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authorTimothée Floure2016-05-02 14:24:28 +0200
committerTimothée Floure2016-05-02 14:24:28 +0200
commit0769993db09bbcfe328d3611405151cfb09357e8 (patch)
treec61cf3e207367cebcdf3aabcf33f8abfdf5a0ddc
parent7e11b5a58a9f34049a5078139446ca080ff9b50b (diff)
downloadxblast-0769993db09bbcfe328d3611405151cfb09357e8.tar.gz
Add the client's GameState
-rw-r--r--src/ch/epfl/xblast/client/GameState.java123
1 files changed, 123 insertions, 0 deletions
diff --git a/src/ch/epfl/xblast/client/GameState.java b/src/ch/epfl/xblast/client/GameState.java
new file mode 100644
index 0000000..154a452
--- /dev/null
+++ b/src/ch/epfl/xblast/client/GameState.java
@@ -0,0 +1,123 @@
1package ch.epfl.xblast.client;
2
3import ch.epfl.xblast.PlayerID;
4import ch.epfl.xblast.SubCell;
5
6import java.awt.*;
7import java.util.List;
8
9/**
10 * @author Timothée FLOURE (257420)
11 */
12public class GameState {
13 private final List<Player> players;
14 private final List<Image> board;
15 private final List<Image> explosions;
16 private final List<Image> scores;
17 private final List<Image> ticks;
18
19 /**
20 * Player.
21 */
22 public static final class Player {
23 private final PlayerID id;
24 private final int lives;
25 private final SubCell position;
26 private final Image image;
27
28 /**
29 * Instantiates a new Player.
30 *
31 * @param id id of the player
32 * @param lives number of lives of the player
33 * @param position position of the player
34 * @param image image related to the actual state of the player
35 */
36 public Player(PlayerID id, int lives, SubCell position, Image image) {
37 this.id = id;
38 this.lives = lives;
39 this.position = position;
40 this.image = image;
41 }
42
43 /**
44 * @return the player ID
45 */
46 public PlayerID id() {
47 return this.id;
48 }
49
50 /**
51 * @return the number of lives of the player
52 */
53 public int lives() {
54 return this.lives;
55 }
56
57 /**
58 * @return the position of the player
59 */
60 public SubCell position() {
61 return this.position;
62 }
63
64 /**
65 * @return the image related to the actual state of the player
66 */
67 public Image image() {
68 return this.image;
69 }
70 }
71
72 /**
73 * Instantiates a new GameState.
74 *
75 * @param players list containing the players
76 * @param board list containing all the images composing the board
77 * @param explosions list containing all the images composing the blasts and the bombs
78 * @param scores list containing all the images composing the actual score
79 * @param ticks list containing all the images composing the time "line"
80 */
81 public GameState(List<Player> players, List<Image> board, List<Image> explosions, List<Image> scores, List<Image> ticks) {
82 this.players = players;
83 this.board = board;
84 this.explosions = explosions;
85 this.scores = scores;
86 this.ticks = ticks;
87 }
88
89 /**
90 * @return list containing the players
91 */
92 public List<Player> players() {
93 return this.players;
94 }
95
96 /**
97 * @return list containing all the images composing the board
98 */
99 public List<Image> board() {
100 return this.board;
101 }
102
103 /**
104 * @return ist containing all the images composing the blasts and the bombs
105 */
106 public List<Image> explosions() {
107 return this.explosions;
108 }
109
110 /**
111 * @return list containing all the images composing the actual score
112 */
113 public List<Image> scores() {
114 return this.scores;
115 }
116
117 /**
118 * @return list containing all the images composing the time "line"
119 */
120 public List<Image> ticks() {
121 return this.ticks;
122 }
123}