Commit message (Collapse) | Author | Age | ||
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* | | Refactor default level building | Pacien TRAN-GIRARD | 2016-05-06 | |
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* | | Modularize next game state transition | Pacien TRAN-GIRARD | 2016-05-06 | |
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* | | Factor list concatenation | Pacien TRAN-GIRARD | 2016-05-05 | |
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* | | Factorize byte compression | Pacien TRAN-GIRARD | 2016-05-05 | |
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* | | Move random bonus block generation to corresponding enum class | Pacien TRAN-GIRARD | 2016-05-05 | |
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* | | Merging alive players filter | Pacien TRAN-GIRARD | 2016-05-05 | |
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* | | Modularize player priority management | Pacien TRAN-GIRARD | 2016-05-05 | |
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* | | Enforce immutability | Pacien TRAN-GIRARD | 2016-05-05 | |
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* | | Refactor GameStateSerializer | Pacien TRAN-GIRARD | 2016-05-05 | |
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* | | Handle infinite bomb fuse length sequence explosion | Pacien TRAN-GIRARD | 2016-05-05 | |
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* | | Refactor bombs evolution flow | Pacien TRAN-GIRARD | 2016-05-05 | |
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* | | Make static classes static the Java way | Pacien TRAN-GIRARD | 2016-05-05 | |
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* | | Refactor explosion arm sequence building | Pacien TRAN-GIRARD | 2016-05-05 | |
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* | | Refactor LifeState sequence building | Pacien TRAN-GIRARD | 2016-05-05 | |
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* | Merge branch 'master' of ssh://gitlab-ssh.gnugen.ch:2200/floure/cs108-xblast | Timothée Floure | 2016-05-02 | |
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| * | Reinforce immutability | Pacien TRAN-GIRARD | 2016-04-25 | |
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| * | New code review and refactoring | Pacien TRAN-GIRARD | 2016-04-25 | |
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| * | Merge branch '07_state_painter' into 'master' | Timothée Floure | 2016-04-25 | |
| |\ | | | | | | | | | | | | | | | | | | | 07 state painter See merge request !7 | |||
* | | | Fix the GameStateSerializer (comply with the subject) | Timothée Floure | 2016-04-30 | |
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* | | | Merge branch '08_serialization' of ↵ | Pacien TRAN-GIRARD | 2016-04-29 | |
|\ \ \ | | | | | | | | | | | | | https://gitlab.gnugen.ch/floure/cs108-xblast into 08_serialization | |||
| * | | | Clean the GameStateSerializer class | Timothée Floure | 2016-04-29 | |
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* | | | | Implement RLE and its tests | Pacien TRAN-GIRARD | 2016-04-29 | |
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* | / | Broken part 7 | Timothée Floure | 2016-04-28 | |
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* | | Week 7 + basic tests | Timothée Floure | 2016-04-25 | |
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* | | Import client images | Timothée Floure | 2016-04-15 | |
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* | Comments & fix typos06-2_code_review | Timothée Floure | 2016-04-15 | |
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* | Reformat code and rearrange members | Pacien TRAN-GIRARD | 2016-04-15 | |
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* | Fix bomb blocking distance | Pacien TRAN-GIRARD | 2016-04-15 | |
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* | Revert "Apply damages according to current position instead of future position" | Pacien TRAN-GIRARD | 2016-04-15 | |
| | | | | This reverts commit 64498b20f7865a373fdad3ab6c3b61202208ae41. | |||
* | Use last pivot direction for stopped path | Pacien TRAN-GIRARD | 2016-04-15 | |
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* | Destroy bombs according to new blasts instead of the current ones | Pacien TRAN-GIRARD | 2016-04-15 | |
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* | Apply damages according to current position instead of future position | Pacien TRAN-GIRARD | 2016-04-15 | |
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* | Fix bomb blocking distance according to the test | Pacien TRAN-GIRARD | 2016-04-14 | |
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* | Refactor stop path | Pacien TRAN-GIRARD | 2016-04-14 | |
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* | Generate toString methods for debugging | Pacien TRAN-GIRARD | 2016-04-14 | |
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* | Delay stop event to next central SubCell | Pacien TRAN-GIRARD | 2016-04-10 | |
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* | Handle stop speed change events | Pacien TRAN-GIRARD | 2016-04-10 | |
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* | Handle initial stopped path | Pacien TRAN-GIRARD | 2016-04-10 | |
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* | Restore proper bomb blocking distance | Pacien TRAN-GIRARD | 2016-04-10 | |
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* | Fix collision calculation for walls and stopped player self starting path | Pacien TRAN-GIRARD | 2016-04-10 | |
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* | Simplify path evolution and enable bombed cell exit on opposite direction | Pacien TRAN-GIRARD | 2016-04-10 | |
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* | Take current SubCell into account when searching for central | Pacien TRAN-GIRARD | 2016-04-10 | |
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* | Restore blasts propagation on indestructible walls and edit board printing ↵ | Pacien TRAN-GIRARD | 2016-04-10 | |
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* | Fix game over state | Pacien TRAN-GIRARD | 2016-04-10 | |
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* | Fix and refactor player path evolution | Pacien TRAN-GIRARD | 2016-04-10 | |
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* | Show when player is immobilized | Pacien TRAN-GIRARD | 2016-04-10 | |
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* | Fix and simplify blasts propagation | Pacien TRAN-GIRARD | 2016-04-10 | |
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* | Fix bomb fuse length explosion threshold | Pacien TRAN-GIRARD | 2016-04-10 | |
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* | Fix doc block typo | Pacien TRAN-GIRARD | 2016-04-10 | |
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* | Fix newly dropped bombs fuse length | Pacien TRAN-GIRARD | 2016-04-09 | |
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