index
:
xblast
master
[ARCHIVED 2016] A network multiplayer Bomberman-like game written in Java
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
*
Rename fuzzy parameter
Pacien TRAN-GIRARD
2016-05-10
*
Merge branch '10_graphical_interface'
Pacien TRAN-GIRARD
2016-05-10
|
\
|
*
Refactor XBlastComponent
Pacien TRAN-GIRARD
2016-05-10
|
*
Implement Cell and SubCell natural ordering
Pacien TRAN-GIRARD
2016-05-10
|
*
Add lists and maps functions
Pacien TRAN-GIRARD
2016-05-10
|
*
Properly handle keyboard events
Pacien TRAN-GIRARD
2016-05-09
|
*
Reorder members
Pacien TRAN-GIRARD
2016-05-09
|
*
Implement player painting order
Pacien TRAN-GIRARD
2016-05-09
|
*
Refactor component
Pacien TRAN-GIRARD
2016-05-09
|
*
Reformat player action enum
Pacien TRAN-GIRARD
2016-05-09
|
*
Clean keyboard handler
Pacien TRAN-GIRARD
2016-05-09
|
*
Refactor simulations
Pacien TRAN-GIRARD
2016-05-09
|
*
Implement KeyboardEventHandler to the Graphical Simulation
Timothée Floure
2016-05-09
|
*
Implementation of the KeyboardEventHandler Class
Timothée Floure
2016-05-09
|
*
FIx bug in GameState.Player (client) : the may be "null"
Timothée Floure
2016-05-09
|
*
Implementation of the XBlastComponent Class
Timothée Floure
2016-05-09
|
*
Fix the window size in GraphicalSimulation
Timothée Floure
2016-05-09
|
*
Fix scores separator in ScorePainter
Timothée Floure
2016-05-09
|
*
Basic Graphical Simulation
Timothée Floure
2016-05-09
|
*
Use proper player images for ScorePainter
Timothée Floure
2016-05-09
|
*
Validate explosions length
Pacien TRAN-GIRARD
2016-05-09
|
*
Enforce immutability
Pacien TRAN-GIRARD
2016-05-09
|
*
Add missing doc-block
Pacien TRAN-GIRARD
2016-05-09
|
*
Implement board tiles re-ordering
Pacien TRAN-GIRARD
2016-05-09
|
*
PlayerAction Enum and rename RandomSimulation to ConsoleSimulation
Timothée Floure
2016-05-09
*
|
Use preferably immutable interfaces
Pacien TRAN-GIRARD
2016-05-09
*
|
Avoid parametrized varargs
Pacien TRAN-GIRARD
2016-05-09
*
|
Refactor Lists utilities
Pacien TRAN-GIRARD
2016-05-09
*
|
Fix random test by resetting static state
Pacien TRAN-GIRARD
2016-05-09
*
|
Move deserialization test
Pacien TRAN-GIRARD
2016-05-09
|
/
*
Change Level.DEFAULT_LEVEL to public
Timothée Floure
2016-05-09
*
Merge branch '09_deserialization'
Timothée Floure
2016-05-09
|
\
|
*
Refactor deserialization
Pacien TRAN-GIRARD
2016-05-08
|
*
Minor changes to the comments and variables
Timothée Floure
2016-05-08
|
*
Fix the scores "line" generation in GameStateDeserializer
Timothée Floure
2016-05-08
|
*
Debug the GameStateDeserializer Class
Timothée Floure
2016-05-08
|
*
Rewrite few comments in client.GameState (minor)
Timothée Floure
2016-05-08
|
*
Fix bug in ImageCollection (now able to fetch an image ID from its filename)
Timothée Floure
2016-05-08
|
*
Basic test for GameStateDeserializer
Timothée Floure
2016-05-08
|
*
GameStateDeserializer Class
Timothée Floure
2016-05-02
|
*
ImageCollection : Store a FIle instead of the given String
Timothée Floure
2016-05-02
|
*
Add the client's GameState
Timothée Floure
2016-05-02
|
*
Implement client.ImageCollection
Timothée Floure
2016-05-02
*
|
Implement bonus disappearance in the exact way wanted by the reviewer
Pacien TRAN-GIRARD
2016-05-07
*
|
Refactor game state serialization test
Pacien TRAN-GIRARD
2016-05-06
*
|
Refactor default level building
Pacien TRAN-GIRARD
2016-05-06
*
|
Modularize next game state transition
Pacien TRAN-GIRARD
2016-05-06
*
|
Factor list concatenation
Pacien TRAN-GIRARD
2016-05-05
*
|
Factorize byte compression
Pacien TRAN-GIRARD
2016-05-05
*
|
Move random bonus block generation to corresponding enum class
Pacien TRAN-GIRARD
2016-05-05
[next]