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/* <copyright>
This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
</copyright> */
///////////////////////////////////////////////////////////////////////
// Class MaterialsLibrary
// Contains an array of GLMaterials.
///////////////////////////////////////////////////////////////////////
var MaterialsLibrary = Object.create(Object.prototype, {
_materials : { value: [], writable: true, enumerable: true, configurable: true },
materials : {
get: function() {
return this._materials;
}
},
addMaterial: {
value: function (material)
{
this._materials.push(material);
}
},
addMaterialAt: {
value: function (material, index)
{
this._materials.splice(index, 0, material);
}
},
removeMaterialAt: {
value: function (index)
{
return this._materials.splice(index, 1);
}
},
removeMaterial: {
value: function (materialName)
{
var index = this.getIndexOfMaterial(materialName);
if(index !== -1)
{
return this.removeMaterialAt(index);
}
}
},
getMaterialAt: {
value: function (index)
{
return this._materials[index];
}
},
getMaterial: {
value: function (materialName)
{
var index = this.getIndexOfMaterial(materialName);
if(index !== -1)
{
return this._materials[index];
}
}
},
getIndexOfMaterial: {
value: function (materialName)
{
var len = this._materials.length;
for(var i=0; i<len; i++)
{
var material = this._materials[i];
if(material.getName() === materialName)
{
return i;
}
}
return -1;
}
},
clearAllMaterials:
{
value: function()
{
this._materials = [];
}
},
export:
{
value: function()
{
var exportStr = "MaterialLibrary: \n"
var nMats = this._materials.length;
for (var i=0; i<nMats; i++)
{
var material = this._materials[i];
exportStr += material.export();
}
exportStr += "endMatLib\n";
return exportStr;
}
},
import:
{
value: function( importStr )
{
// we replace allmaterials, so remove anything
// that is currently there.
this.clearAllMaterials();
var pu = new ParseUtils( importStr );
var type = pu.nextValue( "material: ", "\n", false );
while (type)
{
var mat = null;
switch (type)
{
case "flat": mat = new FlatMaterial(); break;
case "brick": mat = new BrickMaterial(); break;
case "iridescentScales": mat = new IridescentScalesMaterial(); break;
case "quilt_1": mat = new QuiltMaterial01(); break;
case "quilt_2": mat = new QuiltMaterial02(); break;
case "linearGradient": mat = new LinearGradientMaterial(); break;
case "radialGradient": mat = new RadialGradientMaterial(); break;
case "radialBlur": mat = new RadiaBlurMaterial(); break;
case "pulse": mat = new PulseMaterial(); break;
case "tunnel": mat = new TunnelMaterial(); break;
case "twist": mat = new TwistMaterial(); break;
case "keleidoscope": mat = new KeleidoscopeMaterial(); break;
case "julia": mat = new JuliaMaterial(); break;
case "mandel": mat = new MandelMaterial(); break;
case "plasma": mat = new PlasmaMaterial(); break;
case "bumpMetal": mat = new PlasmaMaterial(); break;
case "uber": mat = new UberMaterial(); break;
default:
throw new Error( "Unrecognized material type: " + type );
pu.advancePastToken( "endMaterial\n" );
break;
}
if (mat)
{
importStr = mat.import( importStr );
pu.setBuffer( importStr );
this.addMaterial( mat );
}
type = pu.nextValue( "material: ", "\n", false );
}
return pu.getBuffer();
}
}
});
// create the library of stroke and fill materials
var flatMaterial = new FlatMaterial();
var uberMaterial = new UberMaterial();
//var linearGradientMaterial = new LinearGradientMaterial();
//var radialGradientMaterial = new RadialGradientMaterial();
//var radialBlurMaterial = new RadialBlurMaterial();
//var pulseMaterial = new PulseMaterial();
//var tunnelMaterial = new TunnelMaterial();
//var twistMaterial = new TwistMaterial();
//var keleidoscopeMaterial = new KeleidoscopeMaterial();
//var juliaMaterial = new JuliaMaterial();
//var mandelMaterial = new MandelMaterial();
//var plasmaMaterial = new PlasmaMaterial();
var bumpMetalMaterial = new BumpMetalMaterial();
MaterialsLibrary.addMaterial(flatMaterial);
//MaterialsLibrary.addMaterial(linearGradientMaterial);
//MaterialsLibrary.addMaterial(radialGradientMaterial);
//MaterialsLibrary.addMaterial(radialBlurMaterial);
//MaterialsLibrary.addMaterial(pulseMaterial);
//MaterialsLibrary.addMaterial(tunnelMaterial);
//MaterialsLibrary.addMaterial(twistMaterial);
//MaterialsLibrary.addMaterial(keleidoscopeMaterial);
//MaterialsLibrary.addMaterial(juliaMaterial);
//MaterialsLibrary.addMaterial(mandelMaterial);
//MaterialsLibrary.addMaterial(plasmaMaterial);
MaterialsLibrary.addMaterial(bumpMetalMaterial);
MaterialsLibrary.addMaterial(uberMaterial);
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