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* Fix bomb dropping after max reachedPacien TRAN-GIRARD2016-04-09
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* Fix mutable lists encapsulation failurePacien TRAN-GIRARD2016-04-09
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* Fix tick nanosecond duration calculationPacien TRAN-GIRARD2016-04-09
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* Fix matrix recurrent alterations using immutable block streamsPacien TRAN-GIRARD2016-04-09
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* Fix player hosting block abilityPacien TRAN-GIRARD2016-04-09
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* Fix winner and game over state determinationPacien TRAN-GIRARD2016-04-09
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* Fix Player and Bomb specific test failuresPacien TRAN-GIRARD2016-04-09
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* Add new argument checking functionsPacien TRAN-GIRARD2016-04-09
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* Import new given intermediate testsPacien TRAN-GIRARD2016-04-09
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* Code clean upPacien TRAN-GIRARD2016-04-08
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* Elaborate documentationPacien TRAN-GIRARD2016-04-08
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* Use stream for explosion generationPacien TRAN-GIRARD2016-04-08
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* Reformat code and optimize importsPacien TRAN-GIRARD2016-04-08
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* Suppress optional null get warningPacien TRAN-GIRARD2016-04-08
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* Merge branch '06_player_evolution' into 'master' 06_player_evolutionTimothée Floure2016-04-08
|\ | | | | | | | | | | | | 06 player evolution See merge request !6
| * Make nextPlayers great againPacien TRAN-GIRARD2016-04-08
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| * Reformat codePacien TRAN-GIRARD2016-04-08
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| * Make nextBlasts great againPacien TRAN-GIRARD2016-04-08
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| | * Fix nextBlast & crumbling wallsTimothée Floure2016-04-08
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| * | Make shadows great againPacien TRAN-GIRARD2016-04-08
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| * Fix game durationTimothée Floure2016-04-08
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| * Make player collisions great againPacien TRAN-GIRARD2016-04-08
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| * Make indestructible walls great againPacien TRAN-GIRARD2016-04-07
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| * Make explosions great againPacien TRAN-GIRARD2016-04-07
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| * Fix nextPlayer blocking bombs + remove magic number forTimothée Floure2016-04-07
| | | | | | | | BOMB_BLOCKING_DISTANCE
| * Make nextBoard great againPacien TRAN-GIRARD2016-04-07
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| * Fix bomb drop event filteringPacien TRAN-GIRARD2016-04-07
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| * Complete GameStatePrinter with bombs and blastsPacien TRAN-GIRARD2016-04-06
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| * Make newlyDroppedBombs more readablePacien TRAN-GIRARD2016-04-06
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| * Remove player number magic valuePacien TRAN-GIRARD2016-04-06
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| * Optimize nextExplosionsPacien TRAN-GIRARD2016-04-06
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| * GameState: Fix movement in nextPlayer()Timothée Floure2016-04-05
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| * Implement nextPlayer() for GameStateTimothée Floure2016-04-05
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| * Fix wrong method call for empty set enum creationPacien TRAN-GIRARD2016-03-31
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| * Remove (useless ?) cast to HasSet in GameState/nextBoardTimothée Floure2016-03-31
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| * Fix encapsulation failure in Board classTimothée Floure2016-03-31
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| * Implement simulation terminal output coloringPacien TRAN-GIRARD2016-03-26
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| * Implement random event live simulationPacien TRAN-GIRARD2016-03-26
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| * Import given random event generator debugging utilityPacien TRAN-GIRARD2016-03-25
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* Merge branch '05_gamestate_evolution' into 'master' 05_gamestate_evolutionTimothée Floure2016-03-24
|\ | | | | | | | | | | | | 05 gamestate evolution See merge request !5
| * Redefine equals with rowMajorIndex in Cell and SubCell. CheckTimothée Floure2016-03-24
| | | | | | | | explosion's tail in nextExplosion (GameState).
| * Implement next*() for the fifth weekTimothée Floure2016-03-24
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| * Implement global game state evolution methodPacien TRAN-GIRARD2016-03-16
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| * Add random bonus generatorPacien TRAN-GIRARD2016-03-16
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| * Add null and empty list checkPacien TRAN-GIRARD2016-03-16
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| * Implement conflict resolution protocolPacien TRAN-GIRARD2016-03-15
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| * Reorder static and object membersPacien TRAN-GIRARD2016-03-15
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| * Make filters and mappers static for easier future state computationPacien TRAN-GIRARD2016-03-15
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| * Implement bombedCells() and blastedCells() mapping functionsPacien TRAN-GIRARD2016-03-15
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| * Reorder methods and rename parameters according to instructionsPacien TRAN-GIRARD2016-03-15
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