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@startuml
skinparam linetype ortho
package utils {
class PathFinder {
static List<Vec2> findPath(Board, TileVec2, TileVec2)
}
class TileVec2 {
static final int TILE_DIM
Vec2
TileVec2(Vec2)
Vec2 toPixelPos()
static TileVec2 fromPixelPos(Vec2)
}
}
package viewer {
class Viewer {
Game
Stage
void main(String[])
void eventLoop(ApplicationContext)
void renderFrame(Graphics2D)
}
}
package context {
class Context {
Context(Stage,List<Event>,GraphicsContext)
final Stage
final List<Event>
final GraphicsContext
}
class GraphicsContext {
final Graphics2D
final ScreenInfo
paintCircle(Color, Vec2, int)
paintSquare(Color, Vec2, int)
}
class InputHandler {
private ApplicationContext
InputHandler(ApplicationContext)
List<Event> getEvents()
}
class ScreenManager {
private ApplicationContext
ScreenManager(ApplicationContext)
GraphicsContext clearScreen()
}
class Game {
final GameController
final List<Board>
Game(GameController,List<Board>)
}
}
package event {
interface Event
class DropBombEvent implements Event {
DropBombEvent(TileVec2)
}
class MoveRobotEvent implements Event {
MoveRobotEvent(TileVec2)
}
class ConfirmEvent implements Event
}
package board {
class Board {
BlockType[][]
}
class BoardParser {
static Board parse(File)
}
class BoardValidator {
static bool validate(Board)
}
class BoardConverter {
static Board worldToBoard(List<Block>)
static List<Block> boardToWorld(Board)
}
}
package model {
enum BlockType {
Wall
Trash
Garbage
Robot
Bomb
}
class BlockFactory {
Block build(BlockType, Vec2)
}
abstract class Block {
List<Controller>
Block(Vec2)
Vec2 getPosition()
void setPosition(Vec2)
void update(Context)
}
abstract class StaticBlock extends Block
class WallBlock extends StaticBlock
class TrashBlock extends StaticBlock
class BombBlock extends StaticBlock
class GarbageBlock extends Block
class RobotBlock extends Block
class Stage {
StageController
List<Block>
Stage(Board)
List<Block> getBlocks()
void update(Context)
bool isCleared()
}
}
package controller {
interface Controller {
void update(Context)
}
abstract class BlockController implements Controller {
Block
Controller(Block)
Block getBlock()
void update(Context)
}
class BlockControllerFactory {
BlockController build(Block)
}
class GameController implements Controller
class StageController implements Controller
abstract class PhysicsController extends BlockController
abstract class DisplayController extends BlockController
class WallPhysicsController extends PhysicsController
class WallDisplayController extends DisplayController
class TrashPhysicsController extends PhysicsController
class TrashDisplayController extends DisplayController
class GarbagePhysicsController extends PhysicsController
class GarbageDisplayController extends DisplayController
class RobotPhysicsController extends PhysicsController {
List<TileVec2> path
}
class RobotDisplayController extends DisplayController
class BombPhysicsController extends PhysicsController
class BombDisplayController extends DisplayController
}
RobotPhysicsController --> PathFinder
RobotPhysicsController --> BoardConverter
Stage --> BoardConverter
PhysicsController --() JBox2D
Zen5 ()-- Viewer
viewer --> context
viewer --> model
context --> event
model --> controller
board --> model
@enduml
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