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* | Refactor game state serialization testPacien TRAN-GIRARD2016-05-06
* | Refactor default level buildingPacien TRAN-GIRARD2016-05-06
* | Modularize next game state transitionPacien TRAN-GIRARD2016-05-06
* | Factor list concatenationPacien TRAN-GIRARD2016-05-05
* | Factorize byte compressionPacien TRAN-GIRARD2016-05-05
* | Move random bonus block generation to corresponding enum classPacien TRAN-GIRARD2016-05-05
* | Merging alive players filterPacien TRAN-GIRARD2016-05-05
* | Modularize player priority managementPacien TRAN-GIRARD2016-05-05
* | Enforce immutabilityPacien TRAN-GIRARD2016-05-05
* | Refactor GameStateSerializerPacien TRAN-GIRARD2016-05-05
* | Handle infinite bomb fuse length sequence explosionPacien TRAN-GIRARD2016-05-05
* | Refactor bombs evolution flowPacien TRAN-GIRARD2016-05-05
* | Make static classes static the Java wayPacien TRAN-GIRARD2016-05-05
* | Refactor explosion arm sequence buildingPacien TRAN-GIRARD2016-05-05
* | Refactor LifeState sequence buildingPacien TRAN-GIRARD2016-05-05
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* Merge branch 'master' of ssh://gitlab-ssh.gnugen.ch:2200/floure/cs108-xblastTimothée Floure2016-05-02
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| * Reinforce immutabilityPacien TRAN-GIRARD2016-04-25
| * New code review and refactoringPacien TRAN-GIRARD2016-04-25
| * Merge branch '07_state_painter' into 'master' Timothée Floure2016-04-25
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* | | Fix the GameStateSerializer (comply with the subject)Timothée Floure2016-04-30
* | | Merge branch '08_serialization' of https://gitlab.gnugen.ch/floure/cs108-xbla...Pacien TRAN-GIRARD2016-04-29
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| * | | Clean the GameStateSerializer classTimothée Floure2016-04-29
* | | | Implement RLE and its testsPacien TRAN-GIRARD2016-04-29
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* | / Broken part 7Timothée Floure2016-04-28
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* | Week 7 + basic testsTimothée Floure2016-04-25
* | Import client imagesTimothée Floure2016-04-15
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* Comments & fix typos06-2_code_reviewTimothée Floure2016-04-15
* Reformat code and rearrange membersPacien TRAN-GIRARD2016-04-15
* Fix bomb blocking distancePacien TRAN-GIRARD2016-04-15
* Revert "Apply damages according to current position instead of future position"Pacien TRAN-GIRARD2016-04-15
* Use last pivot direction for stopped pathPacien TRAN-GIRARD2016-04-15
* Destroy bombs according to new blasts instead of the current onesPacien TRAN-GIRARD2016-04-15
* Apply damages according to current position instead of future positionPacien TRAN-GIRARD2016-04-15
* Fix bomb blocking distance according to the testPacien TRAN-GIRARD2016-04-14
* Refactor stop pathPacien TRAN-GIRARD2016-04-14
* Generate toString methods for debuggingPacien TRAN-GIRARD2016-04-14
* Delay stop event to next central SubCellPacien TRAN-GIRARD2016-04-10
* Handle stop speed change eventsPacien TRAN-GIRARD2016-04-10
* Handle initial stopped pathPacien TRAN-GIRARD2016-04-10
* Restore proper bomb blocking distancePacien TRAN-GIRARD2016-04-10
* Fix collision calculation for walls and stopped player self starting pathPacien TRAN-GIRARD2016-04-10
* Simplify path evolution and enable bombed cell exit on opposite directionPacien TRAN-GIRARD2016-04-10
* Take current SubCell into account when searching for centralPacien TRAN-GIRARD2016-04-10
* Restore blasts propagation on indestructible walls and edit board printing in...Pacien TRAN-GIRARD2016-04-10
* Fix game over statePacien TRAN-GIRARD2016-04-10
* Fix and refactor player path evolutionPacien TRAN-GIRARD2016-04-10
* Show when player is immobilizedPacien TRAN-GIRARD2016-04-10
* Fix and simplify blasts propagationPacien TRAN-GIRARD2016-04-10
* Fix bomb fuse length explosion thresholdPacien TRAN-GIRARD2016-04-10
* Fix doc block typoPacien TRAN-GIRARD2016-04-10