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path: root/assets/canvas-runtime.js
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* Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into Tex...hwc4872012-05-31
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| * Merge branch 'refs/heads/master' into dom-architectureValerio Virgillito2012-05-22
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| * | Modifying Canvas Data I/OJose Antonio Marquez2012-05-21
| * | Squashed master into dom-architectureValerio Virgillito2012-05-16
* | | Added the flag shader to the runtime.hwc4872012-05-31
* | | Fixed authortime & runtime for twist vertex shader.hwc4872012-05-29
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* | Updates for WebGL/Canvas 2D authortime and runtime gradients.hwc4872012-05-18
* | Linear & radial gradients for runtime fixeshwc4872012-05-17
* | Updating canvas-runtime to use object literal notation.Nivesh Rajbhandari2012-05-10
* | Converting canvas runtime to use prototypes for geom obj, rectangle, oval and...Nivesh Rajbhandari2012-05-03
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* Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into Can...hwc4872012-04-27
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| * Updating the canvas runtime files for gradient and rectangle radius fixes.Nivesh Rajbhandari2012-04-25
* | canvas interactionhwc4872012-04-26
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* Updated canvas-runtime.js to support gradients for rectangle and oval in canv...Nivesh Rajbhandari2012-04-05
* Changing .default to ["default"] to avoid WebStorm errors.Nivesh Rajbhandari2012-04-05
* Undoing mistakes from auto-merge.Nivesh Rajbhandari2012-04-05
* Merge branch 'refs/heads/WebGLFileIO' into ToolFixesNivesh Rajbhandari2012-04-04
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| * IKNinja-1392 - Unable to view Oval canvas2D with Inner Radius in the Chrome-P...Nivesh Rajbhandari2012-04-03
* | Removed the dependence on an "assets" directory for the RDGE runtime. Now Nin...John Mayhew2012-04-03
* | removed old unused import and export functions.John Mayhew2012-04-03
* | Namespaced the canvas runtime file and updated all dependenciesJohn Mayhew2012-04-03
* | updated the rdge compiled version and its runtime, incremented rdge library v...John Mayhew2012-04-03
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* Fixed issue with WebGL materials not working after file-save or chrome-previe...Nivesh Rajbhandari2012-03-26
* Squashed commit of the following GL integrationValerio Virgillito2012-03-22
* Corrections for Uber shader IOhwc4872012-03-14
* Fixed BumpMetal materialhwc4872012-03-13
* Cleaning up webGL runtimeJose Antonio Marquez2012-03-13