Commit message (Collapse) | Author | Age | ||
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| * | | | | don't use colorToHex function because it only works for 3D color (needs a ↵ | Pushkar Joshi | 2012-02-07 | |
| | | | | | | | | | | | | | | | | | | | | fix to colorToHex) | |||
| * | | | | Merge branch 'working' of c:/Code/github/emueller/ninja-internal/ into pentool | Pushkar Joshi | 2012-02-02 | |
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| | * | | | Removed a console log and set the Plasma material to animating. | hwc487 | 2012-02-01 | |
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| | * | | | changes to allow minimal rendering ofnon-animated materials. | hwc487 | 2012-02-01 | |
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| | * | | | Renderer startup handling of non-animated materials. | hwc487 | 2012-01-30 | |
| | | | | | | | | | | | | | | | | | | | | Changed zoom from the document bar to keep the location center of the viewable portion of the document fixed. | |||
| | * | | | updated from old repo | hwc487 | 2012-01-27 | |
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| * | | | | make GLAnchorPoint functions as part of its prototype | Pushkar Joshi | 2012-02-01 | |
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| * | | | | avoid overriding GlGeomObj translate method | Pushkar Joshi | 2012-02-01 | |
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| * | | | | when selecting anchor points, first check if the selected anchor position is ↵ | Pushkar Joshi | 2012-02-01 | |
| | | | | | | | | | | | | | | | | | | | | close enough | |||
| * | | | | performance improvement: add most of the GLSubpath functions to its prototype | Pushkar Joshi | 2012-02-01 | |
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| * | | | | display the anchor point to be selected on mouse hover | Pushkar Joshi | 2012-01-31 | |
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| * | | | | do the fill before the stroke for the path, so the stroke width renders acc. ↵ | Pushkar Joshi | 2012-01-30 | |
| | | | | | | | | | | | | | | | | | | | | to user specification | |||
| * | | | | Merge pushkar branch on gerritt with github version | Pushkar Joshi | 2012-01-30 | |
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* | | | | Merge branch 'refs/heads/NinjaInternal' into FileIO | Jose Antonio Marquez | 2012-02-08 | |
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| * | | | id's must start with a letter, so our workaround for using uuid for RDGE ↵ | Nivesh Rajbhandari | 2012-02-07 | |
| | | | | | | | | | | | | | | | | | | | | | | | | canvas id's won't work because they often start with a number. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com> | |||
| * | | | Fixing some typos and undeclared variables in GLRectangle and ShapesController. | Nivesh Rajbhandari | 2012-02-07 | |
| | | | | | | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com> | |||
| * | | | Supporting switching materials in the PI. Also, moved makeFillMaterial and ↵ | Nivesh Rajbhandari | 2012-02-07 | |
| | | | | | | | | | | | | | | | | | | | | | | | | makeStrokeMaterial functions into GLGeomObj so shapes other than GLRectangle can use these routines. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com> | |||
| * | | | Updated tools and PI to get/set materials by binding to appModel's materials ↵ | Nivesh Rajbhandari | 2012-02-07 | |
| | |/ | |/| | | | | | | | | | | | | | property. This requires us to add FlatMaterial to the list of materials in the MaterialsLibrary. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com> | |||
* | | | Merge branch 'refs/heads/NinjaInternal' into FileIO | Jose Antonio Marquez | 2012-02-02 | |
|\| | | | | | | | | | | | | | | | | | Conflicts: .gitignore js/ninja.reel/ninja.js | |||
| * | | Fixes for montage integration | Valerio Virgillito | 2012-02-02 | |
| |/ | | | | | | | Signed-off-by: Valerio Virgillito <valerio@motorola.com> | |||
* / | Merged old FileIO | Jose Antonio Marquez | 2012-01-27 | |
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* | First commit of Ninja to ninja-internal | Pierre Frisch | 2012-01-27 | |
Signed-off-by: Valerio Virgillito <rmwh84@motorola.com> |