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author | Pacien TRAN-GIRARD | 2016-04-10 21:39:16 +0200 |
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committer | Pacien TRAN-GIRARD | 2016-04-10 21:39:16 +0200 |
commit | 08f96ef00c34340fe298757f7123445b4a36a038 (patch) | |
tree | d3a78e8ba76dd88a962f7d2841d215d70e12a361 /src | |
parent | a4a51ccea6051356d339e777a7d7c4e15804dab6 (diff) | |
download | xblast-08f96ef00c34340fe298757f7123445b4a36a038.tar.gz |
Handle initial stopped path
Diffstat (limited to 'src')
-rw-r--r-- | src/ch/epfl/xblast/server/GameState.java | 30 |
1 files changed, 3 insertions, 27 deletions
diff --git a/src/ch/epfl/xblast/server/GameState.java b/src/ch/epfl/xblast/server/GameState.java index 2fbea45..364a564 100644 --- a/src/ch/epfl/xblast/server/GameState.java +++ b/src/ch/epfl/xblast/server/GameState.java | |||
@@ -203,7 +203,7 @@ public final class GameState { | |||
203 | Direction requestedDirection) { | 203 | Direction requestedDirection) { |
204 | 204 | ||
205 | // 1. Compute the new path to follow | 205 | // 1. Compute the new path to follow |
206 | Sq<Player.DirectedPosition> updatedPath = GameState.nextPath(player0, requestedDirection); | 206 | Sq<Player.DirectedPosition> updatedPath = GameState.nextPath(player0.directedPositions(), requestedDirection); |
207 | 207 | ||
208 | // 2. Follow the path if the Player can (moving life state and no collision) | 208 | // 2. Follow the path if the Player can (moving life state and no collision) |
209 | Sq<Player.DirectedPosition> directedPos1 = GameState.moveAhead(player0, updatedPath, board1, bombedCells1); | 209 | Sq<Player.DirectedPosition> directedPos1 = GameState.moveAhead(player0, updatedPath, board1, bombedCells1); |
@@ -222,38 +222,14 @@ public final class GameState { | |||
222 | } | 222 | } |
223 | 223 | ||
224 | /** | 224 | /** |
225 | * Returns the next Direction of the Player according to the constraints. | ||
226 | * | ||
227 | * @param p0 the Player | ||
228 | * @param requestedDir the requested new Direction | ||
229 | * @return the next Direction | ||
230 | */ | ||
231 | private static Direction nextDirection(Player p0, Direction requestedDir) { | ||
232 | return !Objects.isNull(requestedDir) ? requestedDir : p0.direction(); | ||
233 | } | ||
234 | |||
235 | /** | ||
236 | * Generates the new Sequence of DirectedPositions. | ||
237 | * | ||
238 | * @param p0 the Player | ||
239 | * @param requestedDir the new requested Direction | ||
240 | * @return the next path | ||
241 | */ | ||
242 | private static Sq<Player.DirectedPosition> nextPath(Player p0, Direction requestedDir) { | ||
243 | return GameState.newPath( | ||
244 | p0.directedPositions(), | ||
245 | GameState.nextDirection(p0, requestedDir)); | ||
246 | } | ||
247 | |||
248 | /** | ||
249 | * Computes the new path to follow according to the Player's wishes and the Board constraints. | 225 | * Computes the new path to follow according to the Player's wishes and the Board constraints. |
250 | * | 226 | * |
251 | * @param p0 the current path | 227 | * @param p0 the current path |
252 | * @param newDir the new requested Direction | 228 | * @param newDir the new requested Direction |
253 | * @return the new path | 229 | * @return the new path |
254 | */ | 230 | */ |
255 | private static Sq<Player.DirectedPosition> newPath(Sq<Player.DirectedPosition> p0, Direction newDir) { | 231 | private static Sq<Player.DirectedPosition> nextPath(Sq<Player.DirectedPosition> p0, Direction newDir) { |
256 | if (newDir == p0.head().direction()) | 232 | if (Objects.isNull(newDir)) |
257 | return p0; | 233 | return p0; |
258 | 234 | ||
259 | if (p0.head().direction().isPerpendicularTo(newDir)) | 235 | if (p0.head().direction().isPerpendicularTo(newDir)) |