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-rwxr-xr-xjs/helper-classes/RDGE/GLWorld.js5
-rw-r--r--js/helper-classes/RDGE/Materials/PulseMaterial.js3
-rw-r--r--js/helper-classes/RDGE/Materials/WaterMaterial.js2
-rw-r--r--js/helper-classes/RDGE/runtime/GLRuntime.js54
-rw-r--r--js/helper-classes/RDGE/runtime/RuntimeGeomObj.js27
-rw-r--r--js/helper-classes/RDGE/runtime/RuntimeMaterial.js74
6 files changed, 153 insertions, 12 deletions
diff --git a/js/helper-classes/RDGE/GLWorld.js b/js/helper-classes/RDGE/GLWorld.js
index d9e91404..3a779b92 100755
--- a/js/helper-classes/RDGE/GLWorld.js
+++ b/js/helper-classes/RDGE/GLWorld.js
@@ -840,7 +840,7 @@ GLWorld.prototype.export = function( exportForPublish )
840 if (!exportForPublish) exportForPublish = false; 840 if (!exportForPublish) exportForPublish = false;
841 exportStr += "publish: " + exportForPublish + "\n"; 841 exportStr += "publish: " + exportForPublish + "\n";
842 842
843 if (exportForPublish) 843 if (exportForPublish && this._useWebGL)
844 { 844 {
845 exportStr += "scenedata: " + this.myScene.exportJSON() + "endscene\n"; 845 exportStr += "scenedata: " + this.myScene.exportJSON() + "endscene\n";
846 846
@@ -930,6 +930,9 @@ GLWorld.prototype.import = function( importStr )
930 930
931 // import the objects 931 // import the objects
932 this.importObjects( importStr, this._rootNode ); 932 this.importObjects( importStr, this._rootNode );
933
934 // render using canvas 2D
935 this.render();
933 } 936 }
934} 937}
935 938
diff --git a/js/helper-classes/RDGE/Materials/PulseMaterial.js b/js/helper-classes/RDGE/Materials/PulseMaterial.js
index 28f2a430..b0fbd998 100644
--- a/js/helper-classes/RDGE/Materials/PulseMaterial.js
+++ b/js/helper-classes/RDGE/Materials/PulseMaterial.js
@@ -185,6 +185,9 @@ function PulseMaterial()
185 // every material needs the base type and instance name 185 // every material needs the base type and instance name
186 var exportStr = "material: " + this.getShaderName() + "\n"; 186 var exportStr = "material: " + this.getShaderName() + "\n";
187 exportStr += "name: " + this.getName() + "\n"; 187 exportStr += "name: " + this.getName() + "\n";
188
189 var texMapName = this._propValues[this._propNames[0]];
190 exportStr += "texture: " + texMapName;
188 191
189 // every material needs to terminate like this 192 // every material needs to terminate like this
190 exportStr += "endMaterial\n"; 193 exportStr += "endMaterial\n";
diff --git a/js/helper-classes/RDGE/Materials/WaterMaterial.js b/js/helper-classes/RDGE/Materials/WaterMaterial.js
index 9ece3b45..49761c58 100644
--- a/js/helper-classes/RDGE/Materials/WaterMaterial.js
+++ b/js/helper-classes/RDGE/Materials/WaterMaterial.js
@@ -22,7 +22,7 @@ function WaterMaterial()
22 this._name = "WaterMaterial"; 22 this._name = "WaterMaterial";
23 this._shaderName = "water"; 23 this._shaderName = "water";
24 24
25 this._texMap = 'assets/images/rocky-normal.jpg'; 25 this._texMap = 'assets/images/rocky-normal.jpg\n';
26 26
27 this._time = 0.0; 27 this._time = 0.0;
28 this._dTime = 0.01; 28 this._dTime = 0.01;
diff --git a/js/helper-classes/RDGE/runtime/GLRuntime.js b/js/helper-classes/RDGE/runtime/GLRuntime.js
index d86506ad..e0fff4a8 100644
--- a/js/helper-classes/RDGE/runtime/GLRuntime.js
+++ b/js/helper-classes/RDGE/runtime/GLRuntime.js
@@ -16,6 +16,7 @@ function GLRuntime( canvas, importStr )
16 // Instance variables 16 // Instance variables
17 /////////////////////////////////////////////////////////////////////// 17 ///////////////////////////////////////////////////////////////////////
18 this._canvas = canvas; 18 this._canvas = canvas;
19 this._context = null;
19 this._importStr = importStr; 20 this._importStr = importStr;
20 21
21 this.renderer = null; 22 this.renderer = null;
@@ -27,6 +28,8 @@ function GLRuntime( canvas, importStr )
27 this._firstRender = true; 28 this._firstRender = true;
28 this._initialized = false; 29 this._initialized = false;
29 30
31 this._useWebGL = false;
32
30 // view parameters 33 // view parameters
31 this._fov = 45.0; 34 this._fov = 45.0;
32 this._zNear = 0.1; 35 this._zNear = 0.1;
@@ -49,6 +52,14 @@ function GLRuntime( canvas, importStr )
49 this.getAspect = function() { return this._aspect; } 52 this.getAspect = function() { return this._aspect; }
50 this.getViewDistance = function() { return this._viewDist; } 53 this.getViewDistance = function() { return this._viewDist; }
51 54
55 this.get2DContext = function() { return this._context; }
56
57 this.getViewportWidth = function() { return this._canvas.width; }
58 this.getViewportHeight = function() { return this._canvas.height; }
59
60 ///////////////////////////////////////////////////////////////////////
61 // accessors
62 ///////////////////////////////////////////////////////////////////////
52 this.loadScene = function() 63 this.loadScene = function()
53 { 64 {
54 // parse the data 65 // parse the data
@@ -56,6 +67,8 @@ function GLRuntime( canvas, importStr )
56 var index = importStr.indexOf( "scenedata: " ); 67 var index = importStr.indexOf( "scenedata: " );
57 if (index >= 0) 68 if (index >= 0)
58 { 69 {
70 this._useWebGL = true;
71
59 var rdgeStr = importStr.substr( index+11 ); 72 var rdgeStr = importStr.substr( index+11 );
60 var endIndex = rdgeStr.indexOf( "endscene\n" ); 73 var endIndex = rdgeStr.indexOf( "endscene\n" );
61 if (endIndex < 0) throw new Error( "ill-formed WebGL data" ); 74 if (endIndex < 0) throw new Error( "ill-formed WebGL data" );
@@ -67,6 +80,12 @@ function GLRuntime( canvas, importStr )
67 this.linkMaterials( this._geomRoot ); 80 this.linkMaterials( this._geomRoot );
68 this.initMaterials(); 81 this.initMaterials();
69 } 82 }
83 else
84 {
85 this._context = this._canvas.getContext( "2d" );
86 this.importObjects( importStr );
87 this.render();
88 }
70 } 89 }
71 90
72 this.init = function() 91 this.init = function()
@@ -230,6 +249,7 @@ function GLRuntime( canvas, importStr )
230 this.addObject = function( obj, parent ) 249 this.addObject = function( obj, parent )
231 { 250 {
232 if (!obj) return; 251 if (!obj) return;
252 obj.setWorld( this );
233 253
234 if (parent == null) 254 if (parent == null)
235 this._geomRoot = obj; 255 this._geomRoot = obj;
@@ -290,11 +310,35 @@ function GLRuntime( canvas, importStr )
290 } 310 }
291 } 311 }
292 312
293 // start RDGE 313 this.render = function( obj )
294 var id = canvas.getAttribute( "data-RDGE-id" ); 314 {
295 canvas.rdgeid = id; 315 if (!obj) obj = this._geomRoot;
296 g_Engine.registerCanvas(canvas, this); 316 obj.render();
297 RDGEStart( canvas ); 317
318 if (obj.children)
319 {
320 var nKids = obj.children.length;
321 for (var i=0; i<nKids; i++)
322 {
323 var child = obj.children[i];
324 if (child)
325 this.render( child );
326 }
327 }
328 }
329
330 // start RDGE or load Canvas 2D objects
331 if (this._useWebGL)
332 {
333 var id = canvas.getAttribute( "data-RDGE-id" );
334 canvas.rdgeid = id;
335 g_Engine.registerCanvas(canvas, this);
336 RDGEStart( canvas );
337 }
338 else
339 {
340 this.loadScene();
341 }
298} 342}
299 343
300 344
diff --git a/js/helper-classes/RDGE/runtime/RuntimeGeomObj.js b/js/helper-classes/RDGE/runtime/RuntimeGeomObj.js
index da941b56..2539abc1 100644
--- a/js/helper-classes/RDGE/runtime/RuntimeGeomObj.js
+++ b/js/helper-classes/RDGE/runtime/RuntimeGeomObj.js
@@ -37,7 +37,10 @@ function RuntimeGeomObj()
37 // Property accessors 37 // Property accessors
38 /////////////////////////////////////////////////////////////////////// 38 ///////////////////////////////////////////////////////////////////////
39 39
40 this.geomType = function() { return this.GEOM_TYPE_UNDEFINED; } 40 this.geomType = function() { return this.GEOM_TYPE_UNDEFINED; }
41
42 this.setWorld = function(w) { this._world = w; }
43 this.getWorld = function() { return this._world; }
41 44
42 /////////////////////////////////////////////////////////////////////// 45 ///////////////////////////////////////////////////////////////////////
43 // Methods 46 // Methods
@@ -76,8 +79,22 @@ function RuntimeGeomObj()
76 var materialType = getPropertyFromString( "material: ", importStr ); 79 var materialType = getPropertyFromString( "material: ", importStr );
77 switch (materialType) 80 switch (materialType)
78 { 81 {
79 case "flat": mat = new RuntimeFlatMaterial(); break; 82 case "flat": mat = new RuntimeFlatMaterial(); break;
80 case "pulse": mat = new RuntimePulseMaterial(); break; 83
84 case "radialGradient":
85 case "linearGradient": mat = new RuntimeLinearGradientMaterial(); break;
86
87 case "water":
88 case "tunnel":
89 case "reliefTunnel":
90 case "squareTunnel":
91 case "twist":
92 case "fly":
93 case "julia":
94 case "mandel":
95 case "star":
96 case "zinvert":
97 case "pulse": mat = new RuntimePulseMaterial(); break;
81 98
82