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xblast
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[ARCHIVED 2016] A network multiplayer Bomberman-like game written in Java
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Author
Age
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Fix the GameStateSerializer (comply with the subject)
Timothée Floure
2016-04-30
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Merge branch '08_serialization' of https://gitlab.gnugen.ch/floure/cs108-xbla...
Pacien TRAN-GIRARD
2016-04-29
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Clean the GameStateSerializer class
Timothée Floure
2016-04-29
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Implement RLE and its tests
Pacien TRAN-GIRARD
2016-04-29
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Broken part 7
Timothée Floure
2016-04-28
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Week 7 + basic tests
Timothée Floure
2016-04-25
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Comments & fix typos
06-2_code_review
Timothée Floure
2016-04-15
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Reformat code and rearrange members
Pacien TRAN-GIRARD
2016-04-15
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Fix bomb blocking distance
Pacien TRAN-GIRARD
2016-04-15
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Revert "Apply damages according to current position instead of future position"
Pacien TRAN-GIRARD
2016-04-15
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Use last pivot direction for stopped path
Pacien TRAN-GIRARD
2016-04-15
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Destroy bombs according to new blasts instead of the current ones
Pacien TRAN-GIRARD
2016-04-15
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Apply damages according to current position instead of future position
Pacien TRAN-GIRARD
2016-04-15
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Fix bomb blocking distance according to the test
Pacien TRAN-GIRARD
2016-04-14
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Refactor stop path
Pacien TRAN-GIRARD
2016-04-14
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Generate toString methods for debugging
Pacien TRAN-GIRARD
2016-04-14
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Delay stop event to next central SubCell
Pacien TRAN-GIRARD
2016-04-10
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Handle stop speed change events
Pacien TRAN-GIRARD
2016-04-10
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Handle initial stopped path
Pacien TRAN-GIRARD
2016-04-10
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Restore proper bomb blocking distance
Pacien TRAN-GIRARD
2016-04-10
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Fix collision calculation for walls and stopped player self starting path
Pacien TRAN-GIRARD
2016-04-10
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Simplify path evolution and enable bombed cell exit on opposite direction
Pacien TRAN-GIRARD
2016-04-10
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Take current SubCell into account when searching for central
Pacien TRAN-GIRARD
2016-04-10
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Restore blasts propagation on indestructible walls and edit board printing in...
Pacien TRAN-GIRARD
2016-04-10
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Fix game over state
Pacien TRAN-GIRARD
2016-04-10
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Fix and refactor player path evolution
Pacien TRAN-GIRARD
2016-04-10
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Show when player is immobilized
Pacien TRAN-GIRARD
2016-04-10
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Fix and simplify blasts propagation
Pacien TRAN-GIRARD
2016-04-10
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Fix bomb fuse length explosion threshold
Pacien TRAN-GIRARD
2016-04-10
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Fix doc block typo
Pacien TRAN-GIRARD
2016-04-10
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Fix newly dropped bombs fuse length
Pacien TRAN-GIRARD
2016-04-09
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Fix bomb dropping after max reached
Pacien TRAN-GIRARD
2016-04-09
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Fix mutable lists encapsulation failure
Pacien TRAN-GIRARD
2016-04-09
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Fix tick nanosecond duration calculation
Pacien TRAN-GIRARD
2016-04-09
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Fix matrix recurrent alterations using immutable block streams
Pacien TRAN-GIRARD
2016-04-09
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Fix player hosting block ability
Pacien TRAN-GIRARD
2016-04-09
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Fix winner and game over state determination
Pacien TRAN-GIRARD
2016-04-09
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Fix Player and Bomb specific test failures
Pacien TRAN-GIRARD
2016-04-09
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Add new argument checking functions
Pacien TRAN-GIRARD
2016-04-09
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Code clean up
Pacien TRAN-GIRARD
2016-04-08
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Elaborate documentation
Pacien TRAN-GIRARD
2016-04-08
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Use stream for explosion generation
Pacien TRAN-GIRARD
2016-04-08
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Reformat code and optimize imports
Pacien TRAN-GIRARD
2016-04-08
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Suppress optional null get warning
Pacien TRAN-GIRARD
2016-04-08
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Make nextPlayers great again
Pacien TRAN-GIRARD
2016-04-08
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Reformat code
Pacien TRAN-GIRARD
2016-04-08
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Make nextBlasts great again
Pacien TRAN-GIRARD
2016-04-08
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Fix nextBlast & crumbling walls
Timothée Floure
2016-04-08
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Make shadows great again
Pacien TRAN-GIRARD
2016-04-08
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Fix game duration
Timothée Floure
2016-04-08
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