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* Reversed the orientation of one of the triangles for WebGL rendering.hwc4872012-02-08
* Merge branch 'ToolFixes' of github.com:mqg734/ninja-internal into workinghwc4872012-02-08
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| * Fixed several typos in Materials import/export code to support toggling betwe...Nivesh Rajbhandari2012-02-08
* | Removed unused rdge files from the compiler.hwc4872012-02-08
* | Fixed context switching problems in rdgehwc4872012-02-08
* | Merge branch 'ToolFixes' of github.com:mqg734/ninja-internal into workinghwc4872012-02-07
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| * id's must start with a letter, so our workaround for using uuid for RDGE canv...Nivesh Rajbhandari2012-02-07
| * Fixing some typos and undeclared variables in GLRectangle and ShapesController.Nivesh Rajbhandari2012-02-07
| * Supporting switching materials in the PI. Also, moved makeFillMaterial and ma...Nivesh Rajbhandari2012-02-07
| * Updated tools and PI to get/set materials by binding to appModel's materials ...Nivesh Rajbhandari2012-02-07
* | test code for deformation shaderhwc4872012-02-07
* | Added a counter to the renderer that tracks the number of unloaded texture maps.hwc4872012-02-03
* | Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into wor...hwc4872012-02-03
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| * Fixes for montage integrationValerio Virgillito2012-02-02
* | Added the 'animate' flag to the pulse materialhwc4872012-02-02
* | added some additional shadershwc4872012-02-02
* | Removed a console log and set the Plasma material to animating.hwc4872012-02-01
* | changes to allow minimal rendering ofnon-animated materials.hwc4872012-02-01
* | Renderer startup handling of non-animated materials.hwc4872012-01-30
* | updated from old repohwc4872012-01-27
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* First commit of Ninja to ninja-internalPierre Frisch2012-01-27