aboutsummaryrefslogtreecommitdiff
path: root/node_modules/montage/ui/toggle-button.reel/toggle-button.js
blob: 518a4d74fa3e7f65cc0c00bb7a649dfcbbc48b58 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
/* <copyright>
 This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
 No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
 (c) Copyright 2011 Motorola Mobility, Inc.  All Rights Reserved.
 </copyright> */
var Montage = require("montage").Montage,
    Component = require("ui/component").Component,
    Button = require("ui/button.reel/button").Button;
/**
 * The Text input
 */
var ToggleButton = exports.ToggleButton = Montage.create(Button, {
    _pressed: {
        enumerable: false,
        value: false
    },
    /**
        Whether the toggle button is down/pressed or not.
        @type {Property}
        @default {Boolean} false
    */
    pressed: {
        get: function() {
            return this._pressed;
        },
        set: function(value) {
            this._pressed = !!value;
            this._label = (this._pressed) ? this._pressedLabel : this._unpressedLabel;
            this.needsDraw = true;
        }
    },

    _unpressedLabel: {
        enumerable: false,
        value: null
    },
    /**
        The value the button should take when it is in the unpressed state. If
        this is not set at initialization it will be set to the `value` of the
        button.
        @type {Property}
        @default {String} null
    */
    unpressedLabel: {
        get: function() {
            return this._unpressedLabel;
        },
        set: function(value) {
            this._unpressedLabel = value;
            if (!this._pressed) {
                this.label = this._unpressedLabel;
                this.needsDraw = true;
            }
        }
    },

    _pressedLabel: {
        enumerable: false,
        value: null
    },
    /**
        The value the button should take when it is in the pressed state. If
        this is not set at initialization it will be set to the `value` of the
        button.
        @type {Property}
        @default {String} null
    */
    pressedLabel: {
        get: function() {
            return this._pressedLabel;
        },
        set: function(value) {
            this._pressedLabel = value;
            if (this._pressed) {
                this.label = this._pressedLabel;
                this.needsDraw = true;
            }
        }
    },

    _pressedClass: {
        enumerable: false,
        value: "pressed"
    },
    /**
        The class that should be added to the element when the button is in
        the pressed state. It is removed when the button is unpressed.
        @type {Property}
        @default {String} "pressed"
    */
    pressedClass: {
        get: function() {
            return this._pressedClass;
        },
        set: function(value) {
            this._pressedClass = value;
            if (this._pressed) {
                this.needsDraw = true;
            }
        }
    },

    /**
        The current value of the button. It will be set to unpressedLabel or
        pressedLabel depending on state.

        Setting this property equal to unpressedLabel or pressedLabel will
        change the pressed state of the button to `false` and `true` respectively.
        @type {Property}
        @default {String} null, or the value of the element
    */
    label: {
      get: function() {
        return Object.getOwnPropertyDescriptor(Object.getPrototypeOf(ToggleButton),"label").get.call(this);
      },
      set: function(value) {
        // Call super
        Object.getOwnPropertyDescriptor(Object.getPrototypeOf(ToggleButton),"label").set.call(this, value);
        if (this._pressed === true && this._label === this._unpressedLabel) {
            this.pressed = false;
        } else if (this._pressed === false && this._label === this._pressedLabel) {
            this.pressed = true;
        }
      }
    },

    didSetElement: {
        value: function() {
            Object.getPrototypeOf(ToggleButton).didSetElement.call(this);

            // If we haven't set the (un)pressedLabel of the initial state,
            // then take it from the label
            if (this._unpressedLabel === null && this._label !== null) {
                this._unpressedLabel = this._label;
            }
            if (this._pressedLabel === null && this._label !== null) {
                this._pressedLabel = this._label;
            }
        }
    },

    draw: {
        value: function() {
            Object.getPrototypeOf(ToggleButton).draw.call(this);
            if (this._pressed) {
                this._element.classList.add(this._pressedClass);
                this._element.setAttribute("aria-pressed", true);
            } else {
                this._element.classList.remove(this._pressedClass);
                this._element.setAttribute("aria-pressed", false);
            }
        }
    },

    _dispatchActionEvent: {
        value: function() {
            this.pressed = !this._pressed;
            Object.getPrototypeOf(ToggleButton)._dispatchActionEvent.call(this);
        }
    },

    /**
        Change the button to the inverse of its current state.
        @type {Function}
    */
    toggle: {
        value: function() {
            this.pressed = !this._pressed;
        }
    }
});