aboutsummaryrefslogtreecommitdiff
path: root/js
diff options
context:
space:
mode:
Diffstat (limited to 'js')
-rw-r--r--js/helper-classes/RDGE/GLBrushStroke.js1
-rw-r--r--js/helper-classes/RDGE/GLSubpath.js39
-rw-r--r--js/tools/PenTool.js127
3 files changed, 82 insertions, 85 deletions
diff --git a/js/helper-classes/RDGE/GLBrushStroke.js b/js/helper-classes/RDGE/GLBrushStroke.js
index 89292ad8..f9ed6619 100644
--- a/js/helper-classes/RDGE/GLBrushStroke.js
+++ b/js/helper-classes/RDGE/GLBrushStroke.js
@@ -6,7 +6,6 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot
6 6
7var VecUtils = require("js/helper-classes/3D/vec-utils").VecUtils; 7var VecUtils = require("js/helper-classes/3D/vec-utils").VecUtils;
8 8
9
10/////////////////////////////////////////////////////////////////////// 9///////////////////////////////////////////////////////////////////////
11// Class GLBrushStroke 10// Class GLBrushStroke
12// representation a sequence points (polyline) created by brush tool. 11// representation a sequence points (polyline) created by brush tool.
diff --git a/js/helper-classes/RDGE/GLSubpath.js b/js/helper-classes/RDGE/GLSubpath.js
index 25b12093..79940e06 100644
--- a/js/helper-classes/RDGE/GLSubpath.js
+++ b/js/helper-classes/RDGE/GLSubpath.js
@@ -155,6 +155,32 @@ function GLSubpath() {
155 return retAnchor; 155 return retAnchor;
156 } 156 }
157 157
158 this.deselectAnchorPoint = function(){
159 this._selectedAnchorIndex = -1;
160 }
161
162 this.reversePath = function() {
163 var revAnchors = [];
164 var numAnchors = this._Anchors.length;
165 var lastIndex = numAnchors-1;
166 if (lastIndex<0){
167 return; //cannot reverse empty path
168 }
169 for (var i=lastIndex;i>=0;i--) {
170 var newAnchor = new GLAnchorPoint();
171 var oldAnchor = this._Anchors[i];
172 newAnchor.setPos(oldAnchor.getPosX(),oldAnchor.getPosY(),oldAnchor.getPosZ());
173 newAnchor.setPrevPos(oldAnchor.getNextX(),oldAnchor.getNextY(),oldAnchor.getNextZ());
174 newAnchor.setNextPos(oldAnchor.getPrevX(),oldAnchor.getPrevY(),oldAnchor.getPrevZ());
175 revAnchors.push(newAnchor);
176 }
177 if (this._selectedAnchorIndex >= 0){
178 this._selectedAnchorIndex = (numAnchors-1) - this._selectedAnchorIndex;
179 }
180 this._Anchors = revAnchors;
181 this._dirty=true;
182 }
183
158 //remove all the anchor points 184 //remove all the anchor points
159 this.clearAllAnchors = function () { 185 this.clearAllAnchors = function () {
160 this._Anchors = []; 186 this._Anchors = [];
@@ -220,7 +246,10 @@ function GLSubpath() {
220 //check whether the point is within the radius distance from the curve represented as a polyline in _samples 246 //check whether the point is within the radius distance from the curve represented as a polyline in _samples
221 //return the parametric distance along the curve if there is an intersection, else return null 247 //return the parametric distance along the curve if there is an intersection, else return null
222 //will assume that the BBox test is performed outside this function 248 //will assume that the BBox test is performed outside this function
223 249 if (endIndex<startIndex){
250 //go from startIndex to the end of the samples
251 endIndex = this._samples.length/3;
252 }
224 for (var i=startIndex; i<endIndex; i++){ 253 for (var i=startIndex; i<endIndex; i++){
225 var seg0 = Vector.create([this._samples[3*i], this._samples[3*i + 1], this._samples[3*i + 2]]); 254 var seg0 = Vector.create([this._samples[3*i], this._samples[3*i + 1], this._samples[3*i + 2]]);
226 var j=i+1; 255 var j=i+1;
@@ -386,6 +415,7 @@ function GLSubpath() {
386 if (this._isWithinBoundingBox(point, controlPoints, radius)) { 415 if (this._isWithinBoundingBox(point, controlPoints, radius)) {
387 //var intersectParam = this._checkIntersection(controlPoints, 0.0, 1.0, point, radius); 416 //var intersectParam = this._checkIntersection(controlPoints, 0.0, 1.0, point, radius);
388 var intersectParam = this._checkIntersectionWithSamples(this._anchorSampleIndex[i], this._anchorSampleIndex[nextIndex], point, radius); 417 var intersectParam = this._checkIntersectionWithSamples(this._anchorSampleIndex[i], this._anchorSampleIndex[nextIndex], point, radius);
418 console.log("intersectParam:"+intersectParam);
389 if (intersectParam){ 419 if (intersectParam){
390 retCode = retCode | this.SEL_PATH; 420 retCode = retCode | this.SEL_PATH;
391 retParam = intersectParam-i; //make the retParam go from 0 to 1 421 retParam = intersectParam-i; //make the retParam go from 0 to 1
@@ -1137,6 +1167,7 @@ function GLSubpath() {
1137 this.buildBuffers = function () { 1167 this.buildBuffers = function () {
1138 if (this._useCanvasDrawing) 1168 if (this._useCanvasDrawing)
1139 return; 1169 return;
1170
1140 // get the world 1171 // get the world
1141 var world = this.getWorld(); 1172 var world = this.getWorld();
1142 if (!world) throw ("null world in GLSubpath buildBuffers"); 1173 if (!world) throw ("null world in GLSubpath buildBuffers");
@@ -1368,7 +1399,7 @@ function GLSubpath() {
1368 ctx.strokeStyle = "black"; 1399 ctx.strokeStyle = "black";
1369 if (this._strokeColor) 1400 if (this._strokeColor)
1370 ctx.strokeStyle = MathUtils.colorToHex( this._strokeColor ); 1401 ctx.strokeStyle = MathUtils.colorToHex( this._strokeColor );
1371 ctx.fillStyle = "blue"; 1402 ctx.fillStyle = "white";
1372 if (this._fillColor) 1403 if (this._fillColor)
1373 ctx.fillStyle = MathUtils.colorToHex( this._fillColor ); 1404 ctx.fillStyle = MathUtils.colorToHex( this._fillColor );
1374 var lineCap = ['butt','round','square']; 1405 var lineCap = ['butt','round','square'];
@@ -1387,7 +1418,9 @@ function GLSubpath() {
1387 prevAnchor = currAnchor; 1418 prevAnchor = currAnchor;
1388 } 1419 }
1389 ctx.stroke(); 1420 ctx.stroke();
1390 //ctx.fill(); 1421 if (this._isClosed){
1422 ctx.fill();
1423 }
1391 1424
1392 1425
1393 1426
diff --git a/js/tools/PenTool.js b/js/tools/PenTool.js
index 78344d18..3b03e0e7 100644
--- a/js/tools/PenTool.js
+++ b/js/tools/PenTool.js
@@ -5,6 +5,7 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot
5</copyright> */ 5</copyright> */
6 6
7var ShapeTool = require("js/tools/ShapeTool").ShapeTool; 7var ShapeTool = require("js/tools/ShapeTool").ShapeTool;
8var ShapesController = require("js/controllers/elements/shapes-controller").ShapesController;
8var DrawingToolBase = require("js/tools/drawing-tool-base").DrawingToolBase; 9var DrawingToolBase = require("js/tools/drawing-tool-base").DrawingToolBase;
9var defaultEventManager = require("montage/core/event/event-manager").defaultEventManager; 10var defaultEventManager = require("montage/core/event/event-manager").defaultEventManager;
10var Montage = require("montage/core/core").Montage; 11var Montage = require("montage/core/core").Montage;
@@ -187,6 +188,8 @@ exports.PenTool = Montage.create(ShapeTool, {
187 //we have picked the endpoint of this path...reverse the path if necessary 188 //we have picked the endpoint of this path...reverse the path if necessary
188 if (selAnchorIndex ===0){ 189 if (selAnchorIndex ===0){
189 //reverse this path 190 //reverse this path
191 this._selectedSubpath.reversePath();
192 selAnchorIndex = this._selectedSubpath.getSelectedAnchorIndex();
190 } 193 }
191 this._isPickedEndPointInSelectPathMode = true; 194 this._isPickedEndPointInSelectPathMode = true;
192 } 195 }
@@ -219,6 +222,7 @@ exports.PenTool = Montage.create(ShapeTool, {
219 } 222 }
220 } 223 }
221 } 224 }
225 //else if (whichPoint === this._selectedSubpath.SEL_NONE) {
222 if (whichPoint === this._selectedSubpath.SEL_NONE) { 226 if (whichPoint === this._selectedSubpath.SEL_NONE) {
223 if (this._entryEditMode !== this.ENTRY_SELECT_PATH) { 227 if (this._entryEditMode !== this.ENTRY_SELECT_PATH) {
224 //add an anchor point to end of the subpath, and make it the selected anchor point 228 //add an anchor point to end of the subpath, and make it the selected anchor point
@@ -234,7 +238,18 @@ exports.PenTool = Montage.create(ShapeTool, {
234 } 238 }
235 } else { 239 } else {
236 if (this._isPickedEndPointInSelectPathMode){ 240 if (this._isPickedEndPointInSelectPathMode){
237 241 //if (0){
242 //TODO clean up this code...very similar to the code block above
243 if (!this._selectedSubpath.getIsClosed()) {
244 this._selectedSubpath.addAnchor(new GLAnchorPoint());
245 var newAnchor = this._selectedSubpath.getAnchor(this._selectedSubpath.getSelectedAnchorIndex());
246 newAnchor.setPos(mouseDownPos[0], mouseDownPos[1], mouseDownPos[2]);
247 newAnchor.setPrevPos(mouseDownPos[0], mouseDownPos[1], mouseDownPos[2]);
248 newAnchor.setNextPos(mouseDownPos[0], mouseDownPos[1], mouseDownPos[2]);
249
250 //set the mode so that dragging will update the next and previous locations
251 this._editMode = this.EDIT_PREV_NEXT;
252 }
238 } 253 }
239 //if the edit mode was ENTRY_SELECT_PATH and no anchor point was selected, so we should de-select this path and revert to ENTRY_SELECT_NONE 254 //if the edit mode was ENTRY_SELECT_PATH and no anchor point was selected, so we should de-select this path and revert to ENTRY_SELECT_NONE
240 //this._entryEditMode = this.ENTRY_SELECT_NONE; //TODO revisit this after implementing code for adding points to any end of selected path 255 //this._entryEditMode = this.ENTRY_SELECT_NONE; //TODO revisit this after implementing code for adding points to any end of selected path
@@ -352,10 +367,10 @@ exports.PenTool = Montage.create(ShapeTool, {
352 value: function() { 367 value: function() {
353 if (this._penCanvas!==null) { 368 if (this._penCanvas!==null) {
354 //obtain the 2D translation of the canvas due to the Selection tool...assuming this is called in Configure 369 //obtain the 2D translation of the canvas due to the Selection tool...assuming this is called in Configure
355 var penCanvasLeft = parseFloat(ElementMediator.getProperty(this._penCanvas, "left"));//parseFloat(DocumentControllerModule.DocumentController.GetElementStyle(this._penCanvas, "left")); 370 var penCanvasLeft = parseInt(ElementMediator.getProperty(this._penCanvas, "left"));//parseFloat(DocumentControllerModule.DocumentController.GetElementStyle(this._penCanvas, "left"));
356 var penCanvasTop = parseFloat(ElementMediator.getProperty(this._penCanvas, "top"));//parseFloat(DocumentControllerModule.DocumentController.GetElementStyle(this._penCanvas, "top")); 371 var penCanvasTop = parseFloat(ElementMediator.getProperty(this._penCanvas, "top"));//parseFloat(DocumentControllerModule.DocumentController.GetElementStyle(this._penCanvas, "top"));
357 var penCanvasWidth = this._penCanvas.width; 372 var penCanvasWidth = parseInt(ElementMediator.getProperty(this._penCanvas, "width"));//this._penCanvas.width;
358 var penCanvasHeight = this._penCanvas.height; 373 var penCanvasHeight = parseInt(ElementMediator.getProperty(this._penCanvas, "height"));//this._penCanvas.height;
359 var penCanvasOldX = penCanvasLeft + 0.5 * penCanvasWidth; 374 var penCanvasOldX = penCanvasLeft + 0.5 * penCanvasWidth;
360 var penCanvasOldY = penCanvasTop + 0.5 * penCanvasHeight; 375 var penCanvasOldY = penCanvasTop + 0.5 * penCanvasHeight;
361 376
@@ -373,17 +388,20 @@ exports.PenTool = Montage.create(ShapeTool, {
373 388
374 ShowSelectedSubpath:{ 389 ShowSelectedSubpath:{
375 value: function() { 390 value: function() {
376 var bboxMin = this._selectedSubpath.getBBoxMin(); 391 if (this._selectedSubpath){
377 var bboxMax = this._selectedSubpath.getBBoxMax(); 392 this._selectedSubpath.createSamples(); //dirty bit is checked here
378 var bboxWidth = bboxMax[0] - bboxMin[0]; 393 var bboxMin = this._selectedSubpath.getBBoxMin();
379 var bboxHeight = bboxMax[1] - bboxMin[1]; 394 var bboxMax = this._selectedSubpath.getBBoxMax();
380 var bboxMid = Vector.create([0.5 * (bboxMax[0] + bboxMin[0]), 0.5 * (bboxMax[1] + bboxMin[1]), 0.5 * (bboxMax[2] + bboxMin[2])]); 395 var bboxWidth = bboxMax[0] - bboxMin[0];
381 396 var bboxHeight = bboxMax[1] - bboxMin[1];
382 this._selectedSubpath.setCanvasX(bboxMid[0]); 397 var bboxMid = Vector.create([0.5 * (bboxMax[0] + bboxMin[0]), 0.5 * (bboxMax[1] + bboxMin[1]), 0.5 * (bboxMax[2] + bboxMin[2])]);
383 this._selectedSubpath.setCanvasY(bboxMid[1]); 398
384 399 this._selectedSubpath.setCanvasX(bboxMid[0]);
385 //call render shape with the bbox width and height 400 this._selectedSubpath.setCanvasY(bboxMid[1]);
386 this.RenderShape(bboxWidth, bboxHeight, this._penPlaneMat, bboxMid, this._penCanvas); 401
402 //call render shape with the bbox width and height
403 this.RenderShape(bboxWidth, bboxHeight, this._penPlaneMat, bboxMid, this._penCanvas);
404 }
387 } 405 }
388 }, 406 },
389 407
@@ -429,11 +447,17 @@ exports.PenTool = Montage.create(ShapeTool, {
429 } 447 }
430 448
431 if (this._isNewPath) { 449 if (this._isNewPath) {
432 var strokeSize = 10.0; 450 var strokeSize = 1.0;//default stroke width
433 if (this.options.strokeSize) { 451 if (this.options.strokeSize) {
434 strokeSize = this.GetValueInPixels(this.options.strokeSize.value, this.options.strokeSize.units); 452 strokeSize = ShapesController.GetValueI