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[ARCHIVED] A fully featured content authoring tool to deploy HTML5 web applications.
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path:
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assets
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canvas-runtime.js
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Author
Age
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Merge branch 'master' into pentool
Pushkar Joshi
2012-05-31
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Merge branch 'refs/heads/master' into dom-architecture
Valerio Virgillito
2012-05-22
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Updates for WebGL/Canvas 2D authortime and runtime gradients.
hwc487
2012-05-18
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Linear & radial gradients for runtime fixes
hwc487
2012-05-17
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Modifying Canvas Data I/O
Jose Antonio Marquez
2012-05-21
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Squashed master into dom-architecture
Valerio Virgillito
2012-05-16
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move all the subpath functions to its prototype, and first version of the pen...
Pushkar Joshi
2012-05-31
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Updating canvas-runtime to use object literal notation.
Nivesh Rajbhandari
2012-05-10
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Converting canvas runtime to use prototypes for geom obj, rectangle, oval and...
Nivesh Rajbhandari
2012-05-03
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Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into Can...
hwc487
2012-04-27
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Updating the canvas runtime files for gradient and rectangle radius fixes.
Nivesh Rajbhandari
2012-04-25
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canvas interaction
hwc487
2012-04-26
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Updated canvas-runtime.js to support gradients for rectangle and oval in canv...
Nivesh Rajbhandari
2012-04-05
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Changing .default to ["default"] to avoid WebStorm errors.
Nivesh Rajbhandari
2012-04-05
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Undoing mistakes from auto-merge.
Nivesh Rajbhandari
2012-04-05
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Merge branch 'refs/heads/WebGLFileIO' into ToolFixes
Nivesh Rajbhandari
2012-04-04
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IKNinja-1392 - Unable to view Oval canvas2D with Inner Radius in the Chrome-P...
Nivesh Rajbhandari
2012-04-03
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Removed the dependence on an "assets" directory for the RDGE runtime. Now Nin...
John Mayhew
2012-04-03
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removed old unused import and export functions.
John Mayhew
2012-04-03
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Namespaced the canvas runtime file and updated all dependencies
John Mayhew
2012-04-03
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updated the rdge compiled version and its runtime, incremented rdge library v...
John Mayhew
2012-04-03
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Fixed issue with WebGL materials not working after file-save or chrome-previe...
Nivesh Rajbhandari
2012-03-26
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Squashed commit of the following GL integration
Valerio Virgillito
2012-03-22
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Corrections for Uber shader IO
hwc487
2012-03-14
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Fixed BumpMetal material
hwc487
2012-03-13
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Cleaning up webGL runtime
Jose Antonio Marquez
2012-03-13