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|
/* <copyright>
This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
(c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
</copyright> */
var RDGE = RDGE || {};
RDGE.particle = function (def, id) {
this.id = id;
this.def = def;
if (this.def.numFrames == undefined) {
if (this.def.textureSize && this.def.frameSize) {
this.def.numFrames = (this.def.textureSize[0] / this.def.frameSize[0]) * (this.def.textureSize[1] / this.def.frameSize[1]);
} else {
this.def.numFrames = 0;
}
}
this.pos = RDGE.vec3.zero();
this.delta = RDGE.vec3.zero();
this.rotate = 0.0;
this.age = 0.0;
this.lifespan = 0.0;
this.velocity = RDGE.vec3.zero();
this.gravity = RDGE.vec3.zero();
this.frame = 0;
this.frameCount = 0;
this.lastPos = RDGE.vec3.zero();
this.state = 0;
this.hide = false;
this.color = RDGE.vec4.zero();
this.randomize = function (min, max) {
return min + (max - min) * Math.random();
};
this.rate = this.randomize(-1.0, 1.0);
this.randomize3 = function (min, max) {
return [this.randomize(min[0], max[0]),
this.randomize(min[1], max[1]),
this.randomize(min[2], max[2])];
};
this.spawn = function (spawnMatrix) {
if (this.def.initialframe == undefined) {
this.frame = this.id % this.def.numFrames;
} else {
this.frame = this.randomize(this.def.initialframe[0], this.def.initialframe[1]);
}
this.pos = this.randomize3(this.def.initialpos[0], this.def.initialpos[1]);
if (this.def.worldSpace) {
// calculate the initial position in world space.
this.pos = RDGE.mat4.transformPoint(spawnMatrix, this.pos);
}
// all other values are assumed to be defined in local or world space depending on
// the particles worldSpace designation.
var toRadians = Math.PI / 180.0;
if (this.def.initialsize) {
this.size = this.randomize(this.def.initialsize[0], this.def.initialsize[1]);
} else {
this.size = 1.0;
}
this.velocity = this.randomize3(this.def.initialvel[0], this.def.initialvel[1]);
this.gravity = [this.def.gravity[0], this.def.gravity[1], this.def.gravity[2]];
this.rotate = this.randomize(this.def.initialrot[0] * toRadians, this.def.initialrot[1] * toRadians);
this.lifespan = this.randomize(this.def.lifespan[0], this.def.lifespan[1]);
this.age = 0.0;
this.delta = [0.0, 0.0, 0.0];
this.lastPos = RDGE.vec3.add(this.pos, RDGE.vec3.scale(this.velocity, -1.0 / 30.0));
this.color = [1, 1, 1, 1]; //RDGE.vec4.random( [0.0, 0.0, 0.0, 1.0], [1.0, 1.0, 1.0, 1.0] );
};
};
// double buffered array utility class
RDGE.DoubleBuffer = function (arrType, size) {
this.buffer = {};
this.buffer[0] = new arrType(size);
this.buffer[1] = new arrType(size);
this.bufferIndex = 0;
this.flip = function () {
this.bufferIndex = 1 - this.bufferIndex;
}
this.front = function () {
return this.buffer[this.bufferIndex];
}
this.back = function () {
return this.buffer[1 - this.bufferIndex];
}
};
// cycling buffer
RDGE.particleBuffer = function (pdef, emitter, size) {
var renderer = RDGE.globals.engine.getContext().renderer;
var ctx = renderer.ctx;
s_particleShader = new RDGE.jshader();
s_particleShader.def = {
'shaders': {
'defaultVShader': "assets/shaders/particle_vshader.glsl",
'defaultFShader': "assets/shaders/particle_fshader.glsl"
},
'techniques': {
'defaultTechnique': [{
'vshader': 'defaultVShader',
'fshader': 'defaultFShader',
'attributes': {
'a_pos': { 'type': 'vec4' },
'a_posId': { 'type': 'float' },
'a_rotation': { 'type': 'float' },
'a_size': { 'type': 'float' },
'a_color': { 'type': 'vec4' }
},
'params': {
'u_projMatrix': { 'type': 'mat4' },
'u_viewMatrix': { 'type': 'mat4' },
'u_worldMatrix': { 'type': 'mat4' },
'u_particleSizeX': { 'type': 'vec4' },
'u_particleSizeY': { 'type': 'vec4' },
'u_particleRot': { 'type': 'vec4' },
'u_particleColors': { 'type': 'mat4' },
'u_textureSize': { 'type': 'vec2' },
'u_frameSize': { 'type': 'vec2' },
's_texture0': { 'type': 'tex2d' }
// 's_texture1' : { 'type' : 'tex2d' }
}
}]
}
}
s_particleShader.init();
s_particleTextures = {};
this.shader = s_particleShader;
this.owner = emitter;
if (pdef.texture && s_particleTextures[pdef.texture] == undefined) {
s_particleTextures[pdef.texture] = renderer.createTexture(pdef.texture);
if (!pdef.textureSize || !pdef.frameSize) {
pdef.textureSize = [];
pdef.textureSize[0] = s_particleTextures[pdef.texture].image.width;
pdef.textureSize[1] = s_particleTextures[pdef.texture].image.height;
}
if (!pdef.frameSize) {
pdef.frameSize = [];
pdef.frameSize[0] = s_particleTextures[pdef.texture].image.width;
pdef.frameSize[1] = s_particleTextures[pdef.texture].image.height;
}
}
if (pdef.texture2 && s_particleTextures[pdef.texture2] == undefined) {
s_particleTextures[pdef.texture2] = renderer.createTexture(pdef.texture2);
}
this.texture = s_particleTextures[pdef.texture];
this.texture2 = s_particleTextures[pdef.texture2];
this.bounds = {};
this.bounds.min = RDGE.vec3.zero();
this.bounds.max = RDGE.vec3.zero();
this.srcBlend = pdef.srcBlend;
this.dstBlend = pdef.dstBlend;
this.particles = new Array();
this.posBuffer = new RDGE.DoubleBuffer(Float32Array, 16 * size); // 4 positions per particle, 4 components per position (particle age in w)
this.posIdBuffer = new Float32Array(4 * size);
this.sizeBuffer = new RDGE.DoubleBuffer(Float32Array, 4 * size);
this.rotBuffer = new RDGE.DoubleBuffer(Float32Array, 4 * size);
this.colorBuffer = new RDGE.DoubleBuffer(Float32Array, 16 * size);
this.indexBuffer = new RDGE.DoubleBuffer(Uint16Array, 6 * size);
this.indexBuffer.front().numIndices = 0;
this.indexBuffer.back().numIndices = 0;
for (i = 0; i < size; ++i) {
this.particles.push(new RDGE.particle(pdef, i));
// initialize double buffers.
// the first pass will init the front buffers.
// the second pass will init the back buffers.
for (j = 0; j < 2; ++j) {
// init position buffer
var pfb = this.posBuffer.front();
var i16 = i * 16;
for (j = 0; j < 4; ++j) {
var cmpBaseIndex = i16 + j * 4;
pfb[cmpBaseIndex + 0] = 0;
pfb[cmpBaseIndex + 1] = 0;
pfb[cmpBaseIndex + 2] = 0;
pfb[cmpBaseIndex + 3] = 1;
}
// init rotation buffer
var i4 = i * 4;
var rfb = this.rotBuffer.front();
rfb[i4 + 0] = 0;
rfb[i4 + 1] = 0;
rfb[i4 + 2] = 0;
rfb[i4 + 3] = 0;
// init rotation buffer
var i4 = i * 4;
var sfb = this.sizeBuffer.front();
rfb[i4 + 0] = 1;
rfb[i4 + 1] = 1;
rfb[i4 + 2] = 1;
rfb[i4 + 3] = 1;
// init color buffer
var i4 = i * 4;
var cfb = this.colorBuffer.front();
cfb[i4] = 0xFFFFFF;
// init index buffer
var ifb = this.indexBuffer.front();
var i6 = i * 6;
ifb[i6 + 0] = i4 + 1;
ifb[i6 + 1] = i4 + 0;
ifb[i6 + 2] = i4 + 3;
ifb[i6 + 3] = i4 + 1;
ifb[i6 + 4] = i4 + 3;
ifb[i6 + 5] = i4 + 2;
// flip buffers
this.posBuffer.flip();
this.rotBuffer.flip();
this.indexBuffer.flip();
}
var i4 = i * 4;
this.posIdBuffer[i4 + 0] = 0;
this.posIdBuffer[i4 + 1] = 1;
this.posIdBuffer[i4 + 2] = 2;
this.posIdBuffer[i4 + 3] = 3;
}
this.posBufferObject = ctx.createBuffer();
ctx.bindBuffer(ctx.ARRAY_BUFFER, this.posBufferObject);
ctx.bufferData(ctx.ARRAY_BUFFER, this.posBuffer.front(), ctx.DYNAMIC_DRAW);
this.posIdBufferObject = ctx.createBuffer();
ctx.bindBuffer(ctx.ARRAY_BUFFER, this.posIdBufferObject);
ctx.bufferData(ctx.ARRAY_BUFFER, this.posIdBuffer, ctx.DYNAMIC_DRAW);
this.rotBufferObject = ctx.createBuffer();
ctx.bindBuffer(ctx.ARRAY_BUFFER, this.rotBufferObject);
ctx.bufferData(ctx.ARRAY_BUFFER, this.rotBuffer.front(), ctx.DYNAMIC_DRAW);
this.sizeBufferObject = ctx.createBuffer();
ctx.bindBuffer(ctx.ARRAY_BUFFER, this.sizeBufferObject);
ctx.bufferData(ctx.ARRAY_BUFFER, this.sizeBuffer.front(), ctx.DYNAMIC_DRAW);
this.colorBufferObject = ctx.createBuffer();
ctx.bindBuffer(ctx.ARRAY_BUFFER, this.colorBufferObject);
ctx.bufferData(ctx.ARRAY_BUFFER, this.colorBuffer.front(), ctx.DYNAMIC_DRAW);
this.indexBufferObject = ctx.createBuffer();
ctx.bindBuffer(ctx.ELEMENT_ARRAY_BUFFER, this.indexBufferObject);
ctx.bufferData(ctx.ELEMENT_ARRAY_BUFFER, this.indexBuffer.front(), ctx.DYNAMIC_DRAW);
this.start = 0;
this.end = 0;
this.cap = size;
this.kill = function () {
this.start++;
if (this.start > (this.cap - 1))
this.start = 0;
};
this.emit = function (parent) {
this.end++;
if (this.end >= this.cap) {
this.end = 0;
}
if (this.end == this.start) {
this.kill();
}
this.particles[this.end].spawn(this.owner.world);
};
this.sync = function () {
this.posBuffer.flip();
this.rotBuffer.flip();
this.sizeBuffer.flip();
this.colorBuffer.flip();
this.indexBuffer.flip();
// update the back buffer.
var dstPosBuffer = this.posBuffer.back();
var dstRotBuffer = this.rotBuffer.back();
var dstSizeBuffer = this.sizeBuffer.back();
var dstColorBuffer = this.colorBuffer.back();
var dstIdxBuffer = this.indexBuffer.back();
var bmin = this.bounds.min;
var bmax = this.bounds.max;
bmin[0] = 1e10;
bmin[1] = 1e10;
bmin[2] = 1e10;
bmax[0] = -1e10;
bmax[1] = -1e10;
bmax[2] = -1e10;
var numIndices = 0;
var i = this.start;
while (1) {
var x, y, z, w;
var p = this.particles[i];
var age = (p.age / p.lifespan); // normalized age
// combine frame number and age and store in w.
// to decode :
// frame = floor( w );
// age = fract( w );
var pw = Math.min(age, 0.999) + Math.floor(p.frame);
if (age < 1.0) { // || (pdef.persist != undefined && pdef.persist == true)) {
var px = p.pos[0];
var py = p.pos[1];
var pz = p.pos[2];
if (px > bmax[0]) { bmax[0] = px; }
if (px > bmax[1]) { bmax[1] = py; }
if (px > bmax[2]) { bmax[2] = pz; }
if (px < bmin[0]) { bmin[0] = px; }
if (px < bmin[1]) { bmin[1] = py; }
if (px < bmin[2]) { bmin[2] = pz; }
var i16 = i * 16;
for (j = 0; j < 4; ++j) {
var cmpBaseIndex = i16 + j * 4;
dstPosBuffer[cmpBaseIndex + 0] = px;
dstPosBuffer[cmpBaseIndex + 1] = py;
dstPosBuffer[cmpBaseIndex + 2] = pz;
dstPosBuffer[cmpBaseIndex + 3] = pw;
}
var i4 = i * 4;
var r = 0.0;
if (pdef.velocityAligned) {
r = Math.atan2(p.delta[0], p.delta[1]);
}
dstRotBuffer[i4 + 0] = p.rotate + r;
dstRotBuffer[i4 + 1] = p.rotate + r;
dstRotBuffer[i4 + 2] = p.rotate + r;
dstRotBuffer[i4 + 3] = p.rotate + r;
dstSizeBuffer[i4 + 0] = p.size;
dstSizeBuffer[i4 + 1] = p.size;
dstSizeBuffer[i4 + 2] = p.size;
dstSizeBuffer[i4 + 3] = p.size;
var i16 = i * 16;
for (j = 0; j < 4; ++j) {
var cmpBaseIndex = i16 + j * 4;
dstColorBuffer[cmpBaseIndex + 0] = p.color[0];
dstColorBuffer[cmpBaseIndex + 1] = p.color[1];
dstColorBuffer[cmpBaseIndex + 2] = p.color[2];
dstColorBuffer[cmpBaseIndex + 3] = p.color[3];
}
dstIdxBuffer[numIndices + 0] = i4 + 1;
dstIdxBuffer[numIndices + 1] = i4 + 0;
dstIdxBuffer[numIndices + 2] = i4 + 3;
dstIdxBuffer[numIndices + 3] = i4 + 1;
dstIdxBuffer[numIndices + 4] = i4 + 2;
dstIdxBuffer[numIndices + 5] = i4 + 3;
numIndices += 6;
}
if (i == this.end) {
break;
}
i++;
if (i == this.cap && this.end != this.cap) {
i = 0;
}
}
dstIdxBuffer.numIndices = numIndices;
if (!pdef.worldSpace) {
// calculate the world space bounds from local space.
// first transform our local space min-max coordinates to world space.
var bminW = RDGE.mat4.mul(bmin, this.owner.world);
var bmaxW = RDGE.mat4.mul(bmax, this.owner.world);
// now calculate axis aligned bounds based on the world space coordinates.
if (bmaxW[0] > bmax[0]) { bmax[0] = bmaxW[0]; }
if (bmaxW[1] > bmax[1]) { bmax[1] = bmaxW[1]; }
if (bmaxW[2] > bmax[2]) { bmax[2] = bmaxW[2]; }
if (bminW[0] < bmin[0]) { bmin[0] = bminW[0]; }
if (bminW[1] < bmin[1]) { bmin[1] = bminW[1]; }
if (bminW[2] < bmin[2]) { bmin[2] = bminW[2]; }
}
};
this.update = function (dt, movers) {
var i = this.start;
if (pdef.persist != undefined && pdef.persist == false) {
while (1) {
var p = this.particles[i];
if (p.age < p.lifespan)
break;
this.kill();
if (i == this.end) {
break;
}
i++;
if (i == this.cap && this.end != this.cap) {
i = 0;
}
}
}
i = this.start;
while (1) {
var p = this.particles[i];
var j = movers.length;
while (j) {
movers[--j].move(p, dt);
}
if (i == this.end) {
break;
}
i++;
if (i == this.cap && this.end != this.cap) {
i = 0;
}
}
this.sync();
};
this.render = function () {
var renderer = RDGE.globals.engine.getContext().renderer;
var ctx = RDGE.globals.engine.getContext().renderer.ctx;
// draw using the front buffer.
var srcPosBuffer = this.posBuffer.front();
var srcRotBuffer = this.rotBuffer.front();
var srcSizeBuffer = this.sizeBuffer.front();
var srcColBuffer = this.colorBuffer.front();
var srcIdxBuffer = this.indexBuffer.front();
if (srcIdxBuffer.numIndices > 0) {
// set modelview matrix
var shaderparms = this.shader.defaultTechnique;
var activeCam = renderer.cameraManager().getActiveCamera();
if (pdef.worldSpace) {
shaderparms.u_viewMatrix.set(activeCam.view);
shaderparms.u_worldMatrix.set(RDGE.mat4.identity());
}
else {
shaderparms.u_viewMatrix.set(activeCam.view);
shaderparms.u_worldMatrix.set(this.owner.world);
// shaderparms.u_mvMatrix.set(RDGE.mat4.mul(this.owner.world, activeCam.view));
}
shaderparms.u_projMatrix.set(activeCam.proj);
shaderparms.u_particleSizeX.set(pdef.sizeX);
shaderparms.u_particleSizeY.set(pdef.sizeY);
shaderparms.u_particleRot.set(RDGE.vec4.scale(pdef.rotation, Math.PI / 180.0));
shaderparms.u_particleColors.set(RDGE.mat4.transpose(pdef.colors));
shaderparms.u_textureSize.set(pdef.textureSize);
shaderparms.u_frameSize.set(pdef.frameSize);
shaderparms.s_texture0.set(this.texture);
// shaderparms.s_texture1.set(null);
var passCount = this.shader.begin();
for (passIdx = 0; passIdx < passCount; ++passIdx) {
this.shader.beginPass(passIdx);
// setup render states
if (!pdef.depthTest) {
ctx.disable(ctx.DEPTH_TEST);
}
ctx.enable(ctx.BLEND);
ctx.blendFunc(ctx[pdef.srcBlend], ctx[pdef.dstBlend]);
ctx.enableVertexAttribArray(0);
ctx.enableVertexAttribArray(1);
ctx.enableVertexAttribArray(2);
ctx.enableVertexAttribArray(3);
ctx.enableVertexAttribArray(4);
// update position buffer
ctx.bindBuffer(ctx.ARRAY_BUFFER, this.posBufferObject);
ctx.bufferSubData(ctx.ARRAY_BUFFER, 0, srcPosBuffer);
ctx.bindBuffer(ctx.ARRAY_BUFFER, this.posBufferObject);
ctx.vertexAttribPointer(0, 4, ctx.FLOAT, false, 0, 0);
// position id buffer
ctx.bindBuffer(ctx.ARRAY_BUFFER, this.posIdBufferObject);
ctx.vertexAttribPointer(1, 1, ctx.FLOAT, false, 0, 0);
// update rotation buffer
ctx.bindBuffer(ctx.ARRAY_BUFFER, this.rotBufferObject);
ctx.bufferSubData(ctx.ARRAY_BUFFER, 0, srcRotBuffer);
ctx.bindBuffer(ctx.ARRAY_BUFFER, this.rotBufferObject);
ctx.vertexAttribPointer(2, 1, ctx.FLOAT, false, 0, 0);
// update size buffer
ctx.bindBuffer(ctx.ARRAY_BUFFER, this.sizeBufferObject);
ctx.bufferSubData(ctx.ARRAY_BUFFER, 0, srcSizeBuffer);
ctx.bindBuffer(ctx.ARRAY_BUFFER, this.sizeBufferObject);
ctx.vertexAttribPointer(3, 1, ctx.FLOAT, false, 0, 0);
// update color buffer
ctx.bindBuffer(ctx.ARRAY_BUFFER, this.colorBufferObject);
ctx.bufferSubData(ctx.ARRAY_BUFFER, 0, srcColBuffer);
ctx.bindBuffer(ctx.ARRAY_BUFFER, this.colorBufferObject);
ctx.vertexAttribPointer(4, 4, ctx.FLOAT, false, 0, 0);
// update index buffer
ctx.bindBuffer(ctx.ELEMENT_ARRAY_BUFFER, this.indexBufferObject);
ctx.bufferSubData(ctx.ELEMENT_ARRAY_BUFFER, 0, srcIdxBuffer);
// draw
ctx.drawElements(ctx.TRIANGLES, srcIdxBuffer.numIndices, ctx.UNSIGNED_SHORT, 0);
// restore render states
ctx.disable(ctx.BLEND);
if (!pdef.depthTest) {
ctx.enable(ctx.DEPTH_TEST);
}
ctx.blendFunc(ctx.ONE, ctx.ZERO);
this.shader.endPass();
}
this.shader.end();
}
};
};
particleMoverDefault = function () {
this.move = function (particle, dt) {
particle.age += dt;
if (particle.def.persist) {
if (particle.def.cycle && particle.age > particle.lifespan * 0.99) {
particle.age -= particle.lifespan * 0.99;
} else {
particle.age = Math.min(particle.age, particle.lifespan * 0.99);
}
} else {
particle.age = Math.min(particle.age, particle.lifespan);
}
if (particle.def.frameRate > 0.0) {
particle.frame += particle.def.frameRate * dt; //Math.min( particle.def.numFrames - 1, particle.frame + particle.def.frameRate * dt );
if (particle.def.frameLoop) {
particle.frame = particle.frame % particle.def.numFrames;
}
else {
particle.frame = Math.min(particle.def.numFrames - 1, particle.frame)
}
}
var oldPos = particle.pos;
var pg = particle.gravity;
var pv = particle.velocity;
var pp = particle.pos;
var pd = particle.delta;
pv[0] += pg[0] * dt;
pv[1] += pg[1] * dt;
pv[2] += pg[2] * dt;
pp[0] = pp[0] + pv[0] * dt;
pp[1] = pp[1] + pv[1] * dt;
pp[2] = pp[2] + pv[2] * dt;
pd[0] = pp[0] - oldPos[0];
pd[1] = pp[1] - oldPos[1];
pd[2] = pp[2] - oldPos[2];
// particle turbulence
if (particle.def.turbulence) {
var tMin = particle.def.turbulence[0];
var tMax = particle.def.turbulence[1];
var tx = Math.random() * (tMax[0] - tMin[0]) + tMin[0];
var ty = Math.random() * (tMax[1] - tMin[1]) + tMin[1];
var tz = Math.random() * (tMax[2] - tMin[2]) + tMin[2];
pv[0] += tx;
pv[1] += ty;
pv[2] += tz;
}
// particle jitter
if (particle.def.jitter) {
var jMin = particle.def.jitter[0];
var jMax = particle.def.jitter[1];
var jx = Math.random() * (jMax[0] - jMin[0]) + jMin[0];
var jy = Math.random() * (jMax[1] - jMin[1]) + jMin[1];
var jz = Math.random() * (jMax[2] - jMin[2]) + jMin[2];
pp[0] += jx;
pp[1] += jy;
pp[2] += jz;
}
};
};
RDGE.particleEmitter = function (def) {
this.def = def;
this.world = RDGE.mat4.identity();
this.pbuffer = new RDGE.particleBuffer(this.def.particle, this, this.def.maxParticles);
this.movers = new Array();
var creatorFunc = particleMoverDefault;
if (def.particle.moverFunc) {
creatorFunc = eval(def.particle.moverFunc);
}
this.movers.push(new creatorFunc());
this.localTime = 0.0;
this.lastEmitTime = 0.0;
this.emitCounter = 0;
this.firstUpdate = true;
this.attachToNode = function (node) {
this.controller = node;
};
this.update = function (dt) {
this.localTime += dt;
if (this.firstUpdate) {
this.lastEmitTime = this.localTime;
this.firstUpdate = false;
}
if (this.def.emit != undefined && this.def.emit == false) {
this.lastEmitTime = this.localTime - 1.0 / this.def.emitRate;
}
// this needs to be handled differently..
var maxParticles = this.def.maxParticles;
var emitOnce = this.def.emitOnce;
var emitCount = (this.def.emit == undefined || this.def.emit == true) ? Math.floor((this.localTime - this.lastEmitTime) * this.def.emitRate) : 0;
while (emitCount--) {
if (emitOnce && this.emitCounter++ >= maxParticles) {
break;
}
this.pbuffer.emit(this.world);
this.lastEmitTime = this.localTime;
}
this.pbuffer.update(dt, this.movers);
};
};
RDGE.particleSys = function (addr) {
loaded = (typeof loaded == 'undefined') ? {} : loaded;
this.def = null;
this.node = null;
this.world = RDGE.mat4.identity();
this.emitters = {};
// load particle system definition at addr
this.init = function () {
if (this.def == null) {
return;
}
for (e in this.def.emitters) {
this.emitters[e] = new RDGE.particleEmitter(this.def.emitters[e]);
}
this.bounds = {};
this.bounds.min = RDGE.vec3.zero();
this.bounds.max = RDGE.vec3.zero();
};
if (!loaded[addr]) {
var request = new XMLHttpRequest();
request.sender = this;
request.onreadystatechange = function () {
if (request.readyState == 4) {
if (request.status == 200 || window.location.href.indexOf("http") == -1) {
request.sender.def = eval("(" + request.responseText + ")"); //retrieve result as an JavaScript object
loaded[addr] = request.sender.def;
request.sender.init();
}
else {
alert("An error has occured loading particle system.");
}
}
}
request.open("GET", addr, true);
request.send(null);
} else {
this.def = loaded[addr];
this.init();
}
this.update = function (dt) {
if (this.def == null) {
return;
}
var bmin = this.bounds.min;
var bmax = this.bounds.max;
bmin[0] = 1e10;
bmin[1] = 1e10;
bmin[2] = 1e10;
bmax[0] = -1e10;
bmax[1] = -1e10;
bmax[2] = -1e10;
var parent = this.node ? this.node.world : this.world;
for (em in this.emitters) {
var emitter = this.emitters[em];
emitter.world = parent;
emitter.update(dt);
var emin = emitter.pbuffer.bounds.min;
var emax = emitter.pbuffer.bounds.max;
// calculate a bounds that fits all particles.
if (emin[0] < bmin[0]) { bmin[0] = emin[0]; }
if (emin[1] < bmin[1]) { bmin[1] = emin[1]; }
if (emin[2] < bmin[2]) { bmin[2] = emin[2]; }
if (emax[0] > bmax[0]) { bmax[0] = emax[0]; }
if (emax[1] > bmax[1]) { bmax[1] = emax[1]; }
if (emax[2] > bmax[2]) { bmax[2] = emax[2]; }
}
};
this.render = function () {
if (this.def == null) {
return;
}
for (em in this.emitters) {
var pbuffer = this.emitters[em].pbuffer;
pbuffer.render();
}
};
this.attachToNode = function (node) {
this.node = node;
};
};
RDGE.g_particleSystemManager = new RDGE.objectManager();
RDGE.g_particleSystemManager.update = function (dt) {
var i = this.objects.length - 1;
while (i >= 0) {
var psys = this.objects[i];
if (psys) {
psys.update(dt);
}
i--;
}
};
RDGE.g_particleSystemManager.render = function (dt) {
var i = 0;
while (i < this.objects.length) {
var psys = this.objects[i];
if (psys) {
psys.render();
}
i++;
}
};
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