diff options
Diffstat (limited to 'js')
-rwxr-xr-x | js/document/html-document.js | 33 | ||||
-rwxr-xr-x | js/lib/rdge/materials/bump-metal-material.js | 4 | ||||
-rw-r--r-- | js/lib/rdge/materials/cloud-material.js | 300 | ||||
-rw-r--r-- | js/lib/rdge/materials/plasma-material.js | 1 | ||||
-rw-r--r-- | js/lib/rdge/materials/pulse-material.js | 4 | ||||
-rw-r--r-- | js/lib/rdge/materials/radial-blur-material.js | 4 | ||||
-rwxr-xr-x | js/lib/rdge/materials/uber-material.js | 5 | ||||
-rwxr-xr-x | js/models/materials-model.js | 53 |
8 files changed, 355 insertions, 49 deletions
diff --git a/js/document/html-document.js b/js/document/html-document.js index 8b765501..3d109fdb 100755 --- a/js/document/html-document.js +++ b/js/document/html-document.js | |||
@@ -9,7 +9,8 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot | |||
9 | var Montage = require("montage/core/core").Montage, | 9 | var Montage = require("montage/core/core").Montage, |
10 | TextDocument = require("js/document/text-document").TextDocument, | 10 | TextDocument = require("js/document/text-document").TextDocument, |
11 | NJUtils = require("js/lib/NJUtils").NJUtils, | 11 | NJUtils = require("js/lib/NJUtils").NJUtils, |
12 | GLWorld = require("js/lib/drawing/world").World; | 12 | GLWorld = require("js/lib/drawing/world").World, |
13 | MaterialsModel = require("js/models/materials-model").MaterialsModel; | ||
13 | //////////////////////////////////////////////////////////////////////// | 14 | //////////////////////////////////////////////////////////////////////// |
14 | // | 15 | // |
15 | exports.HTMLDocument = Montage.create(TextDocument, { | 16 | exports.HTMLDocument = Montage.create(TextDocument, { |
@@ -193,7 +194,8 @@ exports.HTMLDocument = Montage.create(TextDocument, { | |||
193 | var elt = this.iframe.contentWindow.document.getElementById("UserContent"); | 194 | var elt = this.iframe.contentWindow.document.getElementById("UserContent"); |
194 | // | 195 | // |
195 | if (elt) { | 196 | if (elt) { |
196 | this._glData = []; | 197 | var matLib = MaterialsModel.exportMaterials(); |
198 | this._glData = [matLib]; | ||
197 | this.collectGLData(elt, this._glData ); | 199 | this.collectGLData(elt, this._glData ); |
198 | } else { | 200 | } else { |
199 | this._glData = null | 201 | this._glData = null |
@@ -231,12 +233,27 @@ exports.HTMLDocument = Montage.create(TextDocument, { | |||
231 | } | 233 | } |
232 | else | 234 | else |
233 | { | 235 | { |
234 | var startIndex = importStr.indexOf( "id: " ); | 236 | // at this point the data could be either the materials library or |
235 | if (startIndex >= 0) { | 237 | // an old style world. We can determine which by converting the string |
236 | var endIndex = importStr.indexOf( "\n", startIndex ); | 238 | // to an object via JSON.parse. That operation will fail if the string |
237 | if (endIndex > 0) | 239 | // is an old style world. |
238 | id = importStr.substring( startIndex+4, endIndex ); | 240 | var matLibStr = 'materialLibrary;'; |
239 | } | 241 | index = importStr.indexOf( matLibStr ); |
242 | if (index == 0) | ||
243 | { | ||
244 | importStr = importStr.substr( matLibStr.length ); | ||
245 | var matLibObj = JSON.parse( importStr ); | ||
246 | MaterialsModel.importMaterials( matLibObj ); | ||
247 | } | ||
248 | else | ||
249 | { | ||
250 | var startIndex = importStr.indexOf( "id: " ); | ||
251 | if (startIndex >= 0) { | ||
252 | var endIndex = importStr.indexOf( "\n", startIndex ); | ||
253 | if (endIndex > 0) | ||
254 | id = importStr.substring( startIndex+4, endIndex ); | ||
255 | } | ||
256 | } | ||
240 | } | 257 | } |
241 | 258 | ||
242 | if (id != null) | 259 | if (id != null) |
diff --git a/js/lib/rdge/materials/bump-metal-material.js b/js/lib/rdge/materials/bump-metal-material.js index 4a6e9ab8..2ef83227 100755 --- a/js/lib/rdge/materials/bump-metal-material.js +++ b/js/lib/rdge/materials/bump-metal-material.js | |||
@@ -154,10 +154,6 @@ var BumpMetalMaterial = function BumpMetalMaterial() { | |||
154 | 154 | ||
155 | this.exportJSON = function() | 155 | this.exportJSON = function() |
156 | { | 156 | { |
157 | var world = this.getWorld(); | ||
158 | if (!world) | ||
159 | throw new Error( "no world in material.export, " + this.getName() ); | ||
160 | |||
161 | var jObj = | 157 | var jObj = |
162 | { | 158 | { |
163 | 'material' : this.getShaderName(), | 159 | 'material' : this.getShaderName(), |
diff --git a/js/lib/rdge/materials/cloud-material.js b/js/lib/rdge/materials/cloud-material.js new file mode 100644 index 00000000..85088f91 --- /dev/null +++ b/js/lib/rdge/materials/cloud-material.js | |||
@@ -0,0 +1,300 @@ | |||
1 | /* <copyright> | ||
2 | This file contains proprietary software owned by Motorola Mobility, Inc.<br/> | ||
3 | No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> | ||
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | ||
5 | </copyright> */ | ||
6 | |||
7 | var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser; | ||
8 | var Material = require("js/lib/rdge/materials/material").Material; | ||
9 | /////////////////////////////////////////////////////////////////////// | ||
10 | // Class GLMaterial | ||
11 | // RDGE representation of a material. | ||
12 | /////////////////////////////////////////////////////////////////////// | ||
13 | var CloudMaterial = function CloudMaterial() { | ||
14 | /////////////////////////////////////////////////////////////////////// | ||
15 | // Instance variables | ||
16 | /////////////////////////////////////////////////////////////////////// | ||
17 | this._name = "CloudMaterial"; | ||
18 | this._shaderName = "cloud"; | ||
19 | |||
20 | this._texMap = 'assets/images/cloud2.jpg'; | ||
21 | this._diffuseColor = [0.5, 0.5, 0.5, 0.5]; | ||
22 | |||
23 | this._time = 0.0; | ||
24 | this._dTime = 0.01; | ||
25 | |||
26 | /////////////////////////////////////////////////////////////////////// | ||
27 | // Property Accessors | ||
28 | /////////////////////////////////////////////////////////////////////// | ||
29 | this.getName = function() { return this._name; }; | ||
30 | this.getShaderName = function() { return this._shaderName; }; | ||
31 | |||
32 | this.getTextureMap = function() { return this._propValues[this._propNames[0]] ? this._propValues[this._propNames[0]].slice() : null }; | ||
33 | this.setTextureMap = function(m) { this._propValues[this._propNames[0]] = m ? m.slice(0) : null; this.updateTexture(); }; | ||
34 | |||
35 | this.setDiffuseColor = function(c) { this._propValues[this._propNames[1]] = c.slice(0); this.updateColor(); }; | ||
36 | this.getDiffuseColor = function() { return this._propValues[this._propNames[1]] ? this._propValues[this._propNames[1]].slice() : null; }; | ||
37 | |||
38 | this.isAnimated = function() { return true; }; | ||
39 | |||
40 | /////////////////////////////////////////////////////////////////////// | ||
41 | // Material Property Accessors | ||
42 | /////////////////////////////////////////////////////////////////////// | ||
43 | this._propNames = ["texmap", "diffusecolor"]; | ||
44 | this._propLabels = ["Texture map", "Diffuse Color"]; | ||
45 | this._propTypes = ["file", "color"]; | ||
46 | this._propValues = []; | ||
47 | |||
48 | this._propValues[ this._propNames[0] ] = this._texMap.slice(0); | ||
49 | this._propValues[ this._propNames[1] ] = this._diffuseColor.slice(); | ||
50 | |||
51 | this.setProperty = function( prop, value ) | ||
52 | { | ||
53 | if (prop === 'color') prop = 'diffusecolor'; | ||
54 | |||
55 | // make sure we have legitimate imput | ||
56 | var ok = this.validateProperty( prop, value ); | ||
57 | if (!ok) { | ||
58 | console.log( "invalid property in Radial Gradient Material:" + prop + " : " + value ); | ||
59 | } | ||
60 | |||
61 | switch (prop) | ||
62 | { | ||
63 | case "texmap": | ||
64 | this.setTextureMap(value); | ||
65 | break; | ||
66 | |||
67 | case "diffusecolor": | ||
68 | this.setDiffuseColor( value ); | ||
69 | break; | ||
70 | |||
71 | case "color": | ||
72 | break; | ||
73 | } | ||
74 | }; | ||
75 | /////////////////////////////////////////////////////////////////////// | ||
76 | |||
77 | |||
78 | /////////////////////////////////////////////////////////////////////// | ||
79 | // Methods | ||
80 | /////////////////////////////////////////////////////////////////////// | ||
81 | // duplcate method requirde | ||
82 | this.dup = function( world ) | ||
83 | { | ||
84 | // save the world | ||
85 | if (world) this.setWorld( world ); | ||
86 | |||
87 | // allocate a new uber material | ||
88 | var newMat = new CloudMaterial(); | ||
89 | |||
90 | // copy over the current values; | ||
91 | var propNames = [], propValues = [], propTypes = [], propLabels = []; | ||
92 | this.getAllProperties( propNames, propValues, propTypes, propLabels); | ||
93 | var n = propNames.length; | ||
94 | for (var i=0; i<n; i++) { | ||
95 | newMat.setProperty( propNames[i], propValues[i] ); | ||
96 | } | ||
97 | |||
98 | return newMat; | ||
99 | }; | ||
100 | |||
101 | this.init = function( world ) | ||
102 | { | ||
103 | // save the world | ||
104 | if (world) this.setWorld( world ); | ||
105 | |||
106 | // this variable declared above is inherited set to a smaller delta. | ||
107 | // the cloud material runs a little faster | ||
108 | this._dTime = 0.01; | ||
109 | |||
110 | // set up the shader | ||
111 | this._shader = new jshader(); | ||
112 | this._shader.def = cloudMaterialDef; | ||
113 | this._shader.init(); | ||
114 | |||
115 | // set up the material node | ||
116 | this._materialNode = createMaterialNode("cloudMaterial" + "_" + world.generateUniqueNodeID()); | ||
117 | this._materialNode.setShader(this._shader); | ||
118 | |||
119 | this._time = 0; | ||
120 | if (this._shader && this._shader['default']) { | ||
121 | this._shader['default'].u_time.set( [this._time] ); | ||
122 | this._shader['default'].u_DiffuseColor.set( this._diffuseColor ); | ||
123 | } | ||
124 | |||
125 | // set the shader values in the shader | ||
126 | this.updateTexture(); | ||
127 | this.update( 0 ); | ||
128 | }; | ||
129 | |||
130 | this.updateColor = function() | ||
131 | { | ||
132 | var material = this._materialNode; | ||
133 | if (material) | ||
134 | { | ||
135 | var technique = material.shaderProgram['default']; | ||
136 | var renderer = g_E |