diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/ch/epfl/xblast/server/GameState.java | 52 |
1 files changed, 33 insertions, 19 deletions
diff --git a/src/ch/epfl/xblast/server/GameState.java b/src/ch/epfl/xblast/server/GameState.java index c9a23ac..31bb902 100644 --- a/src/ch/epfl/xblast/server/GameState.java +++ b/src/ch/epfl/xblast/server/GameState.java | |||
@@ -245,6 +245,33 @@ public final class GameState { | |||
245 | } | 245 | } |
246 | 246 | ||
247 | /** | 247 | /** |
248 | * Returns a list of exploding bombs (reached by a blast or consumed fuse). | ||
249 | * | ||
250 | * @param bombs the list of bombs | ||
251 | * @param blastedCells the set of blasted cells | ||
252 | * @return the list of exploding bombs | ||
253 | */ | ||
254 | private static List<Bomb> explodingBombs(List<Bomb> bombs, Set<Cell> blastedCells) { | ||
255 | return bombs.stream() | ||
256 | .filter(b -> blastedCells.contains(b.position()) || b.fuseLength() == 0) | ||
257 | .collect(Collectors.toList()); | ||
258 | } | ||
259 | |||
260 | /** | ||
261 | * Computes the consumption of the bombs. | ||
262 | * | ||
263 | * @param bombs0 the list of bombs | ||
264 | * @param explodingBombs the list of exploding bombs | ||
265 | * @return the new bombs states | ||
266 | */ | ||
267 | private static List<Bomb> nextBombs(List<Bomb> bombs0, List<Bomb> explodingBombs) { | ||
268 | return bombs0.stream() | ||
269 | .filter(b -> !explodingBombs.contains(b)) | ||
270 | .map(b -> new Bomb(b.ownerId(), b.position(), b.fuseLengths().tail(), b.range())) | ||
271 | .collect(Collectors.toList()); | ||
272 | } | ||
273 | |||
274 | /** | ||
248 | * Computes and returns the list of newly dropped bombs by players according to the given player states and events. | 275 | * Computes and returns the list of newly dropped bombs by players according to the given player states and events. |
249 | * Given bomb drop events must be conflict-free. | 276 | * Given bomb drop events must be conflict-free. |
250 | * | 277 | * |
@@ -255,7 +282,7 @@ public final class GameState { | |||
255 | */ | 282 | */ |
256 | private static List<Bomb> newlyDroppedBombs(List<Player> players0, Set<PlayerID> bombDropEvents, List<Bomb> bombs0) { | 283 | private static List<Bomb> newlyDroppedBombs(List<Player> players0, Set<PlayerID> bombDropEvents, List<Bomb> bombs0) { |
257 | HashSet<Cell> bombedCells = new HashSet<>(GameState.bombedCells(bombs0).keySet()); | 284 | HashSet<Cell> bombedCells = new HashSet<>(GameState.bombedCells(bombs0).keySet()); |
258 | List<Bomb> bombs1 = new ArrayList<>(); | 285 | List<Bomb> bombs1 = new ArrayList<>(bombs0); |
259 | 286 | ||
260 | for (Player p : GameState.alivePlayers(players0)) { | 287 | for (Player p : GameState.alivePlayers(players0)) { |
261 | if (!bombDropEvents.contains(p.id())) continue; | 288 | if (!bombDropEvents.contains(p.id())) continue; |
@@ -409,23 +436,23 @@ public final class GameState { | |||
409 | 436 | ||
410 | // 4.1. existing bombs evolution | 437 | // 4.1. existing bombs evolution |
411 | Set<Cell> blastedCells0 = this.blastedCells(); | 438 | Set<Cell> blastedCells0 = this.blastedCells(); |
412 | List<Bomb> explodingBombs = this.filterExplodingBombs(this.bombs, blastedCells0); | 439 | List<Bomb> explodingBombs = GameState.explodingBombs(this.bombs, blastedCells0); |
413 | List<Bomb> bombs = this.bombs.stream().filter(b -> !explodingBombs.contains(b)).collect(Collectors.toList()); | 440 | List<Bomb> existingBombs = GameState.nextBombs(this.bombs, explodingBombs); |
414 | 441 | ||
415 | // 4.2. subsequent explosions addition | 442 | // 4.2. subsequent explosions addition |
416 | explodingBombs.forEach(b -> explosions1.addAll(b.explosion())); | 443 | explodingBombs.forEach(b -> explosions1.addAll(b.explosion())); |
417 | 444 | ||
418 | // 4.3. newly dropped bombs addition | 445 | // 4.3. newly dropped bombs addition |
419 | Set<PlayerID> topPriorityBombDropEvents = discardConflictingBombDropEvents(bombDropEvents); | 446 | Set<PlayerID> topPriorityBombDropEvents = discardConflictingBombDropEvents(bombDropEvents); |
420 | bombs.addAll(GameState.newlyDroppedBombs(this.players, topPriorityBombDropEvents, this.bombs)); | 447 | List<Bomb> bombs1 = GameState.newlyDroppedBombs(this.players, topPriorityBombDropEvents, existingBombs); |
421 | 448 | ||
422 | // 5. players evolution | 449 | // 5. players evolution |
423 | Map<PlayerID, Bonus> playerBonuses = mapPlayersToBonuses(consumedBonuses); | 450 | Map<PlayerID, Bonus> playerBonuses = mapPlayersToBonuses(consumedBonuses); |
424 | Set<Cell> bombedCells1 = GameState.bombedCells(bombs).keySet(); | 451 | Set<Cell> bombedCells1 = GameState.bombedCells(bombs1).keySet(); |
425 | List<Player> players1 = GameState.nextPlayers( | 452 | List<Player> players1 = GameState.nextPlayers( |
426 | this.players, playerBonuses, bombedCells1, board1, blastedCells1, speedChangeEvents); | 453 | this.players, playerBonuses, bombedCells1, board1, blastedCells1, speedChangeEvents); |
427 | 454 | ||
428 | return new GameState(this.ticks, board1, players1, bombs, explosions1, blasts1); | 455 | return new GameState(this.ticks, board1, players1, bombs1, explosions1, blasts1); |
429 | } | 456 | } |
430 | 457 | ||
431 | /** | 458 | /** |
@@ -523,19 +550,6 @@ public final class GameState { | |||
523 | return bombDropMap.isEmpty() ? EnumSet.noneOf(PlayerID.class) : EnumSet.copyOf(bombDropMap.values()); | 550 | return bombDropMap.isEmpty() ? EnumSet.noneOf(PlayerID.class) : EnumSet.copyOf(bombDropMap.values()); |
524 | } | 551 | } |
525 | 552 | ||
526 | /** | ||
527 | * Returns a list of exploding bombs (reached by a blast or consumed fuse). | ||
528 | * | ||
529 | * @param bombs the list of bombs | ||
530 | * @param blastedCells the set of blasted cells | ||
531 | * @return the list of exploding bombs | ||
532 | */ | ||
533 | private List<Bomb> filterExplodingBombs(List<Bomb> bombs, Set<Cell> blastedCells) { | ||
534 | return bombs.stream() | ||
535 | .filter(b -> blastedCells.contains(b.position()) || b.fuseLength() == 0) | ||
536 | .collect(Collectors.toList()); | ||
537 | } | ||
538 | |||
539 | @Override | 553 | @Override |
540 | public String toString() { | 554 | public String toString() { |
541 | return "GameState{" + | 555 | return "GameState{" + |