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-rw-r--r--js/lib/rdge/materials/square-tunnel-material.js44
1 files changed, 17 insertions, 27 deletions
diff --git a/js/lib/rdge/materials/square-tunnel-material.js b/js/lib/rdge/materials/square-tunnel-material.js
index 78cd45d4..bffae254 100644
--- a/js/lib/rdge/materials/square-tunnel-material.js
+++ b/js/lib/rdge/materials/square-tunnel-material.js
@@ -14,38 +14,31 @@ var SquareTunnelMaterial = function SquareTunnelMaterial() {
14 this._name = "SquareTunnelMaterial"; 14 this._name = "SquareTunnelMaterial";
15 this._shaderName = "squareTunnel"; 15 this._shaderName = "squareTunnel";
16 16
17 this._texMap = 'assets/images/rocky-normal.jpg'; 17 this._defaultTexMap = 'assets/images/rocky-normal.jpg';
18 18
19 this._time = 0.0; 19 this._time = 0.0;
20 this._dTime = 0.01; 20 this._dTime = 0.01;
21 21
22 /////////////////////////////////////////////////////////////////////// 22 ///////////////////////////////////////////////////////////////////////
23 // Properties 23 // Material Property Accessors
24 /////////////////////////////////////////////////////////////////////// 24 ///////////////////////////////////////////////////////////////////////
25 // all defined in parent PulseMaterial.js 25 var u_tex0_index = 0, u_speed_index = 1;
26 // load the local default value 26 this._propNames = ["u_tex0", "u_speed" ];
27 this._propValues[this._propNames[0]] = this._texMap.slice(0); 27 this._propLabels = ["Texture map", "Speed" ];
28 this._propTypes = ["file", "float" ];
29 this._propValues = [];
30 this._propValues[this._propNames[u_tex0_index]] = this._defaultTexMap.slice(0);
31 this._propValues[this._propNames[u_speed_index]] = 1.0;
28 32
29 /////////////////////////////////////////////////////////////////////// 33 ///////////////////////////////////////////////////////////////////////
30 // Methods 34 // Material Property Accessors
31 /////////////////////////////////////////////////////////////////////// 35 ///////////////////////////////////////////////////////////////////////
32 // duplcate method requirde 36 this.isAnimated = function() { return true; };
33 this.dup = function (world) { 37 this.getShaderDef = function() { return squareTunnelMaterialDef; };
34 // get the current values;
35 var propNames = [], propValues = [], propTypes = [], propLabels = [];
36 this.getAllProperties(propNames, propValues, propTypes, propLabels);
37
38 // allocate a new material
39 var newMat = new SquareTunnelMaterial();
40
41 // copy over the current values;
42 var n = propNames.length;
43 for (var i = 0; i < n; i++)
44 newMat.setProperty(propNames[i], propValues[i]);
45
46 return newMat;
47 };
48 38
39 ///////////////////////////////////////////////////////////////////////
40 // Methods
41 ///////////////////////////////////////////////////////////////////////
49 this.init = function (world) { 42 this.init = function (world) {
50 // save the world 43 // save the world
51 if (world) this.setWorld(world); 44 if (world) this.setWorld(world);
@@ -64,12 +57,8 @@ var SquareTunnelMaterial = function SquareTunnelMaterial() {
64 this._shader['default'].u_time.set([this._time]); 57 this._shader['default'].u_time.set([this._time]);
65 } 58 }
66 59
67 // set up the texture
68 var texMapName = this._propValues[this._propNames[0]];
69 this._glTex = new Texture( world, texMapName );
70
71 // set the shader values in the shader 60 // set the shader values in the shader
72 this.updateTexture(); 61 this.setShaderValues();
73 this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); 62 this.setResolution([world.getViewportWidth(), world.getViewportHeight()]);
74 this.update(0); 63 this.update(0);
75 }; 64 };
@@ -104,6 +93,7 @@ var squareTunnelMaterialDef =
104 { 93 {
105 'u_tex0': { 'type': 'tex2d' }, 94 'u_tex0': { 'type': 'tex2d' },
106 'u_time': { 'type': 'float' }, 95 'u_time': { 'type': 'float' },
96 'u_speed': { 'type': 'float' },
107 'u_resolution': { 'type': 'vec2' } 97 'u_resolution': { 'type': 'vec2' }
108 }, 98 },
109 99