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-rw-r--r--test/ch/epfl/xblast/namecheck/NameCheck03.java90
1 files changed, 90 insertions, 0 deletions
diff --git a/test/ch/epfl/xblast/namecheck/NameCheck03.java b/test/ch/epfl/xblast/namecheck/NameCheck03.java
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1package ch.epfl.xblast.namecheck;
2
3import java.util.List;
4
5import ch.epfl.cs108.Sq;
6import ch.epfl.xblast.ArgumentChecker;
7import ch.epfl.xblast.Cell;
8import ch.epfl.xblast.Direction;
9import ch.epfl.xblast.PlayerID;
10import ch.epfl.xblast.SubCell;
11import ch.epfl.xblast.server.Bomb;
12import ch.epfl.xblast.server.Player;
13
14/**
15 * Classe abstraite utilisant tous les éléments de l'étape 3, pour essayer de
16 * garantir que ceux-ci ont le bon nom et les bons types. Attention, ceci n'est
17 * pas un test unitaire, et n'a pas pour but d'être exécuté!
18 */
19
20abstract class NameCheck03 {
21 void checkArgumentChecker() {
22 ArgumentChecker.requireNonNegative(10);
23 }
24
25 void checkPlayerID() {
26 ArgumentChecker.requireNonNegative(PlayerID.PLAYER_1.ordinal());
27 ArgumentChecker.requireNonNegative(PlayerID.PLAYER_2.ordinal());
28 ArgumentChecker.requireNonNegative(PlayerID.PLAYER_3.ordinal());
29 ArgumentChecker.requireNonNegative(PlayerID.PLAYER_4.ordinal());
30 }
31
32 void checkPlayerState() {
33 ArgumentChecker.requireNonNegative(Player.LifeState.State.INVULNERABLE.ordinal());
34 ArgumentChecker.requireNonNegative(Player.LifeState.State.VULNERABLE.ordinal());
35 ArgumentChecker.requireNonNegative(Player.LifeState.State.DYING.ordinal());
36 ArgumentChecker.requireNonNegative(Player.LifeState.State.DEAD.ordinal());
37 Player.LifeState.State k = null;
38 Player.LifeState t = new Player.LifeState(-1, k);
39 k = t.state();
40 int l = t.lives();
41 System.out.println(t.canMove() ? l : "");
42 }
43
44 void checkPlayerDirectedPosition() {
45 Player.DirectedPosition p = null;
46 Sq<Player.DirectedPosition> s = Player.DirectedPosition.stopped(p);
47 Sq<Player.DirectedPosition> m = Player.DirectedPosition.moving(p);
48 SubCell c = m.head().position();
49 Direction d = s.head().direction();
50 p = new Player.DirectedPosition(c, d);
51 p = s.head().withDirection(d);
52 p = m.head().withPosition(c);
53 }
54
55 void checkPlayer() {
56 PlayerID pid = null;
57 Sq<Player.LifeState> s = null;
58 Sq<Player.DirectedPosition> d = null;
59 Player p = new Player(pid, s, d, -1, -1);
60 Cell c = null;
61 p = new Player(pid, -1, c, -1, -1);
62 pid = p.id();
63 s = p.lifeStates();
64 Player.LifeState s1 = p.lifeState();
65 s = p.statesForNextLife();
66 int l = p.lives() + p.maxBombs() + p.bombRange();
67 if (p.isAlive() || l > 2 || s1 != null)
68 ++l;
69 p = p.withBombRange(-1).withMaxBombs(-1);
70 Bomb b = p.newBomb();
71 d = p.directedPositions();
72 Direction d2 = p.direction();
73 SubCell pos = p.position();
74 System.out.println(b.toString() + d2 + pos);
75 }
76
77 void checkBomb() {
78 PlayerID pid = null;
79 Cell c = null;
80 Sq<Integer> s = null;
81 Bomb b = new Bomb(pid, c, s, -1);
82 b = new Bomb(pid, c, -1, -1);
83 pid = b.ownerId();
84 c = b.position();
85 int t = b.fuseLength() + b.range();
86 s = b.fuseLengths();
87 List<Sq<Sq<Cell>>> x = b.explosion();
88 System.out.println(String.valueOf(t) + x);
89 }
90}