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-rwxr-xr-xjs/tools/PenTool.js59
1 files changed, 38 insertions, 21 deletions
diff --git a/js/tools/PenTool.js b/js/tools/PenTool.js
index e296d0e5..2cffb44d 100755
--- a/js/tools/PenTool.js
+++ b/js/tools/PenTool.js
@@ -204,10 +204,12 @@ exports.PenTool = Montage.create(ShapeTool, {
204 this.application.ninja.stage.clearDrawingCanvas();//stageManagerModule.stageManager.clearDrawingCanvas(); 204 this.application.ninja.stage.clearDrawingCanvas();//stageManagerModule.stageManager.clearDrawingCanvas();
205 205
206 //undo/redo...go through ElementController and NJEvent 206 //undo/redo...go through ElementController and NJEvent
207 var els = []; 207 if (this._selectedSubpathCanvas) {
208 ElementController.removeElement(this._selectedSubpathCanvas); 208 var els = [];
209 els.push(this._selectedSubpathCanvas); 209 ElementController.removeElement(this._selectedSubpathCanvas);
210 NJevent( "elementsRemoved", els ); 210 els.push(this._selectedSubpathCanvas);
211 NJevent( "elementsRemoved", els );
212 }
211 this._selectedSubpathCanvas = null; 213 this._selectedSubpathCanvas = null;
212 } 214 }
213 }, 215 },
@@ -288,16 +290,35 @@ exports.PenTool = Montage.create(ShapeTool, {
288 290
289 //assume we are not starting a new path as we will set this to true if we create a new Subpath() 291 //assume we are not starting a new path as we will set this to true if we create a new Subpath()
290 this._isNewPath = false; 292 this._isNewPath = false;
291
292 //if we had closed the selected subpath previously, or if we have not yet started anything, create a subpath
293 if (this._entryEditMode !== this.ENTRY_SELECT_PATH && this._selectedSubpath && this._selectedSubpath.getIsClosed() && this._makeMultipleSubpaths) {
294 this._selectedSubpath = null;
295 }
296 293
297 if (this._subtool !== this.SUBTOOL_NONE && this._selectedSubpath===null) { 294 if (this._subtool !== this.SUBTOOL_NONE && this._selectedSubpath===null) {
298 //do nothing because the pen plus and pen minus subtools need a selected subpath 295 //do nothing because the pen plus and pen minus subtools need a selected subpath
299 return; 296 return;
300 } 297 }
298
299 //build the hit record for the current mouse position (on the stage or the plane of the path canvas)
300 var hitRec = this.getHitRecord(event.pageX, event.pageY, false);
301 var globalMousePos=null, localMousePos=null, stageWorldMousePos = null, drawingCanvas=null;
302 if (this._selectedSubpathCanvas){
303 globalMousePos = hitRec.getScreenPoint();
304 localMousePos = ViewUtils.globalToLocal(globalMousePos, this._selectedSubpathCanvas);
305 }
306
307 //if we have a selected subpath and canvas, check if the current click location hits the path
308 // todo optimize this...currently pickPath is called twice (see later in this function)
309 var hitPath = false;
310 if (this._selectedSubpath && this._selectedSubpathCanvas ) {
311 var tempSelAnchorAndParamAndCode = this._selectedSubpath.pickPath(localMousePos[0], localMousePos[1], localMousePos[2], this._PICK_POINT_RADIUS, true);
312 if (tempSelAnchorAndParamAndCode[2] !== this._selectedSubpath.SEL_NONE){ // ******* if we hit the path anywhere *********
313 hitPath = true;
314 }
315 }
316
317 //if we had closed the selected subpath previously, or if we have not yet started anything, create a subpath
318 if (this._entryEditMode !== this.ENTRY_SELECT_PATH && this._selectedSubpath && this._selectedSubpath.getIsClosed() && this._makeMultipleSubpaths && !hitPath) {
319 this._selectedSubpath = null;
320 }
321
301 if (this._selectedSubpath === null) { 322 if (this._selectedSubpath === null) {
302 this._selectedSubpath = new SubPath(); 323 this._selectedSubpath = new SubPath();
303 this._selectedSubpathCanvas = null; 324 this._selectedSubpathCanvas = null;
@@ -335,9 +356,7 @@ exports.PenTool = Montage.create(ShapeTool, {
335 this._selectedSubpath.setFillColor(colorArray); 356 this._selectedSubpath.setFillColor(colorArray);
336 } //if the selectedSubpath was null and needed to be constructed 357 } //if the selectedSubpath was null and needed to be constructed
337 358
338 //build the hit record for the current mouse position (on the stage or the plane of the path canvas) 359 //build the current mouse position in stage world space in case we don't already have a canvas
339 var hitRec = this.getHitRecord(event.pageX, event.pageY, false);
340 var globalMousePos=null, localMousePos=null, stageWorldMousePos = null, drawingCanvas=null;
341 if (!this._selectedSubpathCanvas){ 360 if (!this._selectedSubpathCanvas){
342 drawingCanvas = this.application.ninja.currentDocument.model.documentRoot;//ViewUtils.getStageElement(); 361 drawingCanvas = this.application.ninja.currentDocument.model.documentRoot;//ViewUtils.getStageElement();
343 stageWorldMousePos = hitRec.calculateStageWorldPoint(); 362 stageWorldMousePos = hitRec.calculateStageWorldPoint();
@@ -345,10 +364,7 @@ exports.PenTool = Montage.create(ShapeTool, {
345 stageWorldMousePos[1]+= snapManager.getStageHeight()*0.5; 364 stageWorldMousePos[1]+= snapManager.getStageHeight()*0.5;
346 localMousePos = stageWorldMousePos; //since the subpath points are in stage world space, set the 'localMousePos' to be stage world as well 365 localMousePos = stageWorldMousePos; //since the subpath points are in stage world space, set the 'localMousePos' to be stage world as well
347 } 366 }
348 else { 367
349 globalMousePos = hitRec.getScreenPoint();
350 localMousePos = ViewUtils.globalToLocal(globalMousePos, this._selectedSubpathCanvas);
351 }
352 368
353 if (this._selectedSubpathCanvas === null && this._subtool===this.SUBTOOL_NONE){ 369 if (this._selectedSubpathCanvas === null && this._subtool===this.SUBTOOL_NONE){
354 //IF this is the first anchor point of the selected subpath 370 //IF this is the first anchor point of the selected subpath
@@ -358,7 +374,6 @@ exports.PenTool = Montage.create(ShapeTool, {
358 if (this._selectedSubpath.getNumAnchors()===0) { 374 if (this._selectedSubpath.getNumAnchors()===0) {
359 this._selectedSubpathPlaneMat = hitRec.getPlaneMatrix(); 375 this._selectedSubpathPlaneMat = hitRec.getPlaneMatrix();
360 } 376 }
361
362 //check if the mouse click location is close to the existing anchor 377 //check if the mouse click location is close to the existing anchor
363 var indexAndCode = this._selectedSubpath.pickAnchor(stageWorldMousePos[0], stageWorldMousePos[1], stageWorldMousePos[2], this._PICK_POINT_RADIUS); 378 var indexAndCode = this._selectedSubpath.pickAnchor(stageWorldMousePos[0], stageWorldMousePos[1], stageWorldMousePos[2], this._PICK_POINT_RADIUS);
364 if (indexAndCode[0]>=0){ 379 if (indexAndCode[0]>=0){
@@ -526,7 +541,9 @@ exports.PenTool = Montage.create(ShapeTool, {
526 541
527 //set the cursor to be the default cursor (depending on whether the selected subpath has any points yet) 542 //set the cursor to be the default cursor (depending on whether the selected subpath has any points yet)
528 if (this._subtool===this.SUBTOOL_NONE){ 543 if (this._subtool===this.SUBTOOL_NONE){
529 if (this._selectedSubpath && this._selectedSubpath.getNumAnchors()>0){ 544 if ((this._selectedSubpath && this._selectedSubpath.getNumAnchors()>0 && !this._selectedSubpath.getIsClosed())
545 ||
546 this._entryEditMode === this.ENTRY_SELECT_PATH){
530 this.application.ninja.stage.drawingCanvas.style.cursor = //"auto"; 547 this.application.ninja.stage.drawingCanvas.style.cursor = //"auto";
531 "url('images/cursors/penCursors/Pen_.png') 5 1, default"; 548 "url('images/cursors/penCursors/Pen_.png') 5 1, default";
532 } 549 }
@@ -853,9 +870,9 @@ exports.PenTool = Montage.create(ShapeTool, {
853 this._editMode = this.EDIT_NONE; 870 this._editMode = this.EDIT_NONE;
854 871
855 //if we're not in edit_path mode and we closed the selected subpath, then we are going to start a new subpath, so we nullify the selected subpath 872 //if we're not in edit_path mode and we closed the selected subpath, then we are going to start a new subpath, so we nullify the selected subpath
856 if (this._selectedSubpath && this._selectedSubpath.getIsClosed() && this._entryEditMode !== this.ENTRY_SELECT_PATH){ 873 //if (this._selectedSubpath && this._selectedSubpath.getIsClosed() && this._entryEditMode !== this.ENTRY_SELECT_PATH){
857 this._selectedSubpath = null; 874 // this._selectedSubpath = null;
858 } 875 //}
859 876
860 if (this._selectedSubpath){ 877 if (this._selectedSubpath){
861 this.DrawSubpathAnchors(this._selectedSubpath);//render the subpath anchors on canvas 878 this.DrawSubpathAnchors(this._selectedSubpath);//render the subpath anchors on canvas