diff options
Diffstat (limited to 'js/lib/rdge/materials/tunnel-material.js')
-rw-r--r-- | js/lib/rdge/materials/tunnel-material.js | 86 |
1 files changed, 43 insertions, 43 deletions
diff --git a/js/lib/rdge/materials/tunnel-material.js b/js/lib/rdge/materials/tunnel-material.js index 0a96e23e..fd2e28d5 100644 --- a/js/lib/rdge/materials/tunnel-material.js +++ b/js/lib/rdge/materials/tunnel-material.js | |||
@@ -50,19 +50,19 @@ var TunnelMaterial = function TunnelMaterial() { | |||
50 | /////////////////////////////////////////////////////////////////////// | 50 | /////////////////////////////////////////////////////////////////////// |
51 | // Material Property Accessors | 51 | // Material Property Accessors |
52 | /////////////////////////////////////////////////////////////////////// | 52 | /////////////////////////////////////////////////////////////////////// |
53 | var u_tex0_index = 0, u_speed_index = 1; | 53 | var u_tex0_index = 0, u_speed_index = 1; |
54 | this._propNames = ["u_tex0", "u_speed" ]; | 54 | this._propNames = ["u_tex0", "u_speed" ]; |
55 | this._propLabels = ["Texture map", "Speed" ]; | 55 | this._propLabels = ["Texture map", "Speed" ]; |
56 | this._propTypes = ["file", "float" ]; | 56 | this._propTypes = ["file", "float" ]; |
57 | this._propValues = []; | 57 | this._propValues = []; |
58 | this._propValues[this._propNames[u_tex0_index]] = this._defaultTexMap.slice(0); | 58 | this._propValues[this._propNames[u_tex0_index]] = this._defaultTexMap.slice(0); |
59 | this._propValues[this._propNames[u_speed_index]] = 1.0; | 59 | this._propValues[this._propNames[u_speed_index]] = 1.0; |
60 | 60 | ||
61 | /////////////////////////////////////////////////////////////////////// | 61 | /////////////////////////////////////////////////////////////////////// |
62 | // Material Property Accessors | 62 | // Material Property Accessors |
63 | /////////////////////////////////////////////////////////////////////// | 63 | /////////////////////////////////////////////////////////////////////// |
64 | this.isAnimated = function() { return true; }; | 64 | this.isAnimated = function() { return true; }; |
65 | this.getShaderDef = function() { return tunnelMaterialDef; }; | 65 | this.getShaderDef = function() { return tunnelMaterialDef; }; |
66 | 66 | ||
67 | /////////////////////////////////////////////////////////////////////// | 67 | /////////////////////////////////////////////////////////////////////// |
68 | // Methods | 68 | // Methods |
@@ -98,42 +98,42 @@ var TunnelMaterial = function TunnelMaterial() { | |||
98 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) | 98 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) |
99 | var tunnelMaterialDef = | 99 | var tunnelMaterialDef = |
100 | {'shaders': | 100 | {'shaders': |
101 | { | 101 | { |
102 | 'defaultVShader':"assets/shaders/Basic.vert.glsl", | 102 | 'defaultVShader':"assets/shaders/Basic.vert.glsl", |
103 | 'defaultFShader':"assets/shaders/Tunnel.frag.glsl" | 103 | 'defaultFShader':"assets/shaders/Tunnel.frag.glsl" |
104 | }, | 104 | }, |
105 | 'techniques': | 105 | 'techniques': |
106 | { | 106 | { |
107 | 'default': | 107 | 'default': |
108 | [ | 108 | [ |
109 | { | 109 | { |
110 | 'vshader' : 'defaultVShader', | 110 | 'vshader' : 'defaultVShader', |
111 | 'fshader' : 'defaultFShader', | 111 | 'fshader' : 'defaultFShader', |
112 | // attributes | 112 | // attributes |
113 | 'attributes' : | 113 | 'attributes' : |
114 | { | 114 | { |
115 | 'vert' : { 'type' : 'vec3' }, | 115 | 'vert' : { 'type' : 'vec3' }, |
116 | 'normal' : { 'type' : 'vec3' }, | 116 | 'normal' : { 'type' : 'vec3' }, |
117 | 'texcoord' : { 'type' : 'vec2' } | 117 | 'texcoord' : { 'type' : 'vec2' } |
118 | }, | 118 | }, |
119 | // parameters | 119 | // parameters |
120 | 'params' : | 120 | 'params' : |
121 | { | 121 | { |
122 | 'u_tex0': { 'type' : 'tex2d' }, | 122 | 'u_tex0': { 'type' : 'tex2d' }, |
123 | 'u_time' : { 'type' : 'float' }, | 123 | 'u_time' : { 'type' : 'float' }, |
124 | 'u_speed' : { 'type' : 'float' }, | 124 | 'u_speed' : { 'type' : 'float' }, |
125 | 'u_resolution' : { 'type' : 'vec2' } | 125 | 'u_resolution' : { 'type' : 'vec2' } |
126 | }, | 126 | }, |
127 | 127 | ||
128 | // render states | 128 | // render states |
129 | 'states' : | 129 | 'states' : |
130 | { | 130 | { |
131 | 'depthEnable' : true, | 131 | 'depthEnable' : true, |
132 | 'offset':[1.0, 0.1] | 132 | 'offset':[1.0, 0.1] |
133 | } | 133 | } |
134 | } | 134 | } |
135 | ] | 135 | ] |
136 | } | 136 | } |
137 | }; | 137 | }; |
138 | 138 | ||
139 | TunnelMaterial.prototype = new PulseMaterial(); | 139 | TunnelMaterial.prototype = new PulseMaterial(); |