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[ARCHIVED] A fully featured content authoring tool to deploy HTML5 web applications.
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path:
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js
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lib
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rdge
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materials
/
material.js
Commit message (
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Author
Age
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Bugs fixed:
hwc487
2012-07-23
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re-wrote the radial blur shader. Changed tolerances in the deformation shaders.
hwc487
2012-07-11
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BSD License
Kris Kowal
2012-07-09
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Merge branch 'normalize' of https://github.com/kriskowal/ninja-internal
Valerio Virgillito
2012-07-09
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Remove trailing spaces
Kris Kowal
2012-07-06
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Expand tabs
Kris Kowal
2012-07-06
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Merge branch 'Taper' of https://github.com/ericmueller/ninja-internal
Valerio Virgillito
2012-07-09
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Added capability to split a mesh into multiiple parts to avoid buffer overflo...
hwc487
2012-06-28
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Merge branch 'refs/heads/ninja-internal' into MaterialsUI
Nivesh Rajbhandari
2012-07-09
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Update copyright boilerplate
Kris Kowal
2012-07-06
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PI, drawing and editing fixes for shapes and materials.
Nivesh Rajbhandari
2012-07-09
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Fixed alphabetization of material names.
hwc487
2012-06-14
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Runtime material fixes
hwc487
2012-06-12
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material cleanup and rearchitecture
hwc487
2012-06-06
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Avoid throwing shader errors in the console for 'color' property at a base cl...
hwc487
2012-06-04
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Parameters for twistVertex material
hwc487
2012-05-25
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Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into Tex...
hwc487
2012-05-22
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Radial gradients to match CSS
hwc487
2012-05-08
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Cleanup of indirect textures.
hwc487
2012-05-03
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Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into Tex...
hwc487
2012-04-19
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removed old unused import and export functions.
John Mayhew
2012-04-03
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texture notifications
hwc487
2012-04-06
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Added Flag material
hwc487
2012-04-04
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Integrated texture wrapper into pulse and bump-metal materials.
hwc487
2012-03-27
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WebGL & Canvas as data for texture maps.
hwc487
2012-03-26
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Squashed commit of preload-fix into Master
Valerio Virgillito
2012-03-06