diff options
Diffstat (limited to 'js/lib/rdge/materials/water-material.js')
-rw-r--r-- | js/lib/rdge/materials/water-material.js | 272 |
1 files changed, 136 insertions, 136 deletions
diff --git a/js/lib/rdge/materials/water-material.js b/js/lib/rdge/materials/water-material.js index 5e63ea2c..a0056452 100644 --- a/js/lib/rdge/materials/water-material.js +++ b/js/lib/rdge/materials/water-material.js | |||
@@ -37,71 +37,71 @@ var Texture = require("js/lib/rdge/texture").Texture; | |||
37 | /////////////////////////////////////////////////////////////////////// | 37 | /////////////////////////////////////////////////////////////////////// |
38 | var WaterMaterial = function WaterMaterial() | 38 | var WaterMaterial = function WaterMaterial() |
39 | { | 39 | { |
40 | /////////////////////////////////////////////////////////////////////// | 40 | /////////////////////////////////////////////////////////////////////// |
41 | // Instance variables | 41 | // Instance variables |
42 | /////////////////////////////////////////////////////////////////////// | 42 | /////////////////////////////////////////////////////////////////////// |
43 | this._name = "Water"; | 43 | this._name = "Water"; |
44 | this._shaderName = "water"; | 44 | this._shaderName = "water"; |
45 | 45 | ||
46 | this._defaultTexMap = 'assets/images/rocky-normal.jpg'; | 46 | this._defaultTexMap = 'assets/images/rocky-normal.jpg'; |
47 | 47 | ||
48 | this._time = 0.0; | 48 | this._time = 0.0; |
49 | this._dTime = 0.01; | 49 | this._dTime = 0.01; |
50 | 50 | ||
51 | // array textures indexed by shader uniform name | 51 | // array textures indexed by shader uniform name |
52 | this._glTextures = []; | 52 | this._glTextures = []; |
53 | 53 | ||
54 | this.isAnimated = function() { return true; }; | 54 | this.isAnimated = function() { return true; }; |
55 | this.getShaderDef = function() { return waterMaterialDef; }; | 55 | this.getShaderDef = function() { return waterMaterialDef; }; |
56 | 56 | ||
57 | /////////////////////////////////////////////////////////////////////// | 57 | /////////////////////////////////////////////////////////////////////// |
58 | // Properties | 58 | // Properties |
59 | /////////////////////////////////////////////////////////////////////// | 59 | /////////////////////////////////////////////////////////////////////// |
60 | // all defined in parent PulseMaterial.js | 60 | // all defined in parent PulseMaterial.js |
61 | // load the local default value | 61 | // load the local default value |
62 | this._propNames = ["u_tex0", "u_emboss", "u_delta", "u_intensity", "u_speed"]; | 62 | this._propNames = ["u_tex0", "u_emboss", "u_delta", "u_intensity", "u_speed"]; |
63 | this._propLabels = ["Texture map", "Emboss", "Delta", "Intensity", "Speed"]; | 63 | this._propLabels = ["Texture map", "Emboss", "Delta", "Intensity", "Speed"]; |
64 | this._propTypes = ["file", "float", "float", "float", "float"]; | 64 | this._propTypes = ["file", "float", "float", "float", "float"]; |
65 | 65 | ||
66 | var u_tex_index = 0, | 66 | var u_tex_index = 0, |
67 | u_emboss_index = 1, | 67 | u_emboss_index = 1, |
68 | u_delta_index = 2, | 68 | u_delta_index = 2, |
69 | u_intensity_index = 3, | 69 | u_intensity_index = 3, |
70 | u_speed_index = 4; | 70 | u_speed_index = 4; |
71 | 71 | ||
72 | this._propValues = []; | 72 | this._propValues = []; |
73 | this._propValues[ this._propNames[u_tex_index ] ] = this._defaultTexMap.slice(0); | 73 | this._propValues[ this._propNames[u_tex_index ] ] = this._defaultTexMap.slice(0); |
74 | this._propValues[ this._propNames[u_emboss_index ] ] = 0.3; | 74 | this._propValues[ this._propNames[u_emboss_index ] ] = 0.3; |
75 | this._propValues[ this._propNames[u_delta_index ] ] = 20.0; | 75 | this._propValues[ this._propNames[u_delta_index ] ] = 20.0; |
76 | this._propValues[ this._propNames[u_intensity_index ] ] = 3.0; | 76 | this._propValues[ this._propNames[u_intensity_index ] ] = 3.0; |
77 | this._propValues[ this._propNames[u_speed_index ] ] = 0.2; | 77 | this._propValues[ this._propNames[u_speed_index ] ] = 0.2; |
78 | 78 | ||
79 | /////////////////////////////////////////////////////////////////////// | 79 | /////////////////////////////////////////////////////////////////////// |
80 | // Methods | 80 | // Methods |
81 | /////////////////////////////////////////////////////////////////////// | 81 | /////////////////////////////////////////////////////////////////////// |
82 | 82 | ||
83 | this.init = function (world) { | 83 | this.init = function (world) { |
84 | // save the world | 84 | // save the world |
85 | if (world) this.setWorld(world); | 85 | if (world) this.setWorld(world); |
86 | 86 | ||
87 | // set up the shader | 87 | // set up the shader |
88 | this._shader = new RDGE.jshader(); | 88 | this._shader = new RDGE.jshader(); |
89 | this._shader.def = waterMaterialDef; | 89 | this._shader.def = waterMaterialDef; |
90 | this._shader.init(); | 90 | this._shader.init(); |
91 | 91 | ||
92 | // set up the material node | 92 | // set up the material node |
93 | this._materialNode = RDGE.createMaterialNode("waterMaterial" + "_" + world.generateUniqueNodeID()); | 93 | this._materialNode = RDGE.createMaterialNode("waterMaterial" + "_" + world.generateUniqueNodeID()); |
94 | this._materialNode.setShader(this._shader); | 94 | this._materialNode.setShader(this._shader); |
95 | 95 | ||
96 | this._time = 0; | 96 | this._time = 0; |
97 | if (this._shader && this._shader['default']) | 97 | if (this._shader && this._shader['default']) |
98 | this._shader['default'].u_time.set([this._time]); | 98 | this._shader['default'].u_time.set([this._time]); |
99 | 99 | ||
100 | // set the shader values in the shader | 100 | // set the shader values in the shader |
101 | this.setShaderValues(); | 101 | this.setShaderValues(); |
102 | this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); | 102 | this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); |
103 | this.update(0); | 103 | this.update(0); |
104 | }; | 104 | }; |
105 | }; | 105 | }; |
106 | 106 | ||
107 | /////////////////////////////////////////////////////////////////////////////////////// | 107 | /////////////////////////////////////////////////////////////////////////////////////// |
@@ -110,96 +110,96 @@ var WaterMaterial = function WaterMaterial() | |||
110 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) | 110 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) |
111 | var waterMaterialDef = | 111 | var waterMaterialDef = |
112 | { 'shaders': | 112 | { 'shaders': |
113 | { | 113 | { |
114 | 'defaultVShader': "assets/shaders/Basic.vert.glsl", | 114 | 'defaultVShader': "assets/shaders/Basic.vert.glsl", |
115 | 'defaultFShader': "assets/shaders/Water2.frag.glsl" | 115 | 'defaultFShader': "assets/shaders/Water2.frag.glsl" |
116 | }, | 116 | }, |
117 | 'techniques': | 117 | 'techniques': |
118 | { | 118 | { |
119 | 'default': | 119 | 'default': |
120 | [ | 120 | [ |
121 | { | 121 | { |
122 | 'vshader': 'defaultVShader', | 122 | 'vshader': 'defaultVShader', |
123 | 'fshader': 'defaultFShader', | 123 | 'fshader': 'defaultFShader', |
124 | // attributes | 124 | // attributes |
125 | 'attributes': | 125 | 'attributes': |
126 | { | 126 | { |
127 | 'vert': { 'type': 'vec3' }, | 127 | 'vert': { 'type': 'vec3' }, |
128 | 'normal': { 'type': 'vec3' }, | 128 | 'normal': { 'type': 'vec3' }, |
129 | 'texcoord': { 'type': 'vec2' } | 129 | 'texcoord': { 'type': 'vec2' } |
130 | }, | 130 | }, |
131 | // parameters | 131 | // parameters |
132 | 'params': | 132 | 'params': |
133 | { | 133 | { |
134 | 'u_tex0': { 'type': 'tex2d' }, | 134 | 'u_tex0': { 'type': 'tex2d' }, |
135 | 'u_time': { 'type': 'float' }, | 135 | 'u_time': { 'type': 'float' }, |
136 | 'u_emboss': { 'type': 'float' }, | 136 | 'u_emboss': { 'type': 'float' }, |
137 | 'u_delta': { 'type': 'float' }, | 137 | 'u_delta': { 'type': 'float' }, |
138 | 'u_speed': { 'type': 'float' }, | 138 | 'u_speed': { 'type': 'float' }, |
139 | 'u_intensity': { 'type': 'float' }, | 139 | 'u_intensity': { 'type': 'float' }, |
140 | 'u_resolution': { 'type': 'vec2' } | 140 | 'u_resolution': { 'type': 'vec2' } |
141 | }, | 141 | }, |
142 | 142 | ||
143 | // render states | 143 | // render states |
144 | 'states': | 144 | 'states': |
145 | { | 145 | { |
146 | 'depthEnable': true, | 146 | 'depthEnable': true, |
147 | 'offset': [1.0, 0.1] | 147 | 'offset': [1.0, 0.1] |
148 | } | 148 | } |
149 | } | 149 | } |
150 | ] | 150 | ] |
151 | } | 151 | } |
152 | }; | 152 | }; |
153 | 153 | ||
154 | var ParisMaterial = function ParisMaterial() | 154 | var ParisMaterial = function ParisMaterial() |
155 | { | 155 | { |
156 | // initialize the inherited members | 156 | // initialize the inherited members |
157 | this.inheritedFrom = WaterMaterial; | 157 | this.inheritedFrom = WaterMaterial; |
158 | this.inheritedFrom(); | 158 | this.inheritedFrom(); |
159 | 159 | ||
160 | this._name = "Paris"; | 160 | this._name = "Paris"; |
161 | this._shaderName = "paris"; | 161 | this._shaderName = "paris"; |
162 | 162 | ||
163 | this._defaultTexMap = 'assets/images/paris.png'; | 163 | this._defaultTexMap = 'assets/images/paris.png'; |
164 | this._propValues[this._propNames[0]] = this._defaultTexMap.slice(0); | 164 | this._propValues[this._propNames[0]] = this._defaultTexMap.slice(0); |
165 | 165 | ||
166 | //this._diffuseColor = [0.5, 0.5, 0.5, 0.5]; | 166 | //this._diffuseColor = [0.5, 0.5, 0.5, 0.5]; |
167 | //this._propValues[this._propNames[1]] = this._diffuseColor.slice(); | 167 | //this._propValues[this._propNames[1]] = this._diffuseColor.slice(); |
168 | 168 | ||
169 | this.init = function (world) | 169 | this.init = function (world) |
170 | { | 170 | { |
171 | // save the world | 171 | // save the world |
172 | if (world) this.setWorld(world); | 172 | if (world) this.setWorld(world); |
173 |