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| * | | | don't use colorToHex function because it only works for 3D color (needs a ↵Pushkar Joshi2012-02-07
| | | | | | | | | | | | | | | | | | | | fix to colorToHex)
| * | | | Merge branch 'working' of c:/Code/github/emueller/ninja-internal/ into pentoolPushkar Joshi2012-02-02
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| | * | | Removed a console log and set the Plasma material to animating.hwc4872012-02-01
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| | * | | changes to allow minimal rendering ofnon-animated materials.hwc4872012-02-01
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| | * | | Renderer startup handling of non-animated materials.hwc4872012-01-30
| | | | | | | | | | | | | | | | | | | | Changed zoom from the document bar to keep the location center of the viewable portion of the document fixed.
| | * | | updated from old repohwc4872012-01-27
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| * | | | make GLAnchorPoint functions as part of its prototypePushkar Joshi2012-02-01
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| * | | | avoid overriding GlGeomObj translate methodPushkar Joshi2012-02-01
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| * | | | when selecting anchor points, first check if the selected anchor position is ↵Pushkar Joshi2012-02-01
| | | | | | | | | | | | | | | | | | | | close enough
| * | | | performance improvement: add most of the GLSubpath functions to its prototypePushkar Joshi2012-02-01
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| * | | | display the anchor point to be selected on mouse hoverPushkar Joshi2012-01-31
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| * | | | do the fill before the stroke for the path, so the stroke width renders acc. ↵Pushkar Joshi2012-01-30
| | | | | | | | | | | | | | | | | | | | to user specification
| * | | | Merge pushkar branch on gerritt with github versionPushkar Joshi2012-01-30
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* | | | Merge branch 'refs/heads/NinjaInternal' into FileIOJose Antonio Marquez2012-02-08
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| * | | id's must start with a letter, so our workaround for using uuid for RDGE ↵Nivesh Rajbhandari2012-02-07
| | | | | | | | | | | | | | | | | | | | | | | | canvas id's won't work because they often start with a number. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | Fixing some typos and undeclared variables in GLRectangle and ShapesController.Nivesh Rajbhandari2012-02-07
| | | | | | | | | | | | | | | | Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | Supporting switching materials in the PI. Also, moved makeFillMaterial and ↵Nivesh Rajbhandari2012-02-07
| | | | | | | | | | | | | | | | | | | | | | | | makeStrokeMaterial functions into GLGeomObj so shapes other than GLRectangle can use these routines. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
| * | | Updated tools and PI to get/set materials by binding to appModel's materials ↵Nivesh Rajbhandari2012-02-07
| | |/ | |/| | | | | | | | | | | | | property. This requires us to add FlatMaterial to the list of materials in the MaterialsLibrary. Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
* | | Merge branch 'refs/heads/NinjaInternal' into FileIOJose Antonio Marquez2012-02-02
|\| | | | | | | | | | | | | | | | | Conflicts: .gitignore js/ninja.reel/ninja.js
| * | Fixes for montage integrationValerio Virgillito2012-02-02
| |/ | | | | | | Signed-off-by: Valerio Virgillito <valerio@motorola.com>
* / Merged old FileIOJose Antonio Marquez2012-01-27
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* First commit of Ninja to ninja-internalPierre Frisch2012-01-27
Signed-off-by: Valerio Virgillito <rmwh84@motorola.com>