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path: root/js/components/colorbar.reel/colorbar.js
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/* <copyright>
This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
(c) Copyright 2011 Motorola Mobility, Inc.  All Rights Reserved.
</copyright> */

////////////////////////////////////////////////////////////////////////
//
var Montage = 			require("montage/core/core").Montage,
	Component = 		require("montage/ui/component").Component;
////////////////////////////////////////////////////////////////////////
//Exporting as ColorBar
exports.ColorBar = Montage.create(Component, {
	////////////////////////////////////////////////////////////////////
	//No reel needed since it's just a bar component
	hasTemplate: {
        value: true
    },
    ////////////////////////////////////////////////////////////////////
    //Width of spectrum (not including b/w buttons)
    _colorBarSpectrumWidth: {
    	enumerable: false,
    	value: null
    },
    ////////////////////////////////////////////////////////////////////
    //Width of spectrum steps (used to calculate size of B/W buttons)
    _colorBarSpectrumWidthSteps: {
    	enumerable: false,
    	value: 10
    },
    ////////////////////////////////////////////////////////////////////
    //Default value
    _value: {
        enumerable: false,
        value: {h: 0, s: 0, v: 0}
    },
	////////////////////////////////////////////////////////////////////
    //HSV Value selected from bar
    value: {
        enumerable: true,
        get: function() {
            return this._value;
        },
        set: function(value) {
        	if (value) {
        		//Checking for limits (Max and Min HSV values)
	            if (value.h > Math.PI*2) {
    	        	value.h = Math.PI*2;
        	   	} else if (value.h < 0) {
           			value.h = 0;
	           	}
    	       	//
        	   	if (value.s > 1) {
           			value.s = 1;
	           	} else if (value.s < 0) {
    	       		value.s = 0;
        	   	}
           		//
	           	if (value.v > 1) {
    	       		value.v = 1;
        	    } else if (value.v < 0) {
           			value.v = 0;
	           	}
    	       	//Setting value
        	    this._value = value;
        	    //
        	    if (!this._isMouseDown) {
        	    	this._dispatchActionEvent('change', true);
        	    }
            }
        }
    },
    ////////////////////////////////////////////////////////////////////
    //
    prepareForDraw: {
    	enumerable: false,
    	value: function() {
 			//Nothing
    	}
    },
    ////////////////////////////////////////////////////////////////////
    //Setting up and drawing canvas to object
    willDraw: {
    	enumerable: false,
    	value: function() {
    		//Setting the width and height of the canvas to match container
    		this.element.width = parseInt(window.getComputedStyle(this.element, null).width);
    		this.element.height = parseInt(window.getComputedStyle(this.element, null).height);
    	}
    },
    ////////////////////////////////////////////////////////////////////
    //
    draw: {
    	value: function () {
    		//Local variables
    		var cb_canvas = this.element, cb_ctx, cb_grdnt, cb_slc, cb_gwidth, PI = Math.PI, i;
			//calculating width of spectrum (remainder is used for B/W buttons)
			cb_gwidth = Math.round(cb_canvas.width - cb_canvas.width/this._colorBarSpectrumWidthSteps);
			//Context and Gradient
			cb_ctx = cb_canvas.getContext('2d');
			cb_grdnt = cb_ctx.createLinearGradient(0, cb_canvas.height, cb_gwidth, cb_canvas.height);
			////////////////////////////////////////////////////////
			//Looping through set intervals (Creating spectrum)
			for (i=0; i<60; i++) {
				//Calculating slice number
				cb_slc = Math.round(255*i/60);
				//Creating gradient slices (6 colors in color theory)
				cb_grdnt.addColorStop(i/360, 'rgb(255, '+cb_slc+', 0)');
				cb_grdnt.addColorStop((i+60)/360, 'rgb('+(255-cb_slc)+', 255, 0)');
				cb_grdnt.addColorStop((i+120)/360, 'rgb(0, 255, '+cb_slc+')');
				cb_grdnt.addColorStop((i+180)/360, 'rgb(0, '+(255-cb_slc)+', 255)');
				cb_grdnt.addColorStop((i+240)/360, 'rgb('+cb_slc+', 0, 255)');
				cb_grdnt.addColorStop((i+300)/360, 'rgb(255, 0,'+(255-cb_slc)+')');
			}
			//Adding Color Bar to the canvas (Gradients)
			cb_ctx.fillStyle = cb_grdnt;
  			cb_ctx.fillRect(0, 0, cb_gwidth, cb_canvas.height);
  			////////////////////////////////////////////////////////
  			//White Gradient overlay to simulate L
  			cb_grdnt = cb_ctx.createLinearGradient(0, 0, 0, cb_canvas.height);
  			cb_grdnt.addColorStop(0.0, 'rgba(255, 255, 255, 1)');
  			cb_grdnt.addColorStop(0.5, 'rgba(255, 255, 255, 0)');
  			cb_ctx.fillStyle = cb_grdnt;
  			cb_ctx.fillRect(0, 0, cb_gwidth, cb_canvas.height);
  			//Black Gradient overlay to simulate S
  			cb_grdnt = cb_ctx.createLinearGradient(0,0,0,cb_canvas.height);
  			cb_grdnt.addColorStop(0.5, 'rgba(0, 0, 0, 0)');
  			cb_grdnt.addColorStop(1.0, 'rgba(0, 0, 0, 1)');
  			cb_ctx.fillStyle = cb_grdnt;
  			cb_ctx.fillRect(0, 0, cb_gwidth, cb_canvas.height);
  			//Black "button"
  			cb_ctx.fillStyle = "#000";
  			cb_ctx.fillRect(cb_gwidth, cb_canvas.height/2, cb_gwidth, cb_canvas.height/2);
  			//Black line divider
			cb_ctx.fillStyle = "#000";
  			cb_ctx.fillRect(cb_gwidth-1, 0, cb_gwidth+1, cb_canvas.height);
  			//White "button"
  			cb_ctx.fillStyle = "#FFF";
  			cb_ctx.fillRect(cb_gwidth, 0, cb_gwidth, cb_canvas.height/2);
  			//Saving
    		cb_ctx.restore();
			cb_ctx.save();
			//Cleaning up
			cb_canvas = cb_ctx = cb_grdnt = cb_slc = cb_gwidth = PI = i = null;
    	}
    },
    ////////////////////////////////////////////////////////////////////
    //Adding ColorBar to the element
    didDraw: {
    	value: function() {
    		//Adding functionality via events
			this.element.addEventListener("mousedown", this, false);
			this.element.addEventListener("mouseover", this, false);
			this.element.addEventListener("mousemove", this, false);
    	}
    },
    ////////////////////////////////////////////////////////////////////
    //Mouse Down (adds other events and updates HSV)
    handleMousedown: {
        value: function (e) {
            if (!this._colorBarSpectrumWidth)
	            this._colorBarSpectrumWidth = (this.element.width - this.element.width/this._colorBarSpectrumWidthSteps)-1;
            this._isMouseDown = true;
            document.addEventListener("mouseup", this, false);
            this._updateHsv(e);
         }
    },
    ////////////////////////////////////////////////////////////////////
    //Used to check mouse mode and display cursor
    _isMouseDown: {
    	enumerable: false,
    	value: false
    },
    ////////////////////////////////////////////////////////////////////
    //Mouse Move (updates HSV)
    handleMousemove: {
        value: function (e) {
            //Changing cursors style for appropiate user feedback
            if (e.offsetX > this._colorBarSpectrumWidth) {this.element.style.cursor = 'pointer';}
            else {this.element.style.cursor = 'crosshair';}
            //Checking for mouse down to scan for color
            if (this._isMouseDown) {this._updateHsv(e);}
         }
    },
    ////////////////////////////////////////////////////////////////////
    //Mouse Up (Removes events)
    handleMouseup: {
        value: function (e) {
            this._isMouseDown = false;
            document.removeEventListener("mouseup", this, false);
            this._dispatchActionEvent('change', false);
         }
    },
    ////////////////////////////////////////////////////////////////////
    //Updating HSV values
    _updateHsv: {
    	value: function (e) {
    		if (e.offsetX > this._colorBarSpectrumWidth) {
				//Faking button functionality - Simple B/W selection
				if (e.offsetY >= this.element.offsetHeight/2) { this.value = {h: this.value.h, s: 1, v: 0};} // White
				else { this.value = {h: this.value.h, s: 0, v: 1};} // Black
			} else {
				//Checking for S or V to be applied (no mixing on bar)
				if (e.offsetY >= this.element.offsetHeight/2) { //Saturation
					this.value = {h: e.offsetX/this._colorBarSpectrumWidth*Math.PI*2, v: 1-(e.offsetY-this.element.offsetHeight/2)/((this.element.offsetHeight/2-1)), s: 1};
				} else { //Vibrance
					this.value = {h: e.offsetX/this._colorBarSpectrumWidth*Math.PI*2, v: 1, s: (e.offsetY)/((this.element.offsetHeight/2))};
				}
			}
			//
			this._dispatchActionEvent('changing', false);
    	}
    },
    ////////////////////////////////////////////////////////////////////
    //Dispatching "Change" event
    _dispatchActionEvent: {
     	value: function(type, userInitiated) {
            var actionEvent = document.createEvent("CustomEvent");
            actionEvent.initEvent(type, true, true);
            actionEvent.type = type;
            actionEvent.wasSetByCode = userInitiated;
            actionEvent.hsv = this.value;
            this.dispatchEvent(actionEvent);
        }
    }
    ////////////////////////////////////////////////////////////////////
});