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-rw-r--r--js/lib/rdge/runtime/CanvasDataManager.js83
-rw-r--r--js/lib/rdge/runtime/CanvasRuntime.js1338
-rw-r--r--js/lib/rdge/runtime/GLRuntime.js357
-rw-r--r--js/lib/rdge/runtime/RuntimeGeomObj.js633
-rw-r--r--js/lib/rdge/runtime/RuntimeMaterial.js351
5 files changed, 1338 insertions, 1424 deletions
diff --git a/js/lib/rdge/runtime/CanvasDataManager.js b/js/lib/rdge/runtime/CanvasDataManager.js
deleted file mode 100644
index 8afc9de0..00000000
--- a/js/lib/rdge/runtime/CanvasDataManager.js
+++ /dev/null
@@ -1,83 +0,0 @@
1/* <copyright>
2This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
3No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
5</copyright> */
6
7
8var GeomObj = require("js/lib/geom/geom-obj").GeomObj;
9var ShapePrimitive = require("js/lib/geom/shape-primitive").ShapePrimitive;
10var MaterialsModel = require("js/models/materials-model").MaterialsModel;
11var GLRuntime = require("js/lib/rdge/runtime/GLRuntime").GLRuntime;
12
13///////////////////////////////////////////////////////////////////////
14// Class ShapeRuntime
15// Manages runtime shape display
16///////////////////////////////////////////////////////////////////////
17var CanvasDataManager = function CanvasDataManager()
18{
19 this.loadGLData = function(root, valueArray )
20 {
21 var value = valueArray;
22 var nWorlds = value.length;
23 for (var i=0; i<nWorlds; i++)
24 {
25 var importStr = value[i];
26 var startIndex = importStr.indexOf( "id: " );
27 if (startIndex >= 0)
28 {
29 var endIndex = importStr.indexOf( "\n", startIndex );
30 if (endIndex > 0)
31 {
32 var id = importStr.substring( startIndex+4, endIndex );
33 var canvas = this.findCanvasWithID( id, root );
34 if (canvas)
35 {
36 var rt = new GLRuntime( canvas, importStr );
37 }
38 }
39 }
40 }
41 }
42
43 this.collectGLData = function( elt, dataArray )
44 {
45 if (elt.elementModel && elt.elementModel.shapeModel && elt.elementModel.shapeModel.GLWorld)
46 {
47 var data = elt.elementModel.shapeModel.GLWorld.export( true );
48 dataArray.push( data );
49 }
50
51 if (elt.children)
52 {
53 var nKids = elt.children.length;
54 for (var i=0; i<nKids; i++)
55 {
56 var child = elt.children[i];
57 this.collectGLData( child, dataArray );
58 }
59 }
60 }
61
62 this.findCanvasWithID = function( id, elt )
63 {
64 var cid = elt.getAttribute( "data-RDGE-id" );
65 if (cid == id) return elt;
66
67 if (elt.children)
68 {
69 var nKids = elt.children.length;
70 for (var i=0; i<nKids; i++)
71 {
72 var child = elt.children[i];
73 var foundElt = this.findCanvasWithID( id, child );
74 if (foundElt) return foundElt;
75 }
76 }
77 }
78}
79
80
81if (typeof exports === "object") {
82 exports.CanvasDataManager = CanvasDataManager;
83}
diff --git a/js/lib/rdge/runtime/CanvasRuntime.js b/js/lib/rdge/runtime/CanvasRuntime.js
new file mode 100644
index 00000000..d16613ca
--- /dev/null
+++ b/js/lib/rdge/runtime/CanvasRuntime.js
@@ -0,0 +1,1338 @@
1/* <copyright>
2This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
3No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
4(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
5</copyright> */
6
7
8///////////////////////////////////////////////////////////////////////
9// Class ShapeRuntime
10// Manages runtime shape display
11///////////////////////////////////////////////////////////////////////
12function CanvasDataManager()
13{
14 this.loadGLData = function(root, valueArray )
15 {
16 var value = valueArray;
17 var nWorlds = value.length;
18 for (var i=0; i<nWorlds; i++)
19 {
20 var importStr = value[i];
21 var startIndex = importStr.indexOf( "id: " );
22 if (startIndex >= 0)
23 {
24 var endIndex = importStr.indexOf( "\n", startIndex );
25 if (endIndex > 0)
26 {
27 var id = importStr.substring( startIndex+4, endIndex );
28 var canvas = this.findCanvasWithID( id, root );
29 if (canvas)
30 {
31 var rt = new GLRuntime( canvas, importStr );
32 }
33 }
34 }
35 }
36 }
37
38 this.collectGLData = function( elt, dataArray )
39 {
40 if (elt.elementModel && elt.elementModel.shapeModel && elt.elementModel.shapeModel.GLWorld)
41 {
42 var data = elt.elementModel.shapeModel.GLWorld.export( true );
43 dataArray.push( data );
44 }
45
46 if (elt.children)
47 {
48 var nKids = elt.children.length;
49 for (var i=0; i<nKids; i++)
50 {
51 var child = elt.children[i];
52 this.collectGLData( child, dataArray );
53 }
54 }
55 }
56
57 this.findCanvasWithID = function( id, elt )
58 {
59 var cid = elt.getAttribute( "data-RDGE-id" );
60 if (cid == id) return elt;
61
62 if (elt.children)
63 {
64 var nKids = elt.children.length;
65 for (var i=0; i<nKids; i++)
66 {
67 var child = elt.children[i];
68 var foundElt = this.findCanvasWithID( id, child );
69 if (foundElt) return foundElt;
70 }
71 }
72 }
73}
74
75///////////////////////////////////////////////////////////////////////
76// Class GLRuntime
77// Manages runtime fora WebGL canvas
78///////////////////////////////////////////////////////////////////////
79function GLRuntime( canvas, importStr )
80{
81 ///////////////////////////////////////////////////////////////////////
82 // Instance variables
83 ///////////////////////////////////////////////////////////////////////
84 this._canvas = canvas;
85 this._context = null;
86 this._importStr = importStr;
87
88 this.renderer = null;
89 this.myScene = null;
90 this.light = null;
91 this.light2 = null;
92 this._rootNode = null;
93
94 this._firstRender = true;
95 this._initialized = false;
96
97 this._useWebGL = false;
98
99 // view parameters
100 this._fov = 45.0;
101 this._zNear = 0.1;
102 this._zFar = 100.0;
103 this._viewDist = 5.0;
104
105 this._aspect = canvas.width/canvas.height;
106
107 this._geomRoot;
108
109 // all "live" materials
110 this._materials = [];
111
112 ///////////////////////////////////////////////////////////////////////
113 // accessors
114 ///////////////////////////////////////////////////////////////////////
115 this.getZNear = function() { return this._zNear; }
116 this.getZFar = function() { return this._zFar; }
117 this.getFOV = function() { return this._fov; }
118 this.getAspect = function() { return this._aspect; }
119 this.getViewDistance = function() { return this._viewDist; }
120
121 this.get2DContext = function() { return this._context; }
122
123 this.getViewportWidth = function() { return this._canvas.width; }
124 this.getViewportHeight = function() { return this._canvas.height; }
125
126 ///////////////////////////////////////////////////////////////////////
127 // accessors
128 ///////////////////////////////////////////////////////////////////////
129 this.loadScene = function()
130 {
131 // parse the data
132 // the GL runtime must start with a "sceneData: "
133 var index = importStr.indexOf( "scenedata: " );
134 if (index >= 0)
135 {
136 this._useWebGL = true;
137
138 var rdgeStr = importStr.substr( index+11 );