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* Implement Cell and SubCell natural orderingPacien TRAN-GIRARD2016-05-10
* Add lists and maps functionsPacien TRAN-GIRARD2016-05-10
* Properly handle keyboard eventsPacien TRAN-GIRARD2016-05-09
* Reorder membersPacien TRAN-GIRARD2016-05-09
* Implement player painting orderPacien TRAN-GIRARD2016-05-09
* Refactor componentPacien TRAN-GIRARD2016-05-09
* Reformat player action enumPacien TRAN-GIRARD2016-05-09
* Clean keyboard handlerPacien TRAN-GIRARD2016-05-09
* Refactor simulationsPacien TRAN-GIRARD2016-05-09
* Implement KeyboardEventHandler to the Graphical SimulationTimothée Floure2016-05-09
* Implementation of the KeyboardEventHandler ClassTimothée Floure2016-05-09
* FIx bug in GameState.Player (client) : the may be "null"Timothée Floure2016-05-09
* Implementation of the XBlastComponent ClassTimothée Floure2016-05-09
* Fix the window size in GraphicalSimulationTimothée Floure2016-05-09
* Fix scores separator in ScorePainterTimothée Floure2016-05-09
* Basic Graphical SimulationTimothée Floure2016-05-09
* Use proper player images for ScorePainterTimothée Floure2016-05-09
* Validate explosions lengthPacien TRAN-GIRARD2016-05-09
* Enforce immutabilityPacien TRAN-GIRARD2016-05-09
* Add missing doc-blockPacien TRAN-GIRARD2016-05-09
* Implement board tiles re-orderingPacien TRAN-GIRARD2016-05-09
* PlayerAction Enum and rename RandomSimulation to ConsoleSimulationTimothée Floure2016-05-09
* Change Level.DEFAULT_LEVEL to publicTimothée Floure2016-05-09
* Merge branch '09_deserialization'Timothée Floure2016-05-09
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| * Refactor deserializationPacien TRAN-GIRARD2016-05-08
| * Minor changes to the comments and variablesTimothée Floure2016-05-08
| * Fix the scores "line" generation in GameStateDeserializerTimothée Floure2016-05-08
| * Debug the GameStateDeserializer ClassTimothée Floure2016-05-08
| * Rewrite few comments in client.GameState (minor)Timothée Floure2016-05-08
| * Fix bug in ImageCollection (now able to fetch an image ID from its filename)Timothée Floure2016-05-08
| * Basic test for GameStateDeserializerTimothée Floure2016-05-08
| * GameStateDeserializer ClassTimothée Floure2016-05-02
| * ImageCollection : Store a FIle instead of the given StringTimothée Floure2016-05-02
| * Add the client's GameStateTimothée Floure2016-05-02
| * Implement client.ImageCollectionTimothée Floure2016-05-02
* | Implement bonus disappearance in the exact way wanted by the reviewerPacien TRAN-GIRARD2016-05-07
* | Refactor game state serialization testPacien TRAN-GIRARD2016-05-06
* | Refactor default level buildingPacien TRAN-GIRARD2016-05-06
* | Modularize next game state transitionPacien TRAN-GIRARD2016-05-06
* | Factor list concatenationPacien TRAN-GIRARD2016-05-05
* | Factorize byte compressionPacien TRAN-GIRARD2016-05-05
* | Move random bonus block generation to corresponding enum classPacien TRAN-GIRARD2016-05-05
* | Merging alive players filterPacien TRAN-GIRARD2016-05-05
* | Modularize player priority managementPacien TRAN-GIRARD2016-05-05
* | Enforce immutabilityPacien TRAN-GIRARD2016-05-05
* | Refactor GameStateSerializerPacien TRAN-GIRARD2016-05-05
* | Handle infinite bomb fuse length sequence explosionPacien TRAN-GIRARD2016-05-05
* | Refactor bombs evolution flowPacien TRAN-GIRARD2016-05-05
* | Make static classes static the Java wayPacien TRAN-GIRARD2016-05-05
* | Refactor explosion arm sequence buildingPacien TRAN-GIRARD2016-05-05