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* Refactor LifeState sequence buildingPacien TRAN-GIRARD2016-05-05
* Merge branch 'master' of ssh://gitlab-ssh.gnugen.ch:2200/floure/cs108-xblastTimothée Floure2016-05-02
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| * Reinforce immutabilityPacien TRAN-GIRARD2016-04-25
| * New code review and refactoringPacien TRAN-GIRARD2016-04-25
* | Fix the GameStateSerializer (comply with the subject)Timothée Floure2016-04-30
* | Merge branch '08_serialization' of https://gitlab.gnugen.ch/floure/cs108-xbla...Pacien TRAN-GIRARD2016-04-29
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| * | Clean the GameStateSerializer classTimothée Floure2016-04-29
* | | Implement RLE and its testsPacien TRAN-GIRARD2016-04-29
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* / Broken part 7Timothée Floure2016-04-28
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* Week 7 + basic testsTimothée Floure2016-04-25
* Comments & fix typos06-2_code_reviewTimothée Floure2016-04-15
* Reformat code and rearrange membersPacien TRAN-GIRARD2016-04-15
* Fix bomb blocking distancePacien TRAN-GIRARD2016-04-15
* Revert "Apply damages according to current position instead of future position"Pacien TRAN-GIRARD2016-04-15
* Use last pivot direction for stopped pathPacien TRAN-GIRARD2016-04-15
* Destroy bombs according to new blasts instead of the current onesPacien TRAN-GIRARD2016-04-15
* Apply damages according to current position instead of future positionPacien TRAN-GIRARD2016-04-15
* Fix bomb blocking distance according to the testPacien TRAN-GIRARD2016-04-14
* Refactor stop pathPacien TRAN-GIRARD2016-04-14
* Generate toString methods for debuggingPacien TRAN-GIRARD2016-04-14
* Delay stop event to next central SubCellPacien TRAN-GIRARD2016-04-10
* Handle stop speed change eventsPacien TRAN-GIRARD2016-04-10
* Handle initial stopped pathPacien TRAN-GIRARD2016-04-10
* Restore proper bomb blocking distancePacien TRAN-GIRARD2016-04-10
* Fix collision calculation for walls and stopped player self starting pathPacien TRAN-GIRARD2016-04-10
* Simplify path evolution and enable bombed cell exit on opposite directionPacien TRAN-GIRARD2016-04-10
* Take current SubCell into account when searching for centralPacien TRAN-GIRARD2016-04-10
* Restore blasts propagation on indestructible walls and edit board printing in...Pacien TRAN-GIRARD2016-04-10
* Fix game over statePacien TRAN-GIRARD2016-04-10
* Fix and refactor player path evolutionPacien TRAN-GIRARD2016-04-10
* Show when player is immobilizedPacien TRAN-GIRARD2016-04-10
* Fix and simplify blasts propagationPacien TRAN-GIRARD2016-04-10
* Fix bomb fuse length explosion thresholdPacien TRAN-GIRARD2016-04-10
* Fix doc block typoPacien TRAN-GIRARD2016-04-10
* Fix newly dropped bombs fuse lengthPacien TRAN-GIRARD2016-04-09
* Fix bomb dropping after max reachedPacien TRAN-GIRARD2016-04-09
* Fix mutable lists encapsulation failurePacien TRAN-GIRARD2016-04-09
* Fix tick nanosecond duration calculationPacien TRAN-GIRARD2016-04-09
* Fix matrix recurrent alterations using immutable block streamsPacien TRAN-GIRARD2016-04-09
* Fix player hosting block abilityPacien TRAN-GIRARD2016-04-09
* Fix winner and game over state determinationPacien TRAN-GIRARD2016-04-09
* Fix Player and Bomb specific test failuresPacien TRAN-GIRARD2016-04-09
* Add new argument checking functionsPacien TRAN-GIRARD2016-04-09
* Code clean upPacien TRAN-GIRARD2016-04-08
* Elaborate documentationPacien TRAN-GIRARD2016-04-08
* Use stream for explosion generationPacien TRAN-GIRARD2016-04-08
* Reformat code and optimize importsPacien TRAN-GIRARD2016-04-08
* Suppress optional null get warningPacien TRAN-GIRARD2016-04-08
* Make nextPlayers great againPacien TRAN-GIRARD2016-04-08
* Reformat codePacien TRAN-GIRARD2016-04-08