wave1; | 57 | this._propValues[ this._propNames[1] ] = this._wave1; |
58 | this._propValues[ this._propNames[2] ] = this._wave2; | 58 | this._propValues[ this._propNames[2] ] = this._wave2; |
59 | this._propValues[ this._propNames[3] ] = this._speed; | 59 | this._propValues[ this._propNames[3] ] = this._speed; |
60 | 60 | ||
61 | 61 | ||
62 | /////////////////////////////////////////////////////////////////////// | 62 | /////////////////////////////////////////////////////////////////////// |
63 | // Property Accessors | 63 | // Property Accessors |
64 | /////////////////////////////////////////////////////////////////////// | 64 | /////////////////////////////////////////////////////////////////////// |
65 | this.getShaderName = function() { return this._shaderName; }; | 65 | this.getShaderName = function() { return this._shaderName; }; |
66 | this.isAnimated = function() { return true; }; | 66 | this.isAnimated = function() { return true; }; |
67 | this.getShaderDef = function() { return plasmaShaderDef; }; | 67 | this.getShaderDef = function() { return plasmaShaderDef; }; |
68 | 68 | ||
69 | /////////////////////////////////////////////////////////////////////// | 69 | /////////////////////////////////////////////////////////////////////// |
70 | // Material Property Accessors | 70 | // Material Property Accessors |
@@ -73,37 +73,37 @@ var PlasmaMaterial = function PlasmaMaterial() { | |||
73 | /////////////////////////////////////////////////////////////////////// | 73 | /////////////////////////////////////////////////////////////////////// |
74 | // Methods | 74 | // Methods |
75 | /////////////////////////////////////////////////////////////////////// | 75 | /////////////////////////////////////////////////////////////////////// |
76 | // duplcate method requirde | 76 | // duplcate method requirde |
77 | 77 | ||
78 | this.init = function( world) | 78 | this.init = function( world) |
79 | { | 79 | { |
80 | this.setWorld( world ); | 80 | this.setWorld( world ); |
81 | 81 | ||
82 | // set up the shader | 82 | // set up the shader |
83 | this._shader = new RDGE.jshader(); | 83 | this._shader = new RDGE.jshader(); |
84 | this._shader.def = plasmaShaderDef; | 84 | this._shader.def = plasmaShaderDef; |
85 | this._shader.init(); | 85 | this._shader.init(); |
86 | 86 | ||
87 | // set the default value | 87 | // set the default value |
88 | this._time = 0; | 88 | this._time = 0; |
89 | this._shader['default'].u_time.set( [this._time] ); | 89 | this._shader['default'].u_time.set( [this._time] ); |
90 | 90 | ||
91 | // set up the material node | 91 | // set up the material node |
92 | this._materialNode = RDGE.createMaterialNode("plasmaMaterial" + "_" + world.generateUniqueNodeID()); | 92 | this._materialNode = RDGE.createMaterialNode("plasmaMaterial" + "_" + world.generateUniqueNodeID()); |
93 | this._materialNode.setShader(this._shader); | 93 | this._materialNode.setShader(this._shader); |
94 | 94 | ||
95 | this._time = 0; | 95 | this._time = 0; |
96 | if (this._shader && this._shader['default']) { | 96 | if (this._shader && this._shader['default']) { |
97 | this._shader['default'].u_time.set( [this._time] ); | 97 | this._shader['default'].u_time.set( [this._time] ); |
98 | } | 98 | } |
99 | 99 | ||
100 | this.setShaderValues(); | 100 | this.setShaderValues(); |
101 | }; | 101 | }; |
102 | 102 | ||
103 | this.update = function( time ) { | 103 | this.update = function( time ) { |
104 | this._shader['default'].u_time.set( [this._time] ); | 104 | this._shader['default'].u_time.set( [this._time] ); |
105 | this._time += this._dTime; | 105 | this._time += this._dTime; |
106 | }; | 106 | }; |
107 | }; | 107 | }; |
108 | 108 | ||
109 | /////////////////////////////////////////////////////////////////////////////////////// | 109 | /////////////////////////////////////////////////////////////////////////////////////// |
@@ -112,43 +112,43 @@ var PlasmaMaterial = function PlasmaMaterial() { | |||
112 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) | 112 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) |
113 | var plasmaShaderDef = | 113 | var plasmaShaderDef = |
114 | {'shaders': | 114 | {'shaders': |
115 | { | 115 | { |
116 | 'defaultVShader':"assets/shaders/plasma.vert.glsl", | 116 | 'defaultVShader':"assets/shaders/plasma.vert.glsl", |
117 | 'defaultFShader':"assets/shaders/plasma.frag.glsl" | 117 | 'defaultFShader':"assets/shaders/plasma.frag.glsl" |
118 | }, | 118 | }, |
119 | 'techniques': | 119 | 'techniques': |
120 | { | 120 | { |
121 | 'default': | 121 | 'default': |
122 | [ | 122 | [ |
123 | { | 123 | { |
124 | 'vshader' : 'defaultVShader', | 124 | 'vshader' : 'defaultVShader', |
125 | 'fshader' : 'defaultFShader', | 125 | 'fshader' : 'defaultFShader', |
126 | // attributes | 126 | // attributes |
127 | 'attributes' : | 127 | 'attributes' : |
128 | { | 128 | { |
129 | 'vert' : { 'type' : 'vec3' }, | 129 | 'vert' : { 'type' : 'vec3' }, |
130 | 'normal' : { 'type' : 'vec3' }, | 130 | 'normal' : { 'type' : 'vec3' }, |
131 | 'texcoord' : { 'type' : 'vec2' } | 131 | 'texcoord' : { 'type' : 'vec2' } |
132 | }, | 132 | }, |
133 | // parameters | 133 | // parameters |
134 | 'params' : | 134 | 'params' : |
135 | { | 135 | { |
136 | 'u_time' : { 'type' : 'float' }, | 136 | 'u_time' : { 'type' : 'float' }, |
137 | 'u_speed': { 'type' : 'float' }, | 137 | 'u_speed': { 'type' : 'float' }, |
138 | 'u_wave' : { 'type' : 'float' }, | 138 | 'u_wave' : { 'type' : 'float' }, |
139 | 'u_wave1': { 'type' : 'float' }, | 139 | 'u_wave1': { 'type' : 'float' }, |
140 | 'u_wave2': { 'type' : 'float' } | 140 | 'u_wave2': { 'type' : 'float' } |
141 | }, | 141 | }, |
142 | 142 | ||
143 | // render states | 143 | // render states |
144 | 'states' : | 144 | 'states' : |
145 | { | 145 | { |
146 | 'depthEnable' : true, | 146 | 'depthEnable' : true, |
147 | 'offset':[1.0, 0.1] | 147 | 'offset':[1.0, 0.1] |
148 | } | 148 | } |
149 | } | 149 | } |
150 | ] | 150 | ] |
151 | } | 151 | } |
152 | }; | 152 | }; |
153 | 153 | ||
154 | PlasmaMaterial.prototype = new Material(); | 154 | PlasmaMaterial.prototype = new Material(); |