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-rw-r--r--js/lib/rdge/materials/square-tunnel-material.js84
1 files changed, 42 insertions, 42 deletions
diff --git a/js/lib/rdge/materials/square-tunnel-material.js b/js/lib/rdge/materials/square-tunnel-material.js
index 833ca1c2..36714aa8 100644
--- a/js/lib/rdge/materials/square-tunnel-material.js
+++ b/js/lib/rdge/materials/square-tunnel-material.js
@@ -49,19 +49,19 @@ var SquareTunnelMaterial = function SquareTunnelMaterial() {
49 /////////////////////////////////////////////////////////////////////// 49 ///////////////////////////////////////////////////////////////////////
50 // Material Property Accessors 50 // Material Property Accessors
51 /////////////////////////////////////////////////////////////////////// 51 ///////////////////////////////////////////////////////////////////////
52 var u_tex0_index = 0, u_speed_index = 1; 52 var u_tex0_index = 0, u_speed_index = 1;
53 this._propNames = ["u_tex0", "u_speed" ]; 53 this._propNames = ["u_tex0", "u_speed" ];
54 this._propLabels = ["Texture map", "Speed" ]; 54 this._propLabels = ["Texture map", "Speed" ];
55 this._propTypes = ["file", "float" ]; 55 this._propTypes = ["file", "float" ];
56 this._propValues = []; 56 this._propValues = [];
57 this._propValues[this._propNames[u_tex0_index]] = this._defaultTexMap.slice(0); 57 this._propValues[this._propNames[u_tex0_index]] = this._defaultTexMap.slice(0);
58 this._propValues[this._propNames[u_speed_index]] = 1.0; 58 this._propValues[this._propNames[u_speed_index]] = 1.0;
59 59
60 /////////////////////////////////////////////////////////////////////// 60 ///////////////////////////////////////////////////////////////////////
61 // Material Property Accessors 61 // Material Property Accessors
62 /////////////////////////////////////////////////////////////////////// 62 ///////////////////////////////////////////////////////////////////////
63 this.isAnimated = function() { return true; }; 63 this.isAnimated = function() { return true; };
64 this.getShaderDef = function() { return squareTunnelMaterialDef; }; 64 this.getShaderDef = function() { return squareTunnelMaterialDef; };
65 65
66 /////////////////////////////////////////////////////////////////////// 66 ///////////////////////////////////////////////////////////////////////
67 // Methods 67 // Methods
@@ -97,42 +97,42 @@ var SquareTunnelMaterial = function SquareTunnelMaterial() {
97// shader spec (can also be loaded from a .JSON file, or constructed at runtime) 97// shader spec (can also be loaded from a .JSON file, or constructed at runtime)
98var squareTunnelMaterialDef = 98var squareTunnelMaterialDef =
99{ 'shaders': 99{ 'shaders':
100 { 100 {
101 'defaultVShader': "assets/shaders/Basic.vert.glsl", 101 'defaultVShader': "assets/shaders/Basic.vert.glsl",
102 'defaultFShader': "assets/shaders/SquareTunnel.frag.glsl" 102 'defaultFShader': "assets/shaders/SquareTunnel.frag.glsl"
103 }, 103 },
104 'techniques': 104 'techniques':
105 { 105 {
106 'default': 106 'default':
107 [ 107 [
108 { 108 {
109 'vshader': 'defaultVShader', 109 'vshader': 'defaultVShader',
110 'fshader': 'defaultFShader', 110 'fshader': 'defaultFShader',
111 // attributes 111 // attributes
112 'attributes': 112 'attributes':
113 { 113 {
114 'vert': { 'type': 'vec3' }, 114 'vert': { 'type': 'vec3' },
115 'normal': { 'type': 'vec3' }, 115 'normal': { 'type': 'vec3' },
116 'texcoord': { 'type': 'vec2' } 116 'texcoord': { 'type': 'vec2' }
117 }, 117 },
118 // parameters 118 // parameters
119 'params': 119 'params':
120 { 120 {
121 'u_tex0': { 'type': 'tex2d' }, 121 'u_tex0': { 'type': 'tex2d' },
122 'u_time': { 'type': 'float' }, 122 'u_time': { 'type': 'float' },
123 'u_speed': { 'type': 'float' }, 123 'u_speed': { 'type': 'float' },
124 'u_resolution': { 'type': 'vec2' } 124 'u_resolution': { 'type': 'vec2' }
125 }, 125 },
126 126
127 // render states 127 // render states
128 'states': 128 'states':
129 { 129 {
130 'depthEnable': true, 130 'depthEnable': true,
131 'offset': [1.0, 0.1] 131 'offset': [1.0, 0.1]
132 } 132 }
133 } 133 }
134 ] 134 ]
135 } 135 }
136}; 136};
137 137
138SquareTunnelMaterial.prototype = new PulseMaterial(); 138SquareTunnelMaterial.prototype = new PulseMaterial();