diff options
Diffstat (limited to 'js/lib')
-rwxr-xr-x | js/lib/drawing/world.js | 2 | ||||
-rwxr-xr-x | js/lib/geom/geom-obj.js | 36 |
2 files changed, 7 insertions, 31 deletions
diff --git a/js/lib/drawing/world.js b/js/lib/drawing/world.js index b46a002b..14e63f4a 100755 --- a/js/lib/drawing/world.js +++ b/js/lib/drawing/world.js | |||
@@ -31,7 +31,6 @@ var World = function GLWorld( canvas, use3D, preserveDrawingBuffer ) { | |||
31 | this._canvas = canvas; | 31 | this._canvas = canvas; |
32 | if (this._useWebGL) | 32 | if (this._useWebGL) |
33 | { | 33 | { |
34 | preserveDrawingBuffer = true; | ||
35 | if(preserveDrawingBuffer) | 34 | if(preserveDrawingBuffer) |
36 | { | 35 | { |
37 | this._glContext = canvas.getContext("experimental-webgl", {preserveDrawingBuffer: true}); | 36 | this._glContext = canvas.getContext("experimental-webgl", {preserveDrawingBuffer: true}); |
@@ -79,7 +78,6 @@ var World = function GLWorld( canvas, use3D, preserveDrawingBuffer ) { | |||
79 | this._firstRender = true; | 78 | this._firstRender = true; |
80 | 79 | ||
81 | this._worldCount = worldCounter; | 80 | this._worldCount = worldCounter; |
82 | console.log( "creating world " + this._worldCount ); | ||
83 | worldCounter++; | 81 | worldCounter++; |
84 | 82 | ||
85 | // keep a counter for generating node names | 83 | // keep a counter for generating node names |
diff --git a/js/lib/geom/geom-obj.js b/js/lib/geom/geom-obj.js index 803dbb53..6f37ad1c 100755 --- a/js/lib/geom/geom-obj.js +++ b/js/lib/geom/geom-obj.js | |||
@@ -11,7 +11,6 @@ var MaterialsModel = require("js/models/materials-model").MaterialsModel; | |||
11 | // Super class for all geometry classes | 11 | // Super class for all geometry classes |
12 | /////////////////////////////////////////////////////////////////////// | 12 | /////////////////////////////////////////////////////////////////////// |
13 | exports.GeomObj = Object.create(Object.prototype, { | 13 | exports.GeomObj = Object.create(Object.prototype, { |
14 | { | ||
15 | /////////////////////////////////////////////////////////////////////// | 14 | /////////////////////////////////////////////////////////////////////// |
16 | // Constants | 15 | // Constants |
17 | /////////////////////////////////////////////////////////////////////// | 16 | /////////////////////////////////////////////////////////////////////// |
@@ -181,14 +180,12 @@ exports.GeomObj = Object.create(Object.prototype, { | |||
181 | /////////////////////////////////////////////////////////////////////// | 180 | /////////////////////////////////////////////////////////////////////// |
182 | // Methods | 181 | // Methods |
183 | /////////////////////////////////////////////////////////////////////// | 182 | /////////////////////////////////////////////////////////////////////// |
184 | setMaterialColor: { | 183 | setMaterialColor: { |
185 | value: function(c, type) { | 184 | value: function(c, type) { |
186 | var i = 0, | 185 | var i = 0, |
187 | nMats = 0; | 186 | nMats = 0; |
188 | if (c) { | 187 | if (c) { |
189 | if (c.gradientMode) { | 188 | if (c.gradientMode) { |
190 | if (c.gradientMode) | ||
191 | { | ||
192 | // Gradient support | 189 | // Gradient support |
193 | if (this._materialArray && this._materialTypeArray) { | 190 | if (this._materialArray && this._materialTypeArray) { |
194 | nMats = this._materialArray.length; | 191 | nMats = this._materialArray.length; |
@@ -204,7 +201,6 @@ exports.GeomObj = Object.create(Object.prototype, { | |||
204 | } | 201 | } |
205 | 202 | ||
206 | for (var n = 0; n < len; n++) { | 203 | for (var n = 0; n < len; n++) { |
207 | { | ||
208 | var position = colors[n].position / 100; | 204 | var position = colors[n].position / 100; |
209 | var cs = colors[n].value; | 205 | var cs = colors[n].value; |
210 | var stop = [cs.r / 255, cs.g / 255, cs.b / 255, cs.a]; | 206 | var stop = [cs.r / 255, cs.g / 255, cs.b / 255, cs.a]; |
@@ -213,9 +209,6 @@ exports.GeomObj = Object.create(Object.prototype, { | |||
213 | if (nMats === this._materialTypeArray.length) { | 209 | if (nMats === this._materialTypeArray.length) { |
214 | for (i = 0; i < nMats; i++) { | 210 | for (i = 0; i < nMats; i++) { |
215 | if (this._materialTypeArray[i] == type) { | 211 | if (this._materialTypeArray[i] == type) { |
216 | { | ||
217 | if (this._materialTypeArray[i] == type) | ||
218 | { | ||
219 | this._materialArray[i].setProperty("color" + (n + 1), stop.slice(0)); | 212 | this._materialArray[i].setProperty("color" + (n + 1), stop.slice(0)); |
220 | this._materialArray[i].setProperty("colorStop" + (n + 1), position); | 213 | this._materialArray[i].setProperty("colorStop" + (n + 1), position); |
221 | } | 214 | } |
@@ -225,15 +218,12 @@ exports.GeomObj = Object.create(Object.prototype, { | |||
225 | if (type === "fill") { | 218 | if (type === "fill") { |
226 | this._fillColor = c; | 219 | this._fillColor = c; |
227 | } else { | 220 | } else { |
228 | else { | ||
229 | this._strokeColor = c; | 221 | this._strokeColor = c; |
230 | } | 222 | } |
231 | } else { | 223 | } else { |
232 | else { | ||
233 | if (type === "fill") { | 224 | if (type === "fill") { |
234 | this._fillColor = c.slice(0); | 225 | this._fillColor = c.slice(0); |
235 | } else { | 226 | } else { |
236 | else { | ||
237 | this._strokeColor = c.slice(0); | 227 | this._strokeColor = c.slice(0); |
238 | } | 228 | } |
239 | 229 | ||
@@ -241,7 +231,6 @@ exports.GeomObj = Object.create(Object.prototype, { | |||
241 | nMats = this._materialArray.length; | 231 | nMats = this._materialArray.length; |
242 | if (nMats === this._materialTypeArray.length) { | 232 | if (nMats === this._materialTypeArray.length) { |
243 | for (i = 0; i < nMats; i++) { | 233 | for (i = 0; i < nMats; i++) { |
244 | { | ||
245 | if (this._materialTypeArray[i] == type) { | 234 | if (this._materialTypeArray[i] == type) { |
246 | this._materialArray[i].setProperty("color", c.slice(0)); | 235 | this._materialArray[i].setProperty("color", c.slice(0)); |
247 | } | 236 | } |
@@ -250,24 +239,17 @@ exports.GeomObj = Object.create(Object.prototype, { | |||
250 | } | 239 | } |
251 | } | 240 | } |
252 | } else { | 241 | } else { |
253 | else | ||
254 | { | ||
255 | if (type === "fill") { | 242 | if (type === "fill") { |
256 | this._fillColor = null; | 243 | this._fillColor = null; |
257 | } else { | 244 | } else { |
258 | else { | ||
259 | this._strokeColor = null; | 245 | this._strokeColor = null; |
260 | } | 246 | } |
261 | 247 | ||
262 | if (this._materialArray && this._materialTypeArray) { | 248 | if (this._materialArray && this._materialTypeArray) { |
263 | { | ||
264 | nMats = this._materialArray.length; | 249 | nMats = this._materialArray.length; |
265 | if (nMats === this._materialTypeArray.length) { | 250 | if (nMats === this._materialTypeArray.length) { |
266 | for (i = 0; i < nMats; i++) { | 251 | for (i = 0; i < nMats; i++) { |
267 | if (this._materialTypeArray[i] == type) { | 252 | if (this._materialTypeArray[i] == type) { |
268 | { | ||
269 | if (this._materialTypeArray[i] == type) | ||
270 | { | ||
271 | // TODO - Not sure how to set color to null values in shaders | 253 | // TODO - Not sure how to set color to null values in shaders |
272 | this._materialArray[i].setProperty("color", [0, 0, 0, 0]); | 254 | this._materialArray[i].setProperty("color", [0, 0, 0, 0]); |
273 | } | 255 | } |
@@ -289,7 +271,6 @@ exports.GeomObj = Object.create(Object.prototype, { | |||
289 | if (this.getStrokeMaterial()) { | 271 | if (this.getStrokeMaterial()) { |
290 | strokeMaterial = this.getStrokeMaterial().dup(); | 272 | strokeMaterial = this.getStrokeMaterial().dup(); |
291 | } else { | 273 | } else { |
292 | else { | ||
293 | strokeMaterial = MaterialsModel.exportFlatMaterial(); | 274 | strokeMaterial = MaterialsModel.exportFlatMaterial(); |
294 | } | 275 | } |
295 | 276 | ||
@@ -304,7 +285,7 @@ exports.GeomObj = Object.create(Object.prototype, { | |||
304 | this.setStrokeColor(this._strokeColor); | 285 | this.setStrokeColor(this._strokeColor); |
305 | } | 286 | } |
306 | 287 | ||
307 | this._strokeMaterial = strokeMaterial; | 288 | this._strokeMaterial = strokeMaterial; |
308 | 289 | ||
309 | return strokeMaterial; | 290 | return strokeMaterial; |
310 | } | 291 | } |
@@ -316,7 +297,6 @@ exports.GeomObj = Object.create(Object.prototype, { | |||
316 | if (this.getFillMaterial()) { | 297 | if (this.getFillMaterial()) { |
317 | fillMaterial = this.getFillMaterial().dup(); | 298 | fillMaterial = this.getFillMaterial().dup(); |
318 | } else { | 299 | } else { |
319 | else { | ||
320 | fillMaterial = MaterialsModel.exportFlatMaterial(); | 300 | fillMaterial = MaterialsModel.exportFlatMaterial(); |
321 | } | 301 | } |
322 | 302 | ||
@@ -339,17 +319,17 @@ exports.GeomObj = Object.create(Object.prototype, { | |||
339 | 319 | ||
340 | exportMaterialsJSON: { | 320 | exportMaterialsJSON: { |
341 | value: function() { | 321 | value: function() { |
342 | MaterialsModel = require("js/models/materials-model").MaterialsModel; | 322 | MaterialsModel = require("js/models/materials-model").MaterialsModel; |
343 | 323 | ||
344 | var jObj; | 324 | var jObj; |
345 | if (this._materialArray && this._materialNodeArray && this.getWorld().isWebGL()) { | 325 | if (this._materialArray && this._materialNodeArray && this.getWorld().isWebGL()) { |
346 | var nMats = this._materialArray.length; | 326 | var nMats = this._materialArray.length; |
347 | if (nMats > 0) { | 327 | if (nMats > 0) { |
348 | { | 328 | { |
349 | var arr = []; | 329 | var arr = []; |
350 | 330 | ||
351 | for (var i = 0; i < nMats; i++) { | 331 | for (var i = 0; i < nMats; i++) { |
352 | { | 332 | { |
353 | var matObj = | 333 | var matObj = |
354 | { | 334 | { |
355 | 'materialNodeName':this._materialNodeArray[i].name, | 335 | 'materialNodeName':this._materialNodeArray[i].name, |
@@ -373,7 +353,7 @@ exports.GeomObj = Object.create(Object.prototype, { | |||
373 | 353 | ||
374 | importMaterialsJSON: { | 354 | importMaterialsJSON: { |
375 | value: function(jObj) { | 355 | value: function(jObj) { |
376 | MaterialsModel = require("js/models/materials-model").MaterialsModel; | 356 | MaterialsModel = require("js/models/materials-model").MaterialsModel; |
377 | 357 | ||
378 | this._materialArray = []; | 358 | this._materialArray = []; |
379 | this._materialTypeArray = []; | 359 | this._materialTypeArray = []; |
@@ -383,12 +363,10 @@ exports.GeomObj = Object.create(Object.prototype, { | |||
383 | var nMaterials = jObj.nMaterials; | 363 | var nMaterials = jObj.nMaterials; |
384 | var matArray = jObj.materials; | 364 | var matArray = jObj.materials; |
385 | for (var i = 0; i < nMaterials; i++) { | 365 | for (var i = 0; i < nMaterials; i++) { |
386 | { | ||
387 | var mat; | 366 | var mat; |
388 | var matObj = matArray[i].material; | 367 | var matObj = matArray[i].material; |
389 | var shaderName = matObj.material; | 368 | var shaderName = matObj.material; |
390 | switch (shaderName) { | 369 | switch (shaderName) { |
391 | { | ||
392 | case "flat": | 370 | case "flat": |
393 | case "radialGradient": | 371 | case "radialGradient": |
394 | case "linearGradient": | 372 | case "linearGradient": |
@@ -402,7 +380,7 @@ exports.GeomObj = Object.create(Object.prototype, { | |||
402 | case "tunnel": | 380 | case "tunnel": |
403 | case "reliefTunnel": | 381 | case "reliefTunnel": |
404 | case "squareTunnel": | 382 | case "squareTunnel": |