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-rw-r--r--src/ch/epfl/xblast/client/GameState.java147
-rw-r--r--src/ch/epfl/xblast/client/GameStateDeserializer.java193
-rw-r--r--src/ch/epfl/xblast/client/ImageCollection.java158
-rw-r--r--src/ch/epfl/xblast/client/painter/ScorePainter.java107
-rw-r--r--src/ch/epfl/xblast/client/painter/TimeLinePainter.java39
5 files changed, 644 insertions, 0 deletions
diff --git a/src/ch/epfl/xblast/client/GameState.java b/src/ch/epfl/xblast/client/GameState.java
new file mode 100644
index 0000000..7652cd5
--- /dev/null
+++ b/src/ch/epfl/xblast/client/GameState.java
@@ -0,0 +1,147 @@
1package ch.epfl.xblast.client;
2
3import ch.epfl.xblast.ArgumentChecker;
4import ch.epfl.xblast.Lists;
5import ch.epfl.xblast.PlayerID;
6import ch.epfl.xblast.SubCell;
7import ch.epfl.xblast.client.painter.ScorePainter;
8import ch.epfl.xblast.client.painter.TimeLinePainter;
9
10import java.awt.*;
11import java.util.List;
12import java.util.Objects;
13
14/**
15 * The client representation of a game state.
16 *
17 * @author Timothée FLOURE (257420)
18 * @author Pacien TRAN-GIRARD (261948)
19 */
20public final class GameState {
21
22 /**
23 * A Player.
24 */
25 public static final class Player {
26
27 private final PlayerID id;
28 private final int lives;
29 private final SubCell position;
30 private final Image image;
31
32 /**
33 * Instantiates a new Player.
34 *
35 * @param id id of the player
36 * @param lives number of lives of the player
37 * @param position position of the player
38 * @param image image related to the actual state of the player
39 */
40 public Player(PlayerID id, int lives, SubCell position, Image image) {
41 this.id = id;
42 this.lives = lives;
43 this.position = Objects.requireNonNull(position);
44 this.image = Objects.requireNonNull(image);
45 }
46
47 /**
48 * @return the player ID
49 */
50 public PlayerID id() {
51 return this.id;
52 }
53
54 /**
55 * @return the number of lives of the player
56 */
57 public int lives() {
58 return this.lives;
59 }
60
61 /**
62 * @return the position of the player
63 */
64 public SubCell position() {
65 return this.position;
66 }
67
68 /**
69 * @return the image related to the actual state of the player
70 */
71 public Image image() {
72 return this.image;
73 }
74
75 }
76
77 private final List<Player> players;
78 private final List<Image> board;
79 private final List<Image> explosions;
80 private final List<Image> scores;
81 private final List<Image> ticks;
82
83 /**
84 * Instantiates a new GameState.
85 *
86 * @param players list containing the players
87 * @param board list containing all the images composing the board
88 * @param explosions list containing all the images composing the blasts and the bombs
89 * @param scores list containing all the images composing the actual score
90 * @param ticks list containing all the images composing the time "line"
91 */
92 public GameState(List<Player> players, List<Image> board, List<Image> explosions, List<Image> scores, List<Image> ticks) {
93 this.players = Lists.immutableList(ArgumentChecker.requireNonEmpty(players));
94 this.board = Lists.immutableList(ArgumentChecker.requireNonEmpty(board));
95 this.explosions = Lists.immutableList(Objects.requireNonNull(explosions));
96 this.scores = Lists.immutableList(ArgumentChecker.requireNonEmpty(scores));
97 this.ticks = Lists.immutableList(ArgumentChecker.requireNonEmpty(ticks));
98 }
99
100 /**
101 * Instantiates a new GameState.
102 *
103 * @param players list containing the players
104 * @param board list containing all the images composing the board
105 * @param explosions list containing all the images composing the blasts and the bombs
106 * @param ticks the ticks
107 */
108 public GameState(List<Player> players, List<Image> board, List<Image> explosions, int ticks) {
109 this(players, board, explosions, ScorePainter.buildScorePanel(players), TimeLinePainter.buildTimeLine(ticks));
110 }
111
112 /**
113 * @return list containing the players
114 */
115 public List<Player> players() {
116 return this.players;
117 }
118
119 /**
120 * @return list containing all the images composing the board
121 */
122 public List<Image> board() {
123 return this.board;
124 }
125
126 /**
127 * @return ist containing all the images composing the blasts and the bombs
128 */
129 public List<Image> explosions() {
130 return this.explosions;
131 }
132
133 /**
134 * @return list containing all the images composing the actual score
135 */
136 public List<Image> scores() {
137 return this.scores;
138 }
139
140 /**
141 * @return list containing all the images composing the time "line"
142 */
143 public List<Image> ticks() {
144 return this.ticks;
145 }
146
147}
diff --git a/src/ch/epfl/xblast/client/GameStateDeserializer.java b/src/ch/epfl/xblast/client/GameStateDeserializer.java
new file mode 100644
index 0000000..20b44f9
--- /dev/null
+++ b/src/ch/epfl/xblast/client/GameStateDeserializer.java
@@ -0,0 +1,193 @@
1package ch.epfl.xblast.client;
2
3import ch.epfl.xblast.Lists;
4import ch.epfl.xblast.PlayerID;
5import ch.epfl.xblast.RunLengthEncoder;
6import ch.epfl.xblast.SubCell;
7import ch.epfl.xblast.client.GameState.Player;
8
9import java.awt.*;
10import java.util.*;
11import java.util.List;
12import java.util.stream.Collectors;
13
14/**
15 * The client game state deserializer.
16 *
17 * @author Pacien TRAN-GIRARD (261948)
18 * @author Timothée FLOURE (257420)
19 */
20public final class GameStateDeserializer {
21
22 private static final int SERIALIZED_PLAYER_LENGTH = 4;
23 private static final int SERIALIZED_PLAYERS_LENGTH = PlayerID.values().length * SERIALIZED_PLAYER_LENGTH;
24 private static final int SERIALIZED_TICKS_LENGTH = 1;
25
26 /**
27 * Represents a length-prefixed chunk of byte-encoded data.
28 */
29 private static class VariableLengthChunk {
30
31 private static final int PREFIX_SHIFT = 1;
32
33 private final List<Byte> bytes;
34
35 /**
36 * Instantiates a VariableLengthChunk from a byte sequence.
37 *
38 * @param l the byte sequence
39 */
40 public VariableLengthChunk(List<Byte> l) {
41 this.bytes = Lists.immutableList(l);
42 }
43
44 /**
45 * Returns the length of the chunk given by its prefix.
46 *
47 * @return the length of the chunk
48 */
49 public int length() {
50 if (this.bytes.isEmpty())
51 return 0;
52 else
53 return Byte.toUnsignedInt(this.bytes.get(0));
54 }
55
56 /**
57 * Returns the head of the desired length of the chunk.
58 *
59 * @param takeFirst the desired length
60 * @return the head
61 */
62 public List<Byte> head(int takeFirst) {
63 return this.bytes.subList(0, takeFirst);
64 }
65
66 /**
67 * Returns the head of the size-prefixed chunk.
68 *
69 * @return the head
70 */
71 public List<Byte> head() {
72 if (this.length() < 1)
73 return Collections.emptyList();
74 else
75 return this.bytes.subList(PREFIX_SHIFT, this.length() + PREFIX_SHIFT);
76 }
77
78 /**