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* Merge branch '10_graphical_interface'Pacien TRAN-GIRARD2016-05-10
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| * Refactor XBlastComponentPacien TRAN-GIRARD2016-05-10
| * Implement Cell and SubCell natural orderingPacien TRAN-GIRARD2016-05-10
| * Add lists and maps functionsPacien TRAN-GIRARD2016-05-10
| * Properly handle keyboard eventsPacien TRAN-GIRARD2016-05-09
| * Reorder membersPacien TRAN-GIRARD2016-05-09
| * Implement player painting orderPacien TRAN-GIRARD2016-05-09
| * Refactor componentPacien TRAN-GIRARD2016-05-09
| * Reformat player action enumPacien TRAN-GIRARD2016-05-09
| * Clean keyboard handlerPacien TRAN-GIRARD2016-05-09
| * Implementation of the KeyboardEventHandler ClassTimothée Floure2016-05-09
| * FIx bug in GameState.Player (client) : the may be "null"Timothée Floure2016-05-09
| * Implementation of the XBlastComponent ClassTimothée Floure2016-05-09
| * Fix scores separator in ScorePainterTimothée Floure2016-05-09
| * Use proper player images for ScorePainterTimothée Floure2016-05-09
| * Validate explosions lengthPacien TRAN-GIRARD2016-05-09
| * Enforce immutabilityPacien TRAN-GIRARD2016-05-09
| * Add missing doc-blockPacien TRAN-GIRARD2016-05-09
| * Implement board tiles re-orderingPacien TRAN-GIRARD2016-05-09
| * PlayerAction Enum and rename RandomSimulation to ConsoleSimulationTimothée Floure2016-05-09
* | Use preferably immutable interfacesPacien TRAN-GIRARD2016-05-09
* | Avoid parametrized varargsPacien TRAN-GIRARD2016-05-09
* | Refactor Lists utilitiesPacien TRAN-GIRARD2016-05-09
* | Fix random test by resetting static statePacien TRAN-GIRARD2016-05-09
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* Change Level.DEFAULT_LEVEL to publicTimothée Floure2016-05-09
* Merge branch '09_deserialization'Timothée Floure2016-05-09
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| * Refactor deserializationPacien TRAN-GIRARD2016-05-08
| * Minor changes to the comments and variablesTimothée Floure2016-05-08
| * Fix the scores "line" generation in GameStateDeserializerTimothée Floure2016-05-08
| * Debug the GameStateDeserializer ClassTimothée Floure2016-05-08
| * Rewrite few comments in client.GameState (minor)Timothée Floure2016-05-08
| * Fix bug in ImageCollection (now able to fetch an image ID from its filename)Timothée Floure2016-05-08
| * GameStateDeserializer ClassTimothée Floure2016-05-02
| * ImageCollection : Store a FIle instead of the given StringTimothée Floure2016-05-02
| * Add the client's GameStateTimothée Floure2016-05-02
| * Implement client.ImageCollectionTimothée Floure2016-05-02
* | Implement bonus disappearance in the exact way wanted by the reviewerPacien TRAN-GIRARD2016-05-07
* | Refactor default level buildingPacien TRAN-GIRARD2016-05-06
* | Modularize next game state transitionPacien TRAN-GIRARD2016-05-06
* | Factor list concatenationPacien TRAN-GIRARD2016-05-05
* | Factorize byte compressionPacien TRAN-GIRARD2016-05-05
* | Move random bonus block generation to corresponding enum classPacien TRAN-GIRARD2016-05-05
* | Merging alive players filterPacien TRAN-GIRARD2016-05-05
* | Modularize player priority managementPacien TRAN-GIRARD2016-05-05
* | Enforce immutabilityPacien TRAN-GIRARD2016-05-05
* | Refactor GameStateSerializerPacien TRAN-GIRARD2016-05-05
* | Handle infinite bomb fuse length sequence explosionPacien TRAN-GIRARD2016-05-05
* | Refactor bombs evolution flowPacien TRAN-GIRARD2016-05-05
* | Make static classes static the Java wayPacien TRAN-GIRARD2016-05-05
* | Refactor explosion arm sequence buildingPacien TRAN-GIRARD2016-05-05