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-rwxr-xr-xjs/helper-classes/RDGE/GLAnchorPoint.js7
-rwxr-xr-xjs/helper-classes/RDGE/GLSubpath.js64
-rwxr-xr-xjs/mediators/keyboard-mediator.js7
-rwxr-xr-xjs/tools/PenTool.js77
4 files changed, 127 insertions, 28 deletions
diff --git a/js/helper-classes/RDGE/GLAnchorPoint.js b/js/helper-classes/RDGE/GLAnchorPoint.js
index 716f59d4..c3e95b34 100755
--- a/js/helper-classes/RDGE/GLAnchorPoint.js
+++ b/js/helper-classes/RDGE/GLAnchorPoint.js
@@ -133,6 +133,13 @@ GLAnchorPoint.prototype.translateAll = function (x, y, z) {
133} 133}
134 134
135 135
136GLAnchorPoint.prototype.scaleAll = function(sx,sy,sz){
137 this._x *= sx;this._prevX *= sx;this._nextX *= sx;
138 this._y *= sy;this._prevY *= sy;this._nextY *= sy;
139 this._z *= sz;this._prevZ *= sz;this._nextZ *= sz;
140}
141
142
136// ********* getters ********** 143// ********* getters **********
137GLAnchorPoint.prototype.getPosX = function () { return this._x; } 144GLAnchorPoint.prototype.getPosX = function () { return this._x; }
138GLAnchorPoint.prototype.getPosY = function () { return this._y; } 145GLAnchorPoint.prototype.getPosY = function () { return this._y; }
diff --git a/js/helper-classes/RDGE/GLSubpath.js b/js/helper-classes/RDGE/GLSubpath.js
index 3200cf59..7beb11b9 100755
--- a/js/helper-classes/RDGE/GLSubpath.js
+++ b/js/helper-classes/RDGE/GLSubpath.js
@@ -178,6 +178,65 @@ function GLSubpath() {
178 } //render() 178 } //render()
179 179
180 this.geomType = function () { return this.GEOM_TYPE_CUBIC_BEZIER; } 180 this.geomType = function () { return this.GEOM_TYPE_CUBIC_BEZIER; }
181
182
183 this.setWidth = function (newW) {
184 //todo this doesn't work in cases where the newW is zero or if the previous width was 0/1 (i.e. the path had become degenerate in width)
185 //todo same as above for the setHeight function below
186 //scale the contents of this subpath to lie within this width
187 //determine the scale factor by comparing with the old width
188 var oldWidth = this._BBoxMax[0]-this._BBoxMin[0];
189 if (oldWidth<1){
190 oldWidth=1;
191 }
192 var scaleX = newW/oldWidth;
193 if (scaleX===1){
194 return; //no need to do anything
195 }
196
197 //scale the anchor point positions such that the width of the bbox is the newW
198 var origX = this._BBoxMin[0];
199 var numAnchors = this._Anchors.length;
200 for (var i=0;i<numAnchors;i++){
201 //compute the distance from the bboxMin
202 var oldW = this._Anchors[i].getPosX() - origX;
203 var prevW = this._Anchors[i].getPrevX() - origX;
204 var nextW = this._Anchors[i].getNextX() - origX;
205
206 this._Anchors[i].setPos(origX + oldW*scaleX,this._Anchors[i].getPosY(),this._Anchors[i].getPosZ());
207 this._Anchors[i].setPrevPos(origX + prevW*scaleX,this._Anchors[i].getPrevY(),this._Anchors[i].getPrevZ());
208 this._Anchors[i].setNextPos(origX + nextW*scaleX,this._Anchors[i].getNextY(),this._Anchors[i].getNextZ());
209 }
210 this.makeDirty();
211 }
212 this.setHeight = function (newH) {
213 //scale the contents of this subpath to lie within this height
214 //determine the scale factor by comparing with the old height
215 var oldHeight = this._BBoxMax[1]-this._BBoxMin[1];
216 if (oldHeight<1){
217 oldHeight=1;
218 }
219 var scaleY = newH/oldHeight;
220 if (scaleY===1){
221 return; //no need to do anything
222 }
223
224 //scale the anchor point positions such that the height of the bbox is the newH
225 var origY = this._BBoxMin[1];
226 var numAnchors = this._Anchors.length;
227 for (var i=0;i<numAnchors;i++){
228 //compute the distance from the bboxMin
229 var oldW = this._Anchors[i].getPosY() - origY;
230 var prevW = this._Anchors[i].getPrevY() - origY;
231 var nextW = this._Anchors[i].getNextY() - origY;
232
233 this._Anchors[i].setPos(this._Anchors[i].getPosX(), origY + oldW*scaleY,this._Anchors[i].getPosZ());
234 this._Anchors[i].setPrevPos(this._Anchors[i].getPrevX(), origY + prevW*scaleY,this._Anchors[i].getPrevZ());
235 this._Anchors[i].setNextPos(this._Anchors[i].getNextX(), origY + nextW*scaleY,this._Anchors[i].getNextZ());
236 }
237 this.makeDirty();
238 }
239
181} //function GLSubpath ...class definition 240} //function GLSubpath ...class definition
182 241
183 242
@@ -573,11 +632,6 @@ GLSubpath.prototype.setFillMaterial = function(m){ this._fillMaterial = m;}
573GLSubpath.prototype.getFillColor = function() {return this._fillColor;} 632GLSubpath.prototype.getFillColor = function() {return this._fillColor;}
574GLSubpath.prototype.setFillColor = function(c){this._fillColor = c;} 633GLSubpath.prototype.setFillColor = function(c){this._fillColor = c;}
575 634
576GLSubpath.prototype.setWidth = function () {//NO-OP for now
577}
578GLSubpath.prototype.setHeight = function () {//NO-OP for now
579}
580
581GLSubpath.prototype.copyFromSubpath = function (subpath) { 635GLSubpath.prototype.copyFromSubpath = function (subpath) {
582 this.clearAllAnchors(); 636 this.clearAllAnchors();
583 for (var i = 0; i < subpath.getNumAnchors(); i++) { 637 for (var i = 0; i < subpath.getNumAnchors(); i++) {
diff --git a/js/mediators/keyboard-mediator.js b/js/mediators/keyboard-mediator.js
index 5b044f8a..63cffec3 100755
--- a/js/mediators/keyboard-mediator.js
+++ b/js/mediators/keyboard-mediator.js
@@ -136,6 +136,13 @@ exports.KeyboardMediator = Montage.create(Component, {
136 return; 136 return;
137 } 137 }
138 138
139 // shortcut for Pen tool is P
140 if (evt.keyCode === Keyboard.P){
141 evt.preventDefault();
142 this.application.ninja.handleSelectTool({"detail": this.application.ninja.toolsData.defaultToolsData[5]});
143 return;
144 }
145
139 // Shortcut for Rectangle Tool is R 146 // Shortcut for Rectangle Tool is R
140 // unless the user is pressing the command key. 147 // unless the user is pressing the command key.
141 // If the user is pressing the command key, they want to refresh the browser. 148 // If the user is pressing the command key, they want to refresh the browser.
diff --git a/js/tools/PenTool.js b/js/tools/PenTool.js
index 7749d525..bb9c71e7 100755
--- a/js/tools/PenTool.js
+++ b/js/tools/PenTool.js
@@ -955,33 +955,64 @@ exports.PenTool = Montage.create(ShapeTool, {
955 955
956 handleDelete:{ 956 handleDelete:{
957 value: function(event){ 957 value: function(event){
958 //clear the selected subpath...the only new additions to this function w.r.t. ToolBase 958 var len = this.application.ninja.selectedElements.length;
959 if (this._selectedSubpath){ 959 if (len===0) {
960 if (this._selectedSubpath.getSelectedAnchorIndex()>=0){ 960 //clear the selected subpath...the only new additions to this function w.r.t. ToolBase
961 this._hoveredAnchorIndex=-1; 961 if (this._selectedSubpath){
962 this._selectedSubpath.removeAnchor(this._selectedSubpath.getSelectedAnchorIndex()); 962 if (this._selectedSubpath.getSelectedAnchorIndex()>=0){
963 this._selectedSubpath.createSamples(); 963 this._hoveredAnchorIndex=-1;
964 //clear the canvas 964 this._selectedSubpath.removeAnchor(this._selectedSubpath.getSelectedAnchorIndex());
965 this.application.ninja.stage.clearDrawingCanvas();//stageManagerModule.stageManager.clearDrawingCanvas(); 965 this._selectedSubpath.createSamples();
966 this.DrawSubpathAnchors(this._selectedSubpath); 966 //clear the canvas
967 this.ShowSelectedSubpath(); 967 this.application.ninja.stage.clearDrawingCanvas();//stageManagerModule.stageManager.clearDrawingCanvas();
968 this.DrawSubpathAnchors(this._selectedSubpath);
969 this.ShowSelectedSubpath();
970 }
971 else {
972 this._selectedSubpath.clearAllAnchors(); //perhaps unnecessary
973 this._selectedSubpath = null;
974 //clear the canvas
975 this.application.ninja.stage.clearDrawingCanvas();//stageManagerModule.stageManager.clearDrawingCanvas();
976
977 //undo/redo...go through ElementController and NJEvent
978 var els = [];
979 ElementController.removeElement(this._penCanvas);
980 els.push(this._penCanvas);
981 NJevent( "deleteSelection", els );
982 this._penCanvas = null;
983 }
984 }
985 //do nothing if there was no selected subpath and if there was no selection
986 }
987 else {
988
989 //undo/redo...go through ElementMediator (see ElementMediator.handleDeleting() from where the much of this function is copied)
990 //clear the canvas
991 this.application.ninja.stage.clearDrawingCanvas();//stageManagerModule.stageManager.clearDrawingCanvas();
992 var els = [];
993 for(var i = 0; i<len; i++) {
994 els.push(this.application.ninja.selectedElements[i]);
968 } 995 }
969 else { 996 for(i=0; i<len; i++) {
970 this._selectedSubpath.clearAllAnchors(); //perhaps unnecessary 997 ElementController.removeElement(els[i]._element);
971 this._selectedSubpath = null;
972 //clear the canvas
973 this.application.ninja.stage.clearDrawingCanvas();//stageManagerModule.stageManager.clearDrawingCanvas();
974
975 //undo/redo...go through ElementController and NJEvent
976 var els = [];
977 ElementController.removeElement(this._penCanvas);
978 els.push(this._penCanvas);
979 NJevent( "deleteSelection", els );
980 this._penCanvas = null;
981 } 998 }
982 } 999 NJevent( "deleteSelection", els );
1000
1001 //clear out the selected path if it exists
1002 if (this._selectedSubpath) {
1003 this._selectedSubpath.clearAllAnchors();
1004 this._selectedSubpath = null;
1005 if (this._entryEditMode === this.ENTRY_SELECT_PATH){
1006 this._entryEditMode = this.ENTRY_SELECT_NONE;
1007 }
1008 this._penCanvas = null;
1009 }
1010 }
1011 //redraw the stage to update it
1012 this.application.ninja.stage.draw();
983 } 1013 }
984 }, 1014 },
1015
985 handleResetPenTool: { 1016 handleResetPenTool: {
986 value: function (event) { 1017 value: function (event) {
987 this.Reset(); 1018 this.Reset();