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* Add null and empty list checkPacien TRAN-GIRARD2016-03-16
* Implement conflict resolution protocolPacien TRAN-GIRARD2016-03-15
* Reorder static and object membersPacien TRAN-GIRARD2016-03-15
* Make filters and mappers static for easier future state computationPacien TRAN-GIRARD2016-03-15
* Implement bombedCells() and blastedCells() mapping functionsPacien TRAN-GIRARD2016-03-15
* Reorder methods and rename parameters according to instructionsPacien TRAN-GIRARD2016-03-15
* Return value disambiguationPacien TRAN-GIRARD2016-03-15
* Implement Cell and SubCell hashCode() methodsPacien TRAN-GIRARD2016-03-15
* Add unit 5 method stubs and documentationPacien TRAN-GIRARD2016-03-15
* Fix non-static enum constants04_bonus_gamestatePacien TRAN-GIRARD2016-03-15
* Restore doc fixes and reformattingPacien TRAN-GIRARD2016-03-15
* Implement the applyTo method for INC_BOMB and INC_RANGETimothée Floure2016-03-15
* Fix cast ambiguityPacien TRAN-GIRARD2016-03-15
* Simplify codePacien TRAN-GIRARD2016-03-15
* Code clean up and reformattingPacien TRAN-GIRARD2016-03-15
* Reformat provided classesPacien TRAN-GIRARD2016-03-15
* Add List permutation function and its testPacien TRAN-GIRARD2016-03-15
* Add the nextBlasts method to the GameState classTimothée Floure2016-03-14
* Fill the GameState class as requested in week 04Timothée Floure2016-03-14
* Fill the Time & Ticks interfaces + the Block & Bonus enums as requestedTimothée Floure2016-03-12
* Structure of the fourth week assignmentTimothée Floure2016-03-09
* Import NameCheck04 and GaneStatePrinter (given files for the week 4)Timothée Floure2016-03-08
* Use this class reference03_players_bombsPacien TRAN-GIRARD2016-03-07
* Merge branch '03_players_and_bombs' into 'master' Pacien2016-03-07
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| * Reformat codePacien TRAN-GIRARD2016-03-07
| * Fix non-sense non-empty null checkPacien TRAN-GIRARD2016-03-07
| * Elaborate documentation (fix missing doc and typos)Pacien TRAN-GIRARD2016-03-07
| * Fix Player id getter failurePacien TRAN-GIRARD2016-03-07
| * Fix default life-state and directed position sequences Player constructorPacien TRAN-GIRARD2016-03-07
| * Fix Bomb secondary constructor for decreasing fuse lengths sequencesPacien TRAN-GIRARD2016-03-07
| * Remove useless lines from the secondary builder of the Player classTimothée Floure2016-03-07
| * Fix the Bomb & Player secondary builderTimothée Floure2016-03-07
| * Basics of the third week (Player & Bomb)Timothée Floure2016-03-07
* | Automatic code cleanupPacien TRAN-GIRARD2016-03-01
* | Reformat code and doc-blocksPacien TRAN-GIRARD2016-03-01
* | Board class : fix magic numbers in commentsTimothée Floure2016-03-01
* | Board Class : remove magic numbers + get ride of duplicated codeTimothée Floure2016-03-01
* | Add the test related to the blockAt() methodTimothée Floure2016-03-01
* | Add the blocksAt() and blockAt() methods to the Board classTimothée Floure2016-03-01
* | Remove redundant explicit type declarationPacien TRAN-GIRARD2016-02-29
* | Rewrite list mirroring function and add testPacien TRAN-GIRARD2016-02-29
* | Fix typo in constant namePacien TRAN-GIRARD2016-02-29
* | Elaborate documentationPacien TRAN-GIRARD2016-02-29
* | Reformat codePacien TRAN-GIRARD2016-02-29
* | Elaborate class documentationPacien TRAN-GIRARD2016-02-29
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* Fix typo in comment + remove tests on null inputTimothée Floure2016-02-29
* Add the Lists and Board Class + the Ticks Interface. Add the testsTimothée Floure2016-02-27
* Add the Block enum and the Ticks interfaceTimothée Floure2016-02-24
* Add Timothée FLOURE as @author + autoformat code using eclipse01_cellsTimothée Floure2016-02-24
* Refactor neighbor computation using directional vectorsPacien TRAN-GIRARD2016-02-22