1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
|
@startuml
skinparam linetype ortho
class Main{
static void main(String[])
}
package utils {
class Matrix {
static int getWidth(...)
static int getHeight(...)
static boolean isShapeValid(...)
}
}
package viewer {
class Viewer {
final Game
Viewer(List<Board>)
void eventLoop(ApplicationContext)
void renderFrame(Graphics2D,ApplicationContext,List<Event>)
}
}
package context {
class Context {
Context(Game,List<Event>,GraphicsContext)
Game getGame()
List<Event> getEvents()
GraphicsContext getGraphicsContext()
Duration getTimeDelta()
}
class GraphicsContext {
final Graphics2D
final ScreenInfo
paintCircle(Color, Vec2, float)
paintSquare(Color, Vec2, float, float)
paintString(Color, Vec2,String)
}
class InputHandler {
private final ApplicationContext
InputHandler(ApplicationContext)
List<Event> getEvents()
}
class ScreenManager {
private final ApplicationContext
private final Graphics2D
ScreenManager(ApplicationContext,Graphics2D)
GraphicsContext clearScreen()
}
class Game {
Stage
final List<Controller>
int indexBoard
final List<Board>
bool over
Game(List<Board>)
Stage getStage()
bool isOver()
void setOver()
void nextStage()
void retryStage()
List<Event> update(Context context)
}
}
package event {
interface Event
interface InputEvent implements Event
interface GameEvent implements Event
class DropBombEvent implements InputEvent
class AddBombEvent implements InputEvent {
final TileVec2
AddBombEvent(TileVec2)
TileVec2 getTile()
}
class MoveRobotEvent implements InputEvent {
final TileVec2
MoveRobotEvent(TileVec2)
TileVec2 getTile()
}
class ConfirmEvent implements InputEvent
class GameOverEvent implements Event
class ExplosionEvent implements GameEvent {
Block source
Body source
}
}
package board {
class Board {
Board(width, height)
BlockType getBlockTypeAt(TileVec2)
BlockType setBlockTypeAt(TileVec2, BlockType)
Stream<Map.Entry<TileVec2, BlockType>> stream()
}
class BoardParser {
static Board parse(File)
}
class BoardValidator {
static class Constraint
Board
BoardValidator(Board)
BoardValidator validate(Predicate<Board>, String error)
Board get()
}
class BoardConverter {
static Board worldToBoard(List<Block>)
static List<Block> boardToWorld(Board)
}
class TileVec2 {
static final int TILE_DIM
static TileVec2 fromVec2(Vec2)
Vec2
TileVec2(col, row)
Vec2 toPixelPos()
List<TileVec2> neighbors()
}
class PathFinder {
Graph
PathFinder(Board)
List<TileVec2> findPath(TileVec2 origin, TileVec2 target)
}
}
package block {
enum BlockType {
FREE
WALL
TRASH
GARBAGE
ROBOT
BOMB
boolean isBounding()
boolean mustBeReachable()
boolean isTraversable()
boolean isMovableByExplosion()
}
class BlockFactory {
Block build(BlockType, TileVec2)
}
abstract class Block {
BlockType
List<Controller>
Vec2
Block(BlockType, List<Controller>, Vec2)
void setPos(Vec2)
BlockType getBlockType()
Vec2 getPos()
TileVec2 getTile()
List<Event> update(Context)
}
class WallBlock extends Block
class TrashBlock extends Block
class BombBlock extends Block
class GarbageBlock extends Block
class RobotBlock extends Block
class Stage {
List<Block>
Board
Stage(Board)
List<Block> getBlocks()
List<Event> update(Context)
bool isCleared()
}
}
package controller {
interface Controller {
List<Event> update(Context)
}
abstract class BlockController implements Controller {
Block
Controller(Block)
}
class BlockControllerFactory {
BlockController build(Block)
}
class GameStateController implements Controller
abstract class PhysicsController extends BlockController
abstract class DisplayController extends BlockController
class WallPhysicsController extends PhysicsController
class WallDisplayController extends DisplayController
class TrashPhysicsController extends PhysicsController
class TrashDisplayController extends DisplayController
class GarbagePhysicsController extends PhysicsController
class GarbageDisplayController extends DisplayController
class RobotPhysicsController extends PhysicsController {
List<TileVec2> path
}
class RobotDisplayController extends DisplayController
class BombPhysicsController extends PhysicsController
class BombDisplayController extends DisplayController
}
RobotPhysicsController --> PathFinder
RobotPhysicsController --> BoardConverter
Stage --> BoardConverter
PhysicsController --() JBox2D
Zen5 ()-- Viewer
Zen5 ()-- Main
Main --> viewer
viewer --> context
viewer --> block
context --> event
block --> controller
board --> block
@enduml
|