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path: root/js/lib/rdge/materials/radial-blur-material.js
Commit message (Expand)AuthorAge
* Renamed Raiders material to Dark Blur, and Paris to Blue Sky.hwc4872012-07-19
* BSD LicenseKris Kowal2012-07-09
* Merge branch 'normalize' of https://github.com/kriskowal/ninja-internalValerio Virgillito2012-07-09
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| * Expand tabsKris Kowal2012-07-06
* | Merge branch 'Taper' of https://github.com/ericmueller/ninja-internalValerio Virgillito2012-07-09
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| * Added capability to split a mesh into multiiple parts to avoid buffer overflo...hwc4872012-06-28
* | Update copyright boilerplateKris Kowal2012-07-06
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* Re-added Raiders materialhwc4872012-06-15
* Fix for line color.hwc4872012-06-14
* Material bug fixes - reset texture array.hwc4872012-06-13
* Material cleanup & bug fixes.hwc4872012-06-12
* Update materials to the new texture model.hwc4872012-04-26
* removed old unused import and export functions.John Mayhew2012-04-03
* Made use of semicolons consistent and updated new files to use the new RDGE n...John Mayhew2012-04-03
* Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into Wor...John Mayhew2012-04-02
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| * Fixed issue with WebGL materials not working after file-save or chrome-previe...Nivesh Rajbhandari2012-03-26
| * Squashed commit of the following GL integrationValerio Virgillito2012-03-22
| * Removed asset path replacement at authortime.hwc4872012-03-09
| * Canvas IOhwc4872012-03-08
| * Fix for runtime Radial blur materialhwc4872012-03-08
| * File IOhwc4872012-03-07
* | -Namespaced all RDGE javascript.John Mayhew2012-04-02
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* Squashed commit of preload-fix into MasterValerio Virgillito2012-03-06