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author | Pacien TRAN-GIRARD | 2016-03-15 14:13:35 +0100 |
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committer | Pacien TRAN-GIRARD | 2016-03-15 14:13:35 +0100 |
commit | 74e7fe38193d28d58f41d23ccd41634b988394ef (patch) | |
tree | 0ae178a382d52cea8c6abb89338d2c4e4cb77900 /src/ch | |
parent | 3b8c85a5f483c856b34c7026f48abd4f355b67d7 (diff) | |
download | xblast-74e7fe38193d28d58f41d23ccd41634b988394ef.tar.gz |
Simplify code
Diffstat (limited to 'src/ch')
-rw-r--r-- | src/ch/epfl/xblast/server/Block.java | 4 | ||||
-rw-r--r-- | src/ch/epfl/xblast/server/GameState.java | 78 |
2 files changed, 28 insertions, 54 deletions
diff --git a/src/ch/epfl/xblast/server/Block.java b/src/ch/epfl/xblast/server/Block.java index c90a469..5a139ff 100644 --- a/src/ch/epfl/xblast/server/Block.java +++ b/src/ch/epfl/xblast/server/Block.java | |||
@@ -48,14 +48,14 @@ public enum Block { | |||
48 | /** | 48 | /** |
49 | * Main builder, used by the bonus blocks | 49 | * Main builder, used by the bonus blocks |
50 | */ | 50 | */ |
51 | private Block(Bonus maybeAssociatedBonus) { | 51 | Block(Bonus maybeAssociatedBonus) { |
52 | this.maybeAssociatedBonus = maybeAssociatedBonus; | 52 | this.maybeAssociatedBonus = maybeAssociatedBonus; |
53 | } | 53 | } |
54 | 54 | ||
55 | /** | 55 | /** |
56 | * Default builder, used by the non-bonus blocks | 56 | * Default builder, used by the non-bonus blocks |
57 | */ | 57 | */ |
58 | private Block() { | 58 | Block() { |
59 | this.maybeAssociatedBonus = null; | 59 | this.maybeAssociatedBonus = null; |
60 | } | 60 | } |
61 | 61 | ||
diff --git a/src/ch/epfl/xblast/server/GameState.java b/src/ch/epfl/xblast/server/GameState.java index e7e6ca7..7e93812 100644 --- a/src/ch/epfl/xblast/server/GameState.java +++ b/src/ch/epfl/xblast/server/GameState.java | |||
@@ -10,6 +10,7 @@ import java.util.List; | |||
10 | import java.util.Objects; | 10 | import java.util.Objects; |
11 | import java.util.Optional; | 11 | import java.util.Optional; |
12 | import java.util.stream.Collectors; | 12 | import java.util.stream.Collectors; |
13 | import java.util.stream.Stream; | ||
13 | 14 | ||
14 | /** | 15 | /** |
15 | * GameState representing the current game state. | 16 | * GameState representing the current game state. |
@@ -29,22 +30,20 @@ public final class GameState { | |||
29 | /** | 30 | /** |
30 | * Compute the next state of a blast. | 31 | * Compute the next state of a blast. |
31 | * | 32 | * |
32 | * @param blasts0 existing particles | 33 | * @param blasts existing particles |
33 | * @param board0 the game's board | 34 | * @param board the game's board |
34 | * @param explosions0 active explosions | 35 | * @param explosions active explosions |
35 | * @return the position of the explosion's particles for the next state. | 36 | * @return the position of the explosion's particles for the next state. |
36 | */ | 37 | */ |
37 | private static List<Sq<Cell>> nextBlasts(List<Sq<Cell>> blasts0, Board board0, List<Sq<Sq<Cell>>> explosions0) { | 38 | private static List<Sq<Cell>> nextBlasts(List<Sq<Cell>> blasts, Board board, List<Sq<Sq<Cell>>> explosions) { |
38 | List<Sq<Cell>> blasts1 = new ArrayList<>(); | 39 | return Stream.concat( |
39 | for (Sq<Cell> blastSeq : blasts0) { | 40 | blasts.stream() |
40 | if (!blastSeq.tail().isEmpty() && board0.blockAt(blastSeq.head()).isFree()) { | 41 | .filter(blastSeq -> !blastSeq.tail().isEmpty()) |
41 | blasts1.add(blastSeq.tail()); | 42 | .filter(blastSeq -> board.blockAt(blastSeq.head()).isFree()) |
42 | } | 43 | .map(Sq::tail), |
43 | } | 44 | explosions.stream() |
44 | for (Sq<Sq<Cell>> explosion0 : explosions0) { | 45 | .map(Sq::head) |
45 | blasts1.add(explosion0.head()); | 46 | ).collect(Collectors.toList()); |
46 | } | ||
47 | return blasts1; | ||
48 | } | 47 | } |
49 | 48 | ||
50 | /** | 49 | /** |
@@ -62,11 +61,10 @@ public final class GameState { | |||
62 | public GameState(int ticks, Board board, List<Player> players, List<Bomb> bombs, List<Sq<Sq<Cell>>> explosions, List<Sq<Cell>> blasts) { | 61 | public GameState(int ticks, Board board, List<Player> players, List<Bomb> bombs, List<Sq<Sq<Cell>>> explosions, List<Sq<Cell>> blasts) { |
63 | this.ticks = ArgumentChecker.requireNonNegative(ticks); | 62 | this.ticks = ArgumentChecker.requireNonNegative(ticks); |
64 | this.board = Objects.requireNonNull(board); | 63 | this.board = Objects.requireNonNull(board); |
65 | if (players.size() == 4) { | 64 | |
66 | this.players = players; | 65 | if (players.size() != 4) throw new IllegalArgumentException(); |
67 | } else { | 66 | this.players = players; |
68 | throw new IllegalArgumentException(); | 67 | |
69 | } | ||
70 | this.bombs = Objects.requireNonNull(bombs); | 68 | this.bombs = Objects.requireNonNull(bombs); |
71 | this.explosions = Objects.requireNonNull(explosions); | 69 | this.explosions = Objects.requireNonNull(explosions); |
72 | this.blasts = Objects.requireNonNull(blasts); | 70 | this.blasts = Objects.requireNonNull(blasts); |
@@ -79,14 +77,7 @@ public final class GameState { | |||
79 | * @param players list of the players | 77 | * @param players list of the players |
80 | */ | 78 | */ |
81 | public GameState(Board board, List<Player> players) { | 79 | public GameState(Board board, List<Player> players) { |
82 | this(0, | 80 | this(0, board, players, new ArrayList<>(), new ArrayList<>(), new ArrayList<>()); |
83 | board, | ||
84 | players, | ||
85 | new ArrayList<Bomb>(), | ||
86 | new ArrayList<Sq<Sq<Cell>>>(), | ||
87 | new ArrayList<Sq<Cell>>() | ||
88 | ); | ||
89 | |||
90 | } | 81 | } |
91 | 82 | ||
92 | /** | 83 | /** |
@@ -102,17 +93,7 @@ public final class GameState { | |||
102 | * @return true if all the players are dead or if the game reached the time limit | 93 | * @return true if all the players are dead or if the game reached the time limit |
103 | */ | 94 | */ |
104 | public boolean isGameOver() { | 95 | public boolean isGameOver() { |
105 | int alivePlayerCount = 0; | 96 | return this.alivePlayers().isEmpty() || this.ticks >= Ticks.TOTAL_TICKS; |
106 | for (Player player : this.players) { | ||
107 | if (player.isAlive()) { | ||
108 | alivePlayerCount += 1; | ||
109 | } | ||
110 | } | ||
111 | if (alivePlayerCount == 0 || this.ticks >= Ticks.TOTAL_TICKS) { | ||
112 | return true; | ||
113 | } else { | ||
114 | return false; | ||
115 | } | ||
116 | } | 97 | } |
117 | 98 | ||
118 | /** | 99 | /** |
@@ -130,12 +111,10 @@ public final class GameState { | |||
130 | * @return the ID of the player who won the game. | 111 | * @return the ID of the player who won the game. |
131 | */ | 112 | */ |
132 | public Optional<PlayerID> winner() { | 113 | public Optional<PlayerID> winner() { |
133 | if (this.players.size() == 1 && this.ticks < Ticks.TOTAL_TICKS) { | 114 | if (this.players.size() == 1 && this.ticks < Ticks.TOTAL_TICKS) |
134 | PlayerID winnerId = this.players.get(0).id(); | 115 | return Optional.of(this.players.get(0).id()); |
135 | return Optional.of(winnerId); | 116 | else |
136 | } else { | ||
137 | return Optional.empty(); | 117 | return Optional.empty(); |
138 | } | ||
139 | } | 118 | } |
140 | 119 | ||
141 | /** | 120 | /** |
@@ -158,15 +137,10 @@ public final class GameState { | |||
158 | * @return a list of the alive players | 137 | * @return a list of the alive players |
159 | */ | 138 | */ |
160 | public List<Player> alivePlayers() { | 139 | public List<Player> alivePlayers() { |
161 | List<Player> alivePlayers = new ArrayList<>(); | 140 | return this.players |
162 | 141 | .stream() | |
163 | for (Player player : this.players) { | 142 | .filter(Player::isAlive) |
164 | if (player.isAlive()) { | 143 | .collect(Collectors.toList()); |
165 | alivePlayers.add(player); | ||
166 | } | ||
167 | } | ||
168 | |||
169 | return alivePlayers; | ||
170 | } | 144 | } |
171 | 145 | ||
172 | } | 146 | } |