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* Fix player walkTimothée Floure2016-05-27
* Elaborate docPacien TRAN-GIRARD2016-05-26
* Fix the order of the players to be displayed (client)Timothée Floure2016-05-23
* Fix players movements (don't walk if stopped)Timothée Floure2016-05-23
* Print some logs in the server console (winner)Timothée Floure2016-05-23
* Fix 1/2 frame skipPacien2016-05-23
* Improve the documentation for the client packageTimothée Floure2016-05-20
* Improve the documentation for the server packageTimothée Floure2016-05-20
* Properly handle observer modePacien TRAN-GIRARD2016-05-12
* Properly handle invulnerability state imagePacien TRAN-GIRARD2016-05-12
* Fix last dying image selectionPacien TRAN-GIRARD2016-05-12
* Implement clientPacien TRAN-GIRARD2016-05-11
* Implement game state broadcastingPacien TRAN-GIRARD2016-05-11
* Discard null keys and values on common map operationsPacien TRAN-GIRARD2016-05-11
* Implement delay managementPacien TRAN-GIRARD2016-05-11
* Implement game state updatingPacien TRAN-GIRARD2016-05-11
* Refactor server classPacien TRAN-GIRARD2016-05-11
* Implement action collectionPacien TRAN-GIRARD2016-05-11
* Implement server client registrationPacien TRAN-GIRARD2016-05-11
* Add PlayerAction and PlayerID byte conversionPacien TRAN-GIRARD2016-05-11
* Add lists utilsPacien TRAN-GIRARD2016-05-11
* Create entry points structuresPacien TRAN-GIRARD2016-05-10
* Move player comparators to the corresponding classPacien TRAN-GIRARD2016-05-10
* Statify methodPacien TRAN-GIRARD2016-05-10
* Rename fuzzy parameterPacien TRAN-GIRARD2016-05-10
* Merge branch '10_graphical_interface'Pacien TRAN-GIRARD2016-05-10
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| * Refactor XBlastComponentPacien TRAN-GIRARD2016-05-10
| * Implement Cell and SubCell natural orderingPacien TRAN-GIRARD2016-05-10
| * Add lists and maps functionsPacien TRAN-GIRARD2016-05-10
| * Properly handle keyboard eventsPacien TRAN-GIRARD2016-05-09
| * Reorder membersPacien TRAN-GIRARD2016-05-09
| * Implement player painting orderPacien TRAN-GIRARD2016-05-09
| * Refactor componentPacien TRAN-GIRARD2016-05-09
| * Reformat player action enumPacien TRAN-GIRARD2016-05-09
| * Clean keyboard handlerPacien TRAN-GIRARD2016-05-09
| * Implementation of the KeyboardEventHandler ClassTimothée Floure2016-05-09
| * FIx bug in GameState.Player (client) : the may be "null"Timothée Floure2016-05-09
| * Implementation of the XBlastComponent ClassTimothée Floure2016-05-09
| * Fix scores separator in ScorePainterTimothée Floure2016-05-09
| * Use proper player images for ScorePainterTimothée Floure2016-05-09
| * Validate explosions lengthPacien TRAN-GIRARD2016-05-09
| * Enforce immutabilityPacien TRAN-GIRARD2016-05-09
| * Add missing doc-blockPacien TRAN-GIRARD2016-05-09
| * Implement board tiles re-orderingPacien TRAN-GIRARD2016-05-09
| * PlayerAction Enum and rename RandomSimulation to ConsoleSimulationTimothée Floure2016-05-09
* | Use preferably immutable interfacesPacien TRAN-GIRARD2016-05-09
* | Avoid parametrized varargsPacien TRAN-GIRARD2016-05-09
* | Refactor Lists utilitiesPacien TRAN-GIRARD2016-05-09
* | Fix random test by resetting static statePacien TRAN-GIRARD2016-05-09
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* Change Level.DEFAULT_LEVEL to publicTimothée Floure2016-05-09