index
:
xblast
master
[ARCHIVED 2016] A network multiplayer Bomberman-like game written in Java
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
ch
/
epfl
Commit message (
Expand
)
Author
Age
*
Reformat code
Pacien TRAN-GIRARD
2016-04-08
*
Make nextBlasts great again
Pacien TRAN-GIRARD
2016-04-08
|
\
|
*
Fix nextBlast & crumbling walls
Timothée Floure
2016-04-08
*
|
Make shadows great again
Pacien TRAN-GIRARD
2016-04-08
|
/
*
Fix game duration
Timothée Floure
2016-04-08
*
Make player collisions great again
Pacien TRAN-GIRARD
2016-04-08
*
Make indestructible walls great again
Pacien TRAN-GIRARD
2016-04-07
*
Make explosions great again
Pacien TRAN-GIRARD
2016-04-07
*
Fix nextPlayer blocking bombs + remove magic number for
Timothée Floure
2016-04-07
*
Make nextBoard great again
Pacien TRAN-GIRARD
2016-04-07
*
Fix bomb drop event filtering
Pacien TRAN-GIRARD
2016-04-07
*
Complete GameStatePrinter with bombs and blasts
Pacien TRAN-GIRARD
2016-04-06
*
Make newlyDroppedBombs more readable
Pacien TRAN-GIRARD
2016-04-06
*
Remove player number magic value
Pacien TRAN-GIRARD
2016-04-06
*
Optimize nextExplosions
Pacien TRAN-GIRARD
2016-04-06
*
GameState: Fix movement in nextPlayer()
Timothée Floure
2016-04-05
*
Implement nextPlayer() for GameState
Timothée Floure
2016-04-05
*
Fix wrong method call for empty set enum creation
Pacien TRAN-GIRARD
2016-03-31
*
Remove (useless ?) cast to HasSet in GameState/nextBoard
Timothée Floure
2016-03-31
*
Fix encapsulation failure in Board class
Timothée Floure
2016-03-31
*
Implement simulation terminal output coloring
Pacien TRAN-GIRARD
2016-03-26
*
Implement random event live simulation
Pacien TRAN-GIRARD
2016-03-26
*
Import given random event generator debugging utility
Pacien TRAN-GIRARD
2016-03-25
*
Redefine equals with rowMajorIndex in Cell and SubCell. Check
Timothée Floure
2016-03-24
*
Implement next*() for the fifth week
Timothée Floure
2016-03-24
*
Implement global game state evolution method
Pacien TRAN-GIRARD
2016-03-16
*
Add random bonus generator
Pacien TRAN-GIRARD
2016-03-16
*
Add null and empty list check
Pacien TRAN-GIRARD
2016-03-16
*
Implement conflict resolution protocol
Pacien TRAN-GIRARD
2016-03-15
*
Reorder static and object members
Pacien TRAN-GIRARD
2016-03-15
*
Make filters and mappers static for easier future state computation
Pacien TRAN-GIRARD
2016-03-15
*
Implement bombedCells() and blastedCells() mapping functions
Pacien TRAN-GIRARD
2016-03-15
*
Reorder methods and rename parameters according to instructions
Pacien TRAN-GIRARD
2016-03-15
*
Return value disambiguation
Pacien TRAN-GIRARD
2016-03-15
*
Implement Cell and SubCell hashCode() methods
Pacien TRAN-GIRARD
2016-03-15
*
Add unit 5 method stubs and documentation
Pacien TRAN-GIRARD
2016-03-15
*
Fix non-static enum constants
04_bonus_gamestate
Pacien TRAN-GIRARD
2016-03-15
*
Restore doc fixes and reformatting
Pacien TRAN-GIRARD
2016-03-15
*
Implement the applyTo method for INC_BOMB and INC_RANGE
Timothée Floure
2016-03-15
*
Fix cast ambiguity
Pacien TRAN-GIRARD
2016-03-15
*
Simplify code
Pacien TRAN-GIRARD
2016-03-15
*
Code clean up and reformatting
Pacien TRAN-GIRARD
2016-03-15
*
Reformat provided classes
Pacien TRAN-GIRARD
2016-03-15
*
Add List permutation function and its test
Pacien TRAN-GIRARD
2016-03-15
*
Add the nextBlasts method to the GameState class
Timothée Floure
2016-03-14
*
Fill the GameState class as requested in week 04
Timothée Floure
2016-03-14
*
Fill the Time & Ticks interfaces + the Block & Bonus enums as requested
Timothée Floure
2016-03-12
*
Structure of the fourth week assignment
Timothée Floure
2016-03-09
*
Import NameCheck04 and GaneStatePrinter (given files for the week 4)
Timothée Floure
2016-03-08
*
Use this class reference
03_players_bombs
Pacien TRAN-GIRARD
2016-03-07
[next]