Commit message (Collapse) | Author | Age | ||
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| * | | Updating the canvas runtime files for gradient and rectangle radius fixes. | Nivesh Rajbhandari | 2012-04-25 | |
| |/ | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com> | |||
* | | Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into ↵ | hwc487 | 2012-04-19 | |
|\| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Textures Conflicts: js/lib/drawing/world.js js/lib/geom/geom-obj.js js/lib/rdge/materials/cloud-material.js js/lib/rdge/materials/deform-material.js js/lib/rdge/materials/flat-material.js js/lib/rdge/materials/material.js js/lib/rdge/materials/pulse-material.js js/lib/rdge/materials/relief-tunnel-material.js js/lib/rdge/materials/square-tunnel-material.js js/lib/rdge/materials/star-material.js js/lib/rdge/materials/taper-material.js js/lib/rdge/materials/tunnel-material.js js/lib/rdge/materials/twist-material.js js/lib/rdge/materials/twist-vert-material.js js/lib/rdge/materials/uber-material.js js/lib/rdge/materials/water-material.js js/lib/rdge/materials/z-invert-material.js | |||
| * | Updated canvas-runtime.js to support gradients for rectangle and oval in ↵ | Nivesh Rajbhandari | 2012-04-05 | |
| | | | | | | | | | | | | canvas2d shape mode. Also fixed some typos. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com> | |||
| * | Changing .default to ["default"] to avoid WebStorm errors. | Nivesh Rajbhandari | 2012-04-05 | |
| | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com> | |||
| * | Undoing mistakes from auto-merge. | Nivesh Rajbhandari | 2012-04-05 | |
| | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com> | |||
| * | Merge branch 'refs/heads/WebGLFileIO' into ToolFixes | Nivesh Rajbhandari | 2012-04-04 | |
| |\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: assets/canvas-runtime.js js/controllers/elements/shapes-controller.js js/lib/drawing/world.js js/lib/geom/geom-obj.js js/lib/geom/line.js js/mediators/element-mediator.js js/panels/presets/animations-presets.reel/animations-presets.js js/panels/presets/style-presets.reel/style-presets.js js/panels/presets/transitions-presets.reel/transitions-presets.js Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com> | |||
| | * | IKNinja-1392 - Unable to view Oval canvas2D with Inner Radius in the ↵ | Nivesh Rajbhandari | 2012-04-03 | |
| | | | | | | | | | | | | | | | | | | | | | | | | Chrome-Preview. Any shapes object are drawn after will not shown in Chrome-Preview. Vector.create should be replaced with [ ] notation. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com> | |||
| * | | Removed the dependence on an "assets" directory for the RDGE runtime. Now ↵ | John Mayhew | 2012-04-03 | |
| | | | | | | | | | | | | Ninja does not need to create duplicate files when it sets up the users Ninja Projects directory for RDGE support. | |||
| * | | removed old unused import and export functions. | John Mayhew | 2012-04-03 | |
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| * | | Namespaced the canvas runtime file and updated all dependencies | John Mayhew | 2012-04-03 | |
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| * | | updated the rdge compiled version and its runtime, incremented rdge library ↵ | John Mayhew | 2012-04-03 | |
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| * | Fixed issue with WebGL materials not working after file-save or ↵ | Nivesh Rajbhandari | 2012-03-26 | |
| | | | | | | | | | | | | chrome-preview. Also fixed Raiders material not showing in the PI or working during Chrome Preview. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com> | |||
| * | Squashed commit of the following GL integration | Valerio Virgillito | 2012-03-22 | |
| | | | | | | | | Signed-off-by: Valerio Virgillito <valerio@motorola.com> | |||
* | | Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into ↵ | hwc487 | 2012-04-18 | |
| | | | | | | | | | | | | | | | | | | | | Snapping_II Conflicts: js/tools/Rotate3DToolBase.js js/tools/RotateStage3DTool.js js/tools/Translate3DToolBase.js js/tools/modifier-tool-base.js | |||
* | | Cloud material | hwc487 | 2012-04-17 | |
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* | | Cloud material | hwc487 | 2012-04-16 | |
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* | | Cloud Material | hwc487 | 2012-04-15 | |
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* | | Cloud Material | hwc487 | 2012-04-13 | |
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* | | Cloud material | hwc487 | 2012-04-11 | |
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* | | Cloud material | hwc487 | 2012-04-10 | |
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* | | Re-added taper and twist-vert materials. | hwc487 | 2012-04-05 | |
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* | | added copyright info to flag frag shader | hwc487 | 2012-04-04 | |
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* | | Added Flag material | hwc487 | 2012-04-04 | |
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* | | started the flag material | hwc487 | 2012-04-03 | |
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* | | Added Paris and Raiders materials | hwc487 | 2012-03-22 | |
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* | | Synchronized material animation speed for pulse material between Ninja and ↵ | hwc487 | 2012-03-21 | |
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* | | fixes for Runtime line object. | hwc487 | 2012-03-21 | |
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* | | Clear RDGE when an element is deleted and before registering the context. | hwc487 | 2012-03-21 | |
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* | | Runtime canvas & WebGL fixes. | hwc487 | 2012-03-20 | |
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* | | Supporting new and old GL data formats. | hwc487 | 2012-03-16 | |
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* | | Conversion to JSON based file IO for canvas2D and WebGL rendering | hwc487 | 2012-03-16 | |
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* | Corrections for Uber shader IO | hwc487 | 2012-03-14 | |
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* | Fixed BumpMetal material | hwc487 | 2012-03-13 | |
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* | Cleaning up webGL runtime | Jose Antonio Marquez | 2012-03-13 | |
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* | Fix for 2D Canvas runtime | Jose Antonio Marquez | 2012-03-12 | |
| | | | | Array was not allowing for multiple items. | |||
* | Temp Runtime WebGL Fix | Jose Antonio Marquez | 2012-03-10 | |
| | | | | Added a temporary fix to allow for webGL runtime functionality. Copying the desired folder name into a static name. There is a lag in doing this, so obviously now ideal. Need to discuss adding dynamic path-ing during author and runtime. | |||
* | remap hard coded strings in rdge internal code. | hwc487 | 2012-03-09 | |
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* | Merge pull request #32 from ericmueller/integration | Jose Antonio Marquez Russo | 2012-03-09 | |
|\ | | | | | Added asset folder replacement to runtime load. | |||
| * | Added asset folder replacement to runtime load. | hwc487 | 2012-03-09 | |
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* | | Adding missing file for webGL, still need a fix for runtime | Jose Antonio Marquez | 2012-03-09 | |
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* | Adding webGL I/O runtime functionality | Jose Antonio Marquez | 2012-03-09 | |
| | | | | There is a problem that needs to be resolved in the CanvasRuntime. | |||
* | Adding I/O functionality to RDGE | Jose Antonio Marquez | 2012-03-08 | |
| | | | | Added webGL/Canvas file I/O for Ninja, it also created routine for saving data for runtime, however, the runtime RDGE library needs an update for runtime to work, so right now I/O will only work for Ninja. | |||
* | Fixed a few problems with Plasma material. | hwc487 | 2012-03-07 | |
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* | Added all materials back in | hwc487 | 2012-02-22 | |
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* | Adding new RDGE library data | Jose Antonio Marquez | 2012-02-16 | |
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* | Setting up webGL local library (assets) | Jose Antonio Marquez | 2012-02-15 | |
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* | Merge branch 'refs/heads/NinjaInternal' into FileIO | Jose Antonio Marquez | 2012-02-11 | |
|\ | | | | | | | | | Conflicts: js/ninja.reel/ninja.html | |||
| * | Undoing experimental changes from the basic webgl shaders. | Nivesh Rajbhandari | 2012-02-09 | |
| | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com> | |||
| * | Removing image assets that were being used by deleted WebGL materials. | Nivesh Rajbhandari | 2012-02-09 | |
| | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com> | |||
| * | Removed unused materials. | Nivesh Rajbhandari | 2012-02-09 | |
| | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com> |